#include "playercontroller.h" #include "common.h" #include #include #include #include #include #include "audio_decode_thread.h" #include "audio_effect_helper.h" #include "audio_play_thread.h" #include "ffmpeg_init.h" #include "play_control_window.h" #include "read_thread.h" #include "start_play_thread.h" #include "stopplay_waiting_thread.h" #include "subtitle_decode_thread.h" #include "video_decode_thread.h" #include "video_play_thread.h" #include "video_state.h" Q_LOGGING_CATEGORY(playerControllerLog, "player.controller") PlayerController::PlayerController(QWidget* parent) : QObject(parent) { ffmpeg_init(); m_state = PlayerState::Idle; } PlayerController::~PlayerController() { if (m_initThread.joinable()) { m_initThread.join(); } stopPlay(); } void PlayerController::startToPlay(const QString& file) { // 使用局部变量保存当前状态,避免在锁外使用成员变量 PlayerState currentState = m_state; QString currentFile = m_currentFile; { std::lock_guard lock(m_stopMutex); qCDebug(playerControllerLog) << "[PlayerController] m_state" << (int) m_state.load(); // 自愈:如果状态为Playing但所有线程都已退出,强制Idle if (m_state == PlayerState::Playing && areAllThreadsStopped()) { stopAndResetThreads(); m_videoState.reset(); m_currentFile.clear(); m_state = PlayerState::Idle; qCDebug(playerControllerLog) << "[PlayerController] All threads stopped, force reset to Idle."; } currentState = m_state; currentFile = m_currentFile; } // 初始化中,忽略新请求 if (currentState == PlayerState::Initializing) { qCDebug(playerControllerLog) << "Player is initializing. Ignoring request."; return; } // 正在播放中,检查是否需要切换文件 if (currentState == PlayerState::Playing) { // if (currentFile == file) { // qCDebug(playerControllerLog) << "Already playing the same file. Ignoring request."; // return; // } else { qCDebug(playerControllerLog) << "Player is busy with another file, stopping and switching to:" << file; // 在锁外调用stopPlay,避免死锁 stopPlay(); // 停止后重新获取状态 currentState = PlayerState::Idle; // 假设stopPlay会将状态设为Idle } } // 空闲状态,开始新播放 if (currentState == PlayerState::Idle) { std::lock_guard lock(m_stopMutex); // 再次检查状态,确保在获取锁的过程中状态没有改变 if (m_state != PlayerState::Idle) { qCDebug(playerControllerLog) << "State changed while waiting for lock. Current state:" << (int)m_state.load(); return; } // 确保所有线程已停止 if (!areAllThreadsStopped()) { qCDebug(playerControllerLog) << "Some threads still running, stopping them first"; stopAndResetThreads(); } // 重置状态 m_videoState.reset(); m_currentFile.clear(); qCDebug(playerControllerLog) << "Player is idle. Starting playback for:" << file; m_state = PlayerState::Initializing; m_currentFile = file; // 启动异步初始化线程 if (m_initThread.joinable()) { m_initThread.join(); } m_initThread = std::thread(&PlayerController::asyncInit, this, file); } } void PlayerController::asyncInit(const QString& file) { bool success = false; QElapsedTimer timer; timer.start(); qCDebug(playerControllerLog) << "[Init] asyncInit started"; // 检查文件有效性 if (file.isEmpty()) { qCWarning(playerControllerLog) << "Filename is invalid. Please select a valid media file."; success = false; } else { // 检查文件是否存在和可访问 // QFileInfo fileInfo(file); // if (!fileInfo.exists() || !fileInfo.isReadable()) { // qCWarning(playerControllerLog) // << "File does not exist or is not readable:" << toNativePath(file); // success = false; // } else { // qCInfo(playerControllerLog) << "File check passed:" << toNativePath(file); // success = true; // } success = true; } m_initSuccess = success; onAsyncInitFinished(file, success); qCDebug(playerControllerLog) << "[Init] asyncInit finished in " << timer.elapsed() << " ms"; } void PlayerController::onAsyncInitFinished(const QString& file, bool success) { // 移除互斥锁,避免与stopPlay产生死锁 QElapsedTimer timer; timer.start(); // 初始化失败处理 if (!success) { playFailed(m_currentFile); m_state = PlayerState::Idle; return; } // 创建视频状态对象 qCDebug(playerControllerLog) << "[Init] createVideoState..."; if (!createVideoState(m_currentFile)) { qCWarning(playerControllerLog) << "Video state creation failed"; readPacketStopped(); playFailed(m_currentFile); m_state = PlayerState::Idle; return; } // 检查状态有效性 assert(m_videoState); if (!m_videoState) { qCWarning(playerControllerLog) << "Video state initialization error"; playFailed(m_currentFile); m_state = PlayerState::Idle; return; } // 创建数据包读取线程 qCDebug(playerControllerLog) << "[Init] createReadThread..."; if (!createReadThread()) { qCWarning(playerControllerLog) << "Packet read thread creation failed"; playFailed(m_currentFile); m_state = PlayerState::Idle; return; } // 设置视频状态 m_packetReadThread->set_video_state(m_videoState->get_state()); // 检查媒体流类型 const bool hasVideo = playingHasVideo(); const bool hasAudio = playingHasAudio(); const bool hasSubtitle = playingHasSubtitle(); // 创建视频相关线程 if (hasVideo) { if (!createDecodeVideoThread() || !createVideoPlayThread()) { qCWarning(playerControllerLog) << "Video processing setup failed"; playFailed(m_currentFile); stopPlay(); m_state = PlayerState::Idle; return; } } // 创建音频相关线程 if (hasAudio) { if (!createDecodeAudioThread() || !createAudioPlayThread()) { qCWarning(playerControllerLog) << "Audio processing setup failed"; playFailed(m_currentFile); stopPlay(); m_state = PlayerState::Idle; return; } } // 创建字幕线程 if (hasSubtitle && !createDecodeSubtitleThread()) { qCWarning(playerControllerLog) << "Subtitle processing setup failed"; playFailed(m_currentFile); stopPlay(); m_state = PlayerState::Idle; return; } // 开始播放 if (hasAudio) { startPlayThread(); // 异步启动(处理音频设备初始化) } else { playStarted(); // 同步启动(无音频流) } emit startToPlaySignal(); m_state = PlayerState::Playing; qCDebug(playerControllerLog) << "Playback initialized in " << timer.elapsed() << " ms"; } void PlayerController::stopPlay() { // 移除互斥锁,避免与startToPlay中的锁冲突 if (m_state == PlayerState::Idle) return; qCDebug(playerControllerLog) << "Stopping playback..."; m_state = PlayerState::Stopping; // 停止并重置所有线程 stopAndResetThreads(); // 清理视频状态 m_videoState.reset(); m_currentFile.clear(); m_state = PlayerState::Idle; qCDebug(playerControllerLog) << "Playback stopped."; } void PlayerController::pausePlay() { if (!m_videoState) return; if (auto state = m_videoState->get_state()) toggle_pause(state, !state->paused); emit updatePlayControlStatus(); } void PlayerController::playMute(bool mute) { if (!m_videoState) return; if (auto state = m_videoState->get_state()) toggle_mute(state, mute); } void PlayerController::playStartSeek() { pausePlay(); } void PlayerController::playSeekPre() { videoSeekInc(-0.5); // 将步长从2秒减小到0.5秒,提高精度 } void PlayerController::playSeekNext() { videoSeekInc(0.5); // 将步长从2秒减小到0.5秒,提高精度 } void PlayerController::setVolume(int volume, int maxValue) { if (!m_audioPlayThread) return; const float vol = static_cast(volume) / maxValue; m_audioPlayThread->set_device_volume(vol); } void PlayerController::setPlaySpeed(double speed) { if (m_videoState) { if (auto state = m_videoState->get_state()) { #if USE_AVFILTER_AUDIO set_audio_playspeed(state, speed); #endif } } } // 状态访问接口 QString PlayerController::playingFile() const { return isPlaying() ? m_currentFile : QString(); } bool PlayerController::isPlaying() const { // 不仅检查状态标志,还检查线程是否实际运行 if (m_state != PlayerState::Playing) { return false; } // 如果状态是Playing但所有线程都已停止,则实际上不是在播放状态 if (areAllThreadsStopped()) { qCDebug(playerControllerLog) << "[isPlaying] State is Playing but all threads stopped"; return false; } return true; } bool PlayerController::playingHasVideo() { return m_videoState ? m_videoState->has_video() : false; } bool