#include "playercontroller.h" #include "common.h" #include #include #include #include #include #include "ffmpeg_init.h" #include "start_play_thread.h" #include "video_state.h" #include "audio_decode_thread.h" #include "audio_effect_helper.h" #include "audio_play_thread.h" #include "play_control_window.h" #include "read_thread.h" #include "start_play_thread.h" #include "stopplay_waiting_thread.h" #include "subtitle_decode_thread.h" #include "video_decode_thread.h" #include "video_play_thread.h" #include "video_state.h" PlayerController::PlayerController(QWidget* parent) : QObject(parent) { ffmpeg_init(); } PlayerController::~PlayerController() { stopPlay(); } // 播放控制接口 void PlayerController::startToPlay(const QString& file) { if (isPlaying()) { if (m_currentFile == file) return; waitStopPlay(file); return; } m_currentFile = file; if (!startPlay()) { playFailed(m_currentFile); return; } emit startToPlaySignal(); } void PlayerController::stopPlay() { deleteVideoState(); } void PlayerController::pausePlay() { if (!m_videoState) return; if (auto state = m_videoState->get_state()) toggle_pause(state, !state->paused); emit updatePlayControlStatus(); } void PlayerController::playMute(bool mute) { if (!m_videoState) return; if (auto state = m_videoState->get_state()) toggle_mute(state, mute); } void PlayerController::playStartSeek() { emit playSeek(); pausePlay(); } void PlayerController::playSeekPre() { videoSeekInc(-2); } void PlayerController::playSeekNext() { videoSeekInc(2); } void PlayerController::setVolume(int volume, int maxValue) { if (!m_audioPlayThread) return; const float vol = static_cast(volume) / maxValue; m_audioPlayThread->set_device_volume(vol); } void PlayerController::setPlaySpeed(double speed) { if (m_videoState) { if (auto state = m_videoState->get_state()) { #if USE_AVFILTER_AUDIO set_audio_playspeed(state, speed); #endif } } } // 状态访问接口 QString PlayerController::playingFile() const { return isPlaying() ? m_currentFile : QString(); } bool PlayerController::isPlaying() const { return m_videoState || m_packetReadThread || m_decodeVideoThread || m_decodeAudioThread || m_audioPlayThread || m_videoPlayThread || m_decodeSubtitleThread; } bool PlayerController::playingHasVideo() { return m_videoState ? m_videoState->has_video() : false; } bool PlayerController::playingHasAudio() { return m_videoState ? m_videoState->has_audio() : false; } bool PlayerController::playingHasSubtitle() { return m_videoState ? m_videoState->has_subtitle() : false; } VideoState* PlayerController::state() { return m_videoState ? m_videoState->get_state() : nullptr; } float PlayerController::deviceVolume() const { return m_audioPlayThread ? m_audioPlayThread->get_device_volume() : 0.0f; } void PlayerController::setDeviceVolume(float volume) { if (m_audioPlayThread) m_audioPlayThread->set_device_volume(volume); } // 播放状态回调槽函数 void PlayerController::playStarted(bool success) { if (!success) { qWarning("Audio device initialization failed!"); return; } allThreadStart(); setThreads(); } void PlayerController::playFailed(const QString& file) { emit showMessage(QString("Playback failed: %1").arg(toNativePath(file)), "Warning", ""); } // 线程生命周期管理槽函数 void PlayerController::readPacketStopped() { if (m_packetReadThread) { m_packetReadThread.reset(); qDebug("************* Read packets thread stopped."); } stopPlay(); } void PlayerController::decodeVideoStopped() { m_decodeVideoThread.reset(); qDebug("************* Video decode thread stopped."); } void PlayerController::decodeAudioStopped() { m_decodeAudioThread.reset(); qDebug("************* Audio decode thread stopped."); } void PlayerController::decodeSubtitleStopped() { m_decodeSubtitleThread.reset(); qDebug("************* Subtitle decode thread stopped."); } void PlayerController::audioPlayStopped() { m_audioPlayThread.reset(); qDebug("************* Audio play thread stopped."); } void PlayerController::videoPlayStopped() { m_videoPlayThread.reset(); qDebug("************* Video play thread stopped."); } // 线程管理槽函数 void PlayerController::setThreads() { if (!m_videoState) return; Threads threads; threads.read_tid = m_packetReadThread.get(); threads.video_decode_tid = m_decodeVideoThread.get(); threads.audio_decode_tid = m_decodeAudioThread.get(); threads.video_play_tid = m_videoPlayThread.get(); threads.audio_play_tid = m_audioPlayThread.get(); threads.subtitle_decode_tid = m_decodeSubtitleThread.get(); m_videoState->threads_setting(m_videoState->get_state(), threads); } void PlayerController::startSendData(bool