#ifndef __GEN_FRAME_H__ #define __GEN_FRAME_H__ #include "buffer_filler.h" #include "convert.h" #include #include "basic/frame.h" bool GenNv12Frame(ID3D11Device* device, ID3D11DeviceContext* ctx, const D3D11_TEXTURE2D_DESC& desc, ID3D11Texture2D* img, BufferFiller& buffers, AVFrame*& outFrame, D3dConverter& rgbToNv12); bool GenRgbFrame(ID3D11Device* device, ID3D11DeviceContext* ctx, const D3D11_TEXTURE2D_DESC& desc, ID3D11Texture2D* img, BufferFiller& buffers, AVFrame*& outFrame); #endif