PlayerController::playingHasAudio() { return m_videoState ? m_videoState->has_audio() : false; } bool PlayerController::playingHasSubtitle() { return m_videoState ? m_videoState->has_subtitle() : false; } VideoState* PlayerController::state() { return m_videoState ? m_videoState->get_state() : nullptr; } float PlayerController::deviceVolume() const { return m_audioPlayThread ? m_audioPlayThread->get_device_volume() : 0.0f; } void PlayerController::setDeviceVolume(float volume) { if (m_audioPlayThread) m_audioPlayThread->set_device_volume(volume); } // 播放状态回调槽函数 void PlayerController::playStarted(bool success) { if (!success) { qCWarning(playerControllerLog) << "Audio device initialization failed!"; return; } allThreadStart(); setThreads(); } void PlayerController::playFailed(const QString& file) { dump(); qCWarning(playerControllerLog) << "Playback failed for file:" << toNativePath(file); // 确保状态一致性 if (m_state != PlayerState::Idle) { // 检查线程状态并重置 if (!areAllThreadsStopped()) { qCDebug(playerControllerLog) << "Some threads still running, stopping them first"; stopAndResetThreads(); } } emit showMessage(QString("Playback failed: %1").arg(toNativePath(file)), "Warning", ""); } // 线程 finished 槽函数只做日志和信号 void PlayerController::readPacketStopped() { dump(); qCDebug(playerControllerLog) << "************* Read packets thread stopped signal received."; // 不在这里调用delete_video_state,避免与stopAndResetThreads中的调用重复 // 资源清理统一由stopAndResetThreads处理 emit audioStopped(); } void PlayerController::decodeVideoStopped() { dump(); qCDebug(playerControllerLog) << "************* Video decode thread stopped."; } void PlayerController::decodeAudioStopped() { dump(); qCDebug(playerControllerLog) << "************* Audio decode thread stopped."; } void PlayerController::decodeSubtitleStopped() { dump(); qCDebug(playerControllerLog) << "************* Subtitle decode thread stopped."; } void PlayerController::audioPlayStopped() { dump(); qCDebug(playerControllerLog) << "************* Audio play thread stopped."; emit audioStopped(); } void PlayerController::videoPlayStopped() { dump(); qCDebug(playerControllerLog) << "************* Video play thread stopped."; emit videoStopped(); } // 线程管理槽函数 void PlayerController::setThreads() { if (!m_videoState) return; Threads threads; threads.read_tid = m_packetReadThread.get(); threads.video_decode_tid = m_decodeVideoThread.get(); threads.audio_decode_tid = m_decodeAudioThread.get(); threads.video_play_tid = m_videoPlayThread.get(); threads.audio_play_tid = m_audioPlayThread.get(); threads.subtitle_decode_tid = m_decodeSubtitleThread.get(); m_videoState->threads_setting(m_videoState->get_state(), threads); } void PlayerController::startSendData(bool send) { if (m_audioPlayThread) m_audioPlayThread->send_visual_open(send); } void PlayerController::videoSeek(double position, double increment) { if (!m_videoState) return; auto state = m_videoState->get_state(); if (!state) return; if (state->ic->start_time != AV_NOPTS_VALUE && position < state->ic->start_time / static_cast(AV_TIME_BASE)) { position = state->ic->start_time / static_cast(AV_TIME_BASE); } // 边界检查:防止seek到超出视频时长的位置 double max_position = state->ic->duration / static_cast(AV_TIME_BASE); if (state->ic->start_time != AV_NOPTS_VALUE) max_position += state->ic->start_time / static_cast(AV_TIME_BASE); qDebug() << "[videoSeek] 边界检查: position=" << position << ", max_position=" << max_position << ", duration=" << state->ic->duration << ", start_time=" << state->ic->start_time; // 更保守的边界检查:减去3秒作为安全边界 double safe_boundary = 3.0; if (position > max_position - safe_boundary) { qDebug() << "[videoSeek] 调整seek位置: 原始position=" << position << ", 最大position=" << max_position; position = max_position - safe_boundary; if (position < 0) position = 0; qDebug() << "[videoSeek] 调整后position=" << position; } // 添加量化操作,精确到0.01秒 qDebug() << "position:" << position << "position * AV_TIME_BASE:" << static_cast(position * AV_TIME_BASE) << "increment * AV_TIME_BASE:" << static_cast(increment * AV_TIME_BASE); // 启用精确帧定位 int64_t target_pts = static_cast(position * AV_TIME_BASE); // if (state->video_st) { // // 将目标时间转换为视频流的时间基准 // target_pts = av_rescale_q(target_pts, // AV_TIME_BASE_Q, // state->video_st->time_base); // qDebug() << "[精确帧定位] 设置目标PTS:" << target_pts // << "原始位置(秒):" << position // << "视频时间基准:" << state->video_st->time_base.num << "/" << state->video_st->time_base.den; // state->exact_seek = 1; // state->target_pts = target_pts; // } stream_seek(state, static_cast(position * AV_TIME_BASE), static_cast(increment * AV_TIME_BASE), 0); } void PlayerController::videoSeekEx(double value, double maxValue) { if (!m_videoState) return; auto state = m_videoState->get_state(); if (!state) return; auto cur_stream = state; auto x = value; double frac; if (m_videoState->seekByBytes() || cur_stream->ic->duration <= 0) { uint64_t size = avio_size(cur_stream->ic->pb); stream_seek(cur_stream, size * x / maxValue, 0, 1); } else { int64_t ts; int ns, hh, mm, ss; int tns, thh, tmm, tss; tns = cur_stream->ic->duration / 1000000LL; thh = tns / 3600; tmm = (tns % 3600) / 60; tss = (tns % 60); frac = x / maxValue; ns = frac * tns; hh = ns / 3600; mm = (ns % 3600) / 60; ss = (ns % 60); av_log(NULL, AV_LOG_INFO, "Seek to %2.0f%% (%2d:%02d:%02d) of total duration (%2d:%02d:%02d) \n", frac * 100, hh, mm, ss, thh, tmm, tss); qDebug("Seek to %2.0f%% (%2d:%02d:%02d) of total duration (%2d:%02d:%02d)", frac * 100, hh, mm, ss, thh, tmm, tss); ts = frac * cur_stream->ic->duration; if (cur_stream->ic->start_time != AV_NOPTS_VALUE) ts += cur_stream->ic->start_time; // 边界检查:防止seek到超出视频时长的位置 int64_t max_ts = cur_stream->ic->duration; if (cur_stream->ic->start_time != AV_NOPTS_VALUE) max_ts += cur_stream->ic->start_time; qDebug() << "[videoSeekEx] 边界检查: ts=" << ts << ", max_ts=" << max_ts << ", duration=" << cur_stream->ic->duration << ", start_time=" << cur_stream->ic->start_time << ", 请求位置(秒)=" << ts / (double) AV_TIME_BASE << ", 最大位置(秒)=" << max_ts / (double) AV_TIME_BASE; // 更保守的边界检查:减去3秒作为安全边界 int64_t safe_boundary = 3 * AV_TIME_BASE; if (ts > max_ts - safe_boundary) { qDebug() << "[videoSeekEx] 调整seek位置: 原始ts=" << ts << ", 最大ts=" << max_ts; ts = max_ts - safe_boundary; if (ts < 0) ts = 0; qDebug() << "[videoSeekEx] 调整后ts=" << ts << ", 调整后位置(秒)=" << ts / (double) AV_TIME_BASE; } // // 启用精确帧定位 // if (cur_stream->video_st) { // int64_t target_pts = av_rescale_q(ts, // AV_TIME_BASE_Q, // cur_stream->video_st->time_base); // qDebug() << "[精确帧定位Ex] 设置目标PTS:" << target_pts // << "原始位置(秒):" << ts / (double)AV_TIME_BASE // << "视频时间基准:" << cur_stream->video_st->time_base.num << "/" << cur_stream->video_st->time_base.den; // state->exact_seek = 1; // state->target_pts = target_pts; // } stream_seek(cur_stream, ts, 0, 0); } return; } // 线程管理辅助方法 void PlayerController::stopAndResetThreads() { qDebug() << "++++++++++ stopAndResetThreads"; auto stopAndReset = [](auto& threadPtr, const QString& threadName) { if (threadPtr) { qCDebug(playerControllerLog) << "[stopAndReset] [" << threadName << "] try stop/join thread, isRunning=" << threadPtr->isRunning(); threadPtr->stop(); // 添加超时等待机制 const int MAX_WAIT_MS = 500; // 最多等待500毫秒 auto startTime = std::chrono::steady_clock::now(); while (threadPtr->isRunning()) { auto now = std::chrono::steady_clock::now(); auto elapsed = std::chrono::duration_cast(now - startTime).count(); if (elapsed > MAX_WAIT_MS) { qCWarning(playerControllerLog) << "[stopAndReset] [" << threadName << "] Thread stop timeout after" << elapsed << "ms"; break; } std::this_thread::sleep_for(std::chrono::milliseconds(10)); } // 只有线程已停止才join if (!threadPtr->isRunning()) { threadPtr->join(); qCDebug(playerControllerLog) << "[stopAndReset] [" << threadName << "] thread joined and will reset."; } threadPtr.reset(); } }; // 按依赖顺序停止线程 stopAndReset(m_beforePlayThread, "BeforePlay"); stopAndReset(m_videoPlayThread, "VideoPlay"); stopAndReset(m_audioPlayThread, "AudioPlay"); // 解码前先 关闭流 不然会卡死异常 // 注意:这里是唯一调用delete_video_state的地方,readPacketStopped不再调用 // 以避免重复关闭导致的异常 if (m_videoState && m_videoState->get_state()) { m_videoState->delete_video_state(); } stopAndReset(m_packetReadThread, "PacketRead"); stopAndReset(m_decodeVideoThread, "DecodeVideo"); stopAndReset(m_decodeAudioThread, "DecodeAudio"); stopAndReset(m_decodeSubtitleThread, "DecodeSubtitle"); } bool PlayerController::areAllThreadsStopped() const { // 检查所有线程是否已停止 return (!m_packetReadThread || !m_packetReadThread->isRunning()) && (!m_decodeVideoThread || !m_decodeVideoThread->isRunning()) && (!m_decodeAudioThread || !m_decodeAudioThread->isRunning()) && (!m_audioPlayThread || !m_audioPlayThread->isRunning()) && (!m_videoPlayThread || !m_videoPlayThread->isRunning()) && (!m_decodeSubtitleThread || !m_decodeSubtitleThread->isRunning()); } void PlayerController::allThreadStart() { // 启动所有创建的线程 if (m_packetReadThread) { if (!m_videoState || !m_videoState->get_state()) { qCWarning(playerControllerLog) << "VideoState invalid, skip starting read thread"; } else { m_packetReadThread->start(); } qCDebug(playerControllerLog) << "++++++++++ Read packets thread started"; } if (m_decodeVideoThread) { m_decodeVideoThread->start(); qCDebug(playerControllerLog) << "++++++++++ Video decode thread started"; } if (m_decodeAudioThread) { m_decodeAudioThread->start(); qCDebug(playerControllerLog) << "++++++++++ Audio decode thread started"; } if (m_decodeSubtitleThread) { m_decodeSubtitleThread->start(); qCDebug(playerControllerLog) << "++++++++++ Subtitle decode thread started"; } if (m_videoPlayThread) { m_videoPlayThread->start(); qCDebug(playerControllerLog) << "++++++++++ Video play thread started"; } if (m_audioPlayThread) { m_audioPlayThread->start(); qCDebug(playerControllerLog) << "++++++++++ Audio play thread started"; } // 通知UI更新 emit setPlayControlWnd(true); emit updatePlayControlVolume(); emit updatePlayControlStatus(); } // 辅助函数 void PlayerController::videoSeekInc(double increment) { if (!m_videoState) return; auto state = m_videoState->get_state(); if (!state) return; double position = get_master_clock(state); if (std::isnan(position)) { position = static_cast(state->seek_pos) / AV_TIME_BASE; } position += increment; videoSeek(position, increment); } // 线程创建方法 bool PlayerController::createVideoState(const QString& file) { const bool useHardware = false; // 待实现:来自UI设置 const bool loop = false; // 待实现:来自UI设置 if (m_videoState) return false; m_videoState = std::make_unique(useHardware, loop); const int ret = m_videoState->create_video_state(file.toUtf8().constData()); if (ret < 0) { m_videoState.reset(); qCWarning(playerControllerLog) << "Video state creation failed (error: " << ret << ")"; return false; } return true; } bool PlayerController::createReadThread() { if (m_packetReadThread) return false; m_packetReadThread = std::make_unique(m_videoState ? m_videoState->get_state() : nullptr); m_packetReadThread->setOnFinished([this]() { readPacketStopped(); }); return true; } bool PlayerController::createDecodeVideoThread() { if (!m_videoState || m_decodeVideoThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_decodeVideoThread = std::make_unique(state); m_decodeVideoThread->setOnFinished([this]() { decodeVideoStopped(); }); auto