#include "audio_encoder.h" #include #include std::vector Encoder::_usableEncoders; const std::vector& Encoder::GetUsableEncoders() { if (_usableEncoders.empty()) { _FindUsableEncoders(); } return _usableEncoders; } void Encoder::_FindUsableEncoders() { qDebug() << "AudioEncoder: Finding usable encoders..."; Param param; param.bitRate = 128000; // 128 kbps Encoder encoder; AVFormatContext* fmtCtx = nullptr; int ctxRet = avformat_alloc_output_context2(&fmtCtx, nullptr, nullptr, "test.mp4"); if (ctxRet < 0) { qDebug() << "AudioEncoder: Failed to alloc output context for testing encoders"; return; } for (const auto& name : _encoderNames) { param.name = name; qDebug() << "AudioEncoder: Testing encoder:" << name; if (encoder.Open(param, fmtCtx)) { _usableEncoders.push_back(name); qDebug() << "AudioEncoder: Encoder" << name << "is usable"; } else { qDebug() << "AudioEncoder: Encoder" << name << "failed to open"; } encoder.Close(); } // 简单的优先级排序:AAC优先,其次Opus,最后MP3 if (!_usableEncoders.empty()) { auto priority = [](const std::string& n) -> int { if (n == "aac" || n == "libfdk_aac") return 0; // 与mp4/flv/rtmp兼容性最好 if (n == "libopus" || n == "opus") return 1; // 需容器/推流支持 if (n == "libmp3lame") return 2; // 一般不用于flv return 100; }; std::sort(_usableEncoders.begin(), _usableEncoders.end(), [&](const std::string& a, const std::string& b) { int pa = priority(a); int pb = priority(b); if (pa != pb) return pa < pb; return a < b; }); } qDebug() << "AudioEncoder: Found" << _usableEncoders.size() << "usable encoders"; Free(fmtCtx, [&fmtCtx] { avformat_free_context(fmtCtx); }); } bool Encoder::Open(const Param& audioParam, AVFormatContext* fmtCtx) { Close(); _isOpen = false; qDebug() << "AudioEncoder::Open: Initializing audio encoder with bitrate" << audioParam.bitRate << ", name:" << (audioParam.name.empty() ? "" : audioParam.name.c_str()); if (!_Init(audioParam, fmtCtx)) { qDebug() << "AudioEncoder::Open failed: Audio encoder initialization failed"; return false; } int ret = avcodec_open2(_codecCtx, _codec, nullptr); if (ret < 0) { char errbuf[AV_ERROR_MAX_STRING_SIZE]; av_strerror(ret, errbuf, AV_ERROR_MAX_STRING_SIZE); qDebug() << "AudioEncoder::Open failed: Cannot open audio codec. Error:" << errbuf << "(" << ret << ")"; qDebug() << "Codec name:" << _codec->name << "ID:" << _codec->id; qDebug() << "Sample rate:" << _codecCtx->sample_rate << "Channels:" << _codecCtx->ch_layout.nb_channels; return false; } _isOpen = true; qDebug() << "AudioEncoder::Open: Audio encoder opened successfully"; return true; } void Encoder::Close() { Free(_codecCtx, [this] { avcodec_free_context(&_codecCtx); }); } bool Encoder::_Init(const Param& audioParam, AVFormatContext* fmtCtx) { // codec 选择:优先按名称,其次回退到容器默认音频编码器,再次回退到AAC if (!audioParam.name.empty()) { _codec = avcodec_find_encoder_by_name(audioParam.name.c_str()); } if (!_codec && fmtCtx && fmtCtx->oformat && fmtCtx->oformat->audio_codec != AV_CODEC_ID_NONE) { _codec = avcodec_find_encoder(fmtCtx->oformat->audio_codec); } if (!_codec) { _codec = avcodec_find_encoder(AV_CODEC_ID_AAC); } if (!_codec) { __DebugPrint("audio avcodec_find_encoder failed"); return false; } // codeccontext _codecCtx = avcodec_alloc_context3(_codec); if (!_codecCtx) { __DebugPrint("avcodec_alloc_context3 failed"); return false; } _codecCtx->sample_fmt = AV_SAMPLE_FMT_FLTP; _codecCtx->bit_rate = audioParam.bitRate; _codecCtx->sample_rate = AUDIO_SAMPLE_RATE; AVChannelLayout layout; layout.order = AV_CHANNEL_ORDER_NATIVE; layout.nb_channels = AUDIO_CHANNEL; layout.u.mask = (AUDIO_CHANNEL == 1 ? AV_CH_LAYOUT_MONO : AV_CH_LAYOUT_STEREO); av_channel_layout_copy(&_codecCtx->ch_layout, &layout); if (fmtCtx->oformat->flags & AVFMT_GLOBALHEADER) { _codecCtx->flags |= AV_CODEC_FLAG_GLOBAL_HEADER; } return true; } bool Encoder::PushFrame(AVFrame* frame, bool isEnd, uint64_t pts) { if (!isEnd) { if (!frame) { return false; } } else { frame = nullptr; } if (frame != nullptr) { frame->pts = pts; } int sendRet = avcodec_send_frame(_codecCtx, frame); if (sendRet < 0) { __DebugPrint("avcodec_send_frame failed: %d", sendRet); return false; } return true; }