#ifndef __BUFFER_FILLER_H__ #define __BUFFER_FILLER_H__ #include #include class BufferFiller { public: bool Fill(ID3D11Device* device, D3D11_TEXTURE2D_DESC desc, int maxCnt = 3); bool Reset(); ID3D11Texture2D* GetCopy() { return _buffers[_copyIdx]; } ID3D11Texture2D* GetMap() { return _buffers[_mapIdx]; } void Clear(); ~BufferFiller() { Clear(); } private: int _mapIdx = 0; int _copyIdx = 0; std::vector _buffers; }; #endif