codecContext = m_videoState->get_contex(AVMEDIA_TYPE_VIDEO); // 初始化视频解码器 int ret = decoder_init(&state->viddec, codecContext, &state->videoq, state->continue_read_thread); if (ret < 0) { qCWarning(playerControllerLog) << "Video decoder initialization failed (error: " << ret << ")"; return false; } ret = decoder_start(&state->viddec, m_decodeVideoThread.get(), "video_decoder"); if (ret < 0) { qCWarning(playerControllerLog) << "Video decoder start failed (error: " << ret << ")"; return false; } state->queue_attachments_req = 1; return true; } bool PlayerController::createDecodeAudioThread() { if (!m_videoState || m_decodeAudioThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_decodeAudioThread = std::make_unique(state); m_decodeAudioThread->setOnFinished([this]() { decodeAudioStopped(); }); auto codecContext = m_videoState->get_contex(AVMEDIA_TYPE_AUDIO); // 初始化音频解码器 int ret = decoder_init(&state->auddec, codecContext, &state->audioq, state->continue_read_thread); if (ret < 0) { qCWarning(playerControllerLog) << "Audio decoder initialization failed (error: " << ret << ")"; return false; } ret = decoder_start(&state->auddec, m_decodeAudioThread.get(), "audio_decoder"); if (ret < 0) { qCWarning(playerControllerLog) << "Audio decoder start failed (error: " << ret << ")"; return false; } return true; } bool PlayerController::createDecodeSubtitleThread() { if (!m_videoState || m_decodeSubtitleThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_decodeSubtitleThread = std::make_unique(state); m_decodeSubtitleThread->setOnFinished([this]() { decodeSubtitleStopped(); }); auto codecContext = m_videoState->get_contex(AVMEDIA_TYPE_SUBTITLE); // 初始化字幕解码器 int ret = decoder_init(&state->subdec, codecContext, &state->subtitleq, state->continue_read_thread); if (ret < 0) { qCWarning(playerControllerLog) << "Subtitle decoder initialization failed (error: " << ret << ")"; return false; } ret = decoder_start(&state->subdec, m_decodeSubtitleThread.get(), "subtitle_decoder"); if (ret < 0) { qCWarning(playerControllerLog) << "Subtitle decoder start failed (error: " << ret << ")"; return false; } return true; } bool PlayerController::createVideoPlayThread() { if (!m_videoState || m_videoPlayThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_videoPlayThread = std::make_unique(state); m_videoPlayThread->setOnFinished([this]() { videoPlayStopped(); }); m_videoPlayThread->setOnFrameReady([this](AVFrame* frame) { this->onFrameReady(frame); }); m_videoPlayThread->setOnSubtitleReady([this](const QString& text) { // TODO: 实现 PlayerController::onSubtitleReady(const QString&) 处理字幕 // onSubtitleReady(text); }); // 初始化参数 auto videoContext = m_videoState->get_contex(AVMEDIA_TYPE_VIDEO); const bool useHardware = m_videoState->is_hardware_decode(); if (!m_videoPlayThread->init_resample_param(videoContext, useHardware)) { qCWarning(playerControllerLog) << "Video resample parameters initialization failed"; return false; } return true; } bool PlayerController::createAudioPlayThread() { if (!m_videoState || m_audioPlayThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_audioPlayThread = std::make_unique(state); m_audioPlayThread->setOnFinished([this]() { audioPlayStopped(); }); m_audioPlayThread->setOnUpdatePlayTime([this]() { // TODO: 实现 PlayerController::onUpdatePlayTime() 处理播放时间更新 emit updatePlayTime(); }); m_audioPlayThread->setOnDataVisualReady([this](const AudioData& data) { // 异步 ? emit audioData(data); }); // 音频设备初始化在独立线程中完成 return true; } bool PlayerController::startPlayThread() { if (m_beforePlayThread) return false; m_beforePlayThread = std::make_unique(m_audioPlayThread.get(), m_videoState.get()); m_beforePlayThread->setOnFinished([this]() { qCDebug(playerControllerLog) << "[StartPlayThread] finished, call