// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for
// future builds. This also affects IntelliSense performance, including code
// completion and many code browsing features. However, files listed here are
// ALL re-compiled if any one of them is updated between builds. Do not add
// files here that you will be updating frequently as this negates the
// performance advantage.

#ifndef PCH_H
#define PCH_H

// add headers that you want to pre-compile here
#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files

#include <Unknwn.h>
#include <inspectable.h>

// WinRT
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.Graphics.DirectX.h>
#include <winrt/Windows.Graphics.DirectX.Direct3d11.h>
#include <winrt/Windows.Graphics.Capture.h>
#include <Windows.Graphics.Capture.Interop.h>

#include <DispatcherQueue.h>


// STL
#include <atomic>
#include <memory>

// D3D
#include <d3d11_4.h>
#include <dxgi1_6.h>
#include <d2d1_3.h>
#include <wincodec.h>

// windowws

#include <Windows.h>

#include "../Recorder/error_define.h"
#include "export.h"
#include "wgc_session_impl.h"

#endif // PCH_H