playStarted()"; playStarted(); }); m_beforePlayThread->start(); qCDebug(playerControllerLog) << "++++++++++ StartPlay thread (audio init) started"; return true; } // 调试辅助函数 void PlayerController::printDecodeContext(const AVCodecContext* codecCtx, bool isVideo) const { if (!codecCtx) return; qCInfo(playerControllerLog) << (isVideo ? "Video" : "Audio") << " codec: " << codecCtx->codec->name; qCInfo(playerControllerLog) << " Type:" << codecCtx->codec_type << "ID:" << codecCtx->codec_id << "Tag:" << codecCtx->codec_tag; if (isVideo) { qCInfo(playerControllerLog) << " Dimensions: " << codecCtx->width << "x" << codecCtx->height; } else { qCInfo(playerControllerLog) << " Sample rate: " << codecCtx->sample_rate << " Hz, Channels: " << codecCtx->ch_layout.nb_channels << ", Format: " << codecCtx->sample_fmt; qCInfo(playerControllerLog) << " Frame size: " << codecCtx->frame_size << ", Block align: " << codecCtx->block_align; } } // 在合适位置实现 onFrameReady void PlayerController::onFrameReady(AVFrame* frame) { // 这里可以做帧处理、缓存、同步等操作 emit frameReady(frame); // 直接转发给 UI 层 } void PlayerController::dump() const { qCInfo(playerControllerLog) << "=== PlayerController Thread Status Dump ==="; qCInfo(playerControllerLog) << "Current State:" << static_cast(m_state.load()); qCInfo(playerControllerLog) << "Current File:" << m_currentFile; // 检查数据包读取线程 if (m_packetReadThread) { qCInfo(playerControllerLog) << "ReadThread: exists, isRunning:" << m_packetReadThread->isRunning() << ", isFinished:" << m_packetReadThread->isExit(); } else { qCInfo(playerControllerLog) << "ReadThread: null"; } // 检查视频解码线程 if (m_decodeVideoThread) { qCInfo(playerControllerLog) << "VideoDecodeThread: exists, isRunning:" << m_decodeVideoThread->isRunning() << ", isFinished:" << m_decodeVideoThread->isExit(); } else { qCInfo(playerControllerLog) << "VideoDecodeThread: null"; } // 检查音频解码线程 if (m_decodeAudioThread) { qCInfo(playerControllerLog) << "AudioDecodeThread: exists, isRunning:" << m_decodeAudioThread->isRunning() << ", isFinished:" << m_decodeAudioThread->isExit(); } else { qCInfo(playerControllerLog) << "AudioDecodeThread: null"; } // 检查字幕解码线程 if (m_decodeSubtitleThread) { qCInfo(playerControllerLog) << "SubtitleDecodeThread: exists, isRunning:" << m_decodeSubtitleThread->isRunning() << ", isFinished:" << m_decodeSubtitleThread->isExit(); } else { qCInfo(playerControllerLog) << "SubtitleDecodeThread: null"; } // 检查音频播放线程 if (m_audioPlayThread) { qCInfo(playerControllerLog) << "AudioPlayThread: exists, isRunning:" << m_audioPlayThread->isRunning() << ", isFinished:" << m_audioPlayThread->isExit(); } else { qCInfo(playerControllerLog) << "AudioPlayThread: null"; } // 检查视频播放线程 if (m_videoPlayThread) { qCInfo(playerControllerLog) << "VideoPlayThread: exists, isRunning:" << m_videoPlayThread->isRunning() << ", isFinished:" << m_videoPlayThread->isExit(); } else { qCInfo(playerControllerLog) << "VideoPlayThread: null"; } // 检查播放前准备线程 if (m_beforePlayThread) { qCInfo(playerControllerLog) << "StartPlayThread: exists, isRunning:" << m_beforePlayThread->isRunning() << ", isFinished:" << m_beforePlayThread->isExit(); } else { qCInfo(playerControllerLog) << "StartPlayThread: null"; } // 检查初始化线程 if (m_initThread.joinable()) { qCInfo(playerControllerLog) << "InitThread: joinable (running)"; } else { qCInfo(playerControllerLog) << "InitThread: not joinable (stopped or not started)"; } // 检查事件线程 if (m_eventThread.joinable()) { qCInfo(playerControllerLog) << "EventThread: joinable (running)"; } else { qCInfo(playerControllerLog) << "EventThread: not joinable (stopped or not started)"; } qCInfo(playerControllerLog) << "=== End of Thread Status Dump ==="; }