send) { if (m_audioPlayThread) m_audioPlayThread->send_visual_open(send); } void PlayerController::videoSeek(double position, double increment) { if (!m_videoState) return; auto state = m_videoState->get_state(); if (!state) return; if (state->ic->start_time != AV_NOPTS_VALUE && position < state->ic->start_time / static_cast(AV_TIME_BASE)) { position = state->ic->start_time / static_cast(AV_TIME_BASE); } stream_seek(state, static_cast(position * AV_TIME_BASE), static_cast(increment * AV_TIME_BASE), 0); } // 核心私有实现 bool PlayerController::startPlay() { QElapsedTimer timer; timer.start(); if (m_currentFile.isEmpty()) { qWarning("Filename is invalid. Please select a valid media file."); return false; } qInfo("Starting playback: %s", qUtf8Printable(toNativePath(m_currentFile))); // 创建数据包读取线程 if (!createReadThread()) { qWarning("Packet read thread creation failed"); return false; } // 创建视频状态对象 if (!createVideoState(m_currentFile)) { qWarning("Video state creation failed"); readPacketStopped(); return false; } // 检查状态有效性 assert(m_videoState); if (!m_videoState) { qWarning("Video state initialization error"); return false; } m_packetReadThread->set_video_state(m_videoState->get_state()); const bool hasVideo = playingHasVideo(); const bool hasAudio = playingHasAudio(); const bool hasSubtitle = playingHasSubtitle(); // 创建视频相关线程 if (hasVideo) { if (!createDecodeVideoThread() || !createVideoPlayThread()) { qWarning("Video processing setup failed"); return false; } } // 创建音频相关线程 if (hasAudio) { if (!createDecodeAudioThread() || !createAudioPlayThread()) { qWarning("Audio processing setup failed"); return false; } } // 创建字幕线程 if (hasSubtitle && !createDecodeSubtitleThread()) { qWarning("Subtitle processing setup failed"); return false; } // 开始播放 if (hasAudio) { startPlayThread(); // 异步启动(处理音频设备初始化) } else { playStarted(); // 同步启动(无音频流) } qDebug("Playback initialized in %lld ms", timer.elapsed()); return true; } void PlayerController::waitStopPlay(const QString& file) { m_stopPlayWaitingThread = std::make_unique(this, file); connect(m_stopPlayWaitingThread.get(), &StopWaitingThread::stopPlay, this, &PlayerController::stopPlay); connect(m_stopPlayWaitingThread.get(), &StopWaitingThread::startPlay, this, &PlayerController::startToPlay); m_stopPlayWaitingThread->start(); qDebug("++++++++++ StopPlay waiting thread started"); } void PlayerController::allThreadStart() { // 启动所有创建的线程 if (m_packetReadThread) { m_packetReadThread->start(); qDebug("++++++++++ Read packets thread started"); } if (m_decodeVideoThread) { m_decodeVideoThread->start(); qDebug("++++++++++ Video decode thread started"); } if (m_decodeAudioThread) { m_decodeAudioThread->start(QThread::Priority::HighPriority); qDebug("++++++++++ Audio decode thread started"); } if (m_decodeSubtitleThread) { m_decodeSubtitleThread->start(); qDebug("++++++++++ Subtitle decode thread started"); } if (m_videoPlayThread) { m_videoPlayThread->start(); qDebug("++++++++++ Video play thread started"); } if (m_audioPlayThread) { m_audioPlayThread->start(); qDebug("++++++++++ Audio play thread started"); } // 通知UI更新 emit setPlayControlWnd(true); emit updatePlayControlVolume(); emit updatePlayControlStatus(); } // 辅助函数 void PlayerController::videoSeekInc(double increment) { if (!m_videoState) return; auto state = m_videoState->get_state(); if (!state) return; double position = get_master_clock(state); if (std::isnan(position)) { position = static_cast(state->seek_pos) / AV_TIME_BASE; } position += increment; videoSeek(position, increment); } // 线程创建方法 bool PlayerController::createVideoState(const QString& file) { const bool useHardware = false; // 待实现:来自UI设置 const bool loop = false; // 待实现:来自UI设置 if (m_videoState) return false; m_videoState = std::make_unique(useHardware, loop); const int ret = m_videoState->create_video_state(file.toUtf8().constData()); if (ret < 0) { m_videoState.reset(); qWarning("Video state creation failed (error: %d)", ret); return false; } return true; } void PlayerController::deleteVideoState() { m_videoState.reset(); } bool PlayerController::createReadThread() { if (m_packetReadThread) return false; m_packetReadThread = std::make_unique(this); connect(m_packetReadThread.get(), &ReadThread::finished, this, &PlayerController::readPacketStopped); return true; } bool PlayerController::createDecodeVideoThread() { if (!m_videoState || m_decodeVideoThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_decodeVideoThread = std::make_unique(this, state); connect(m_decodeVideoThread.get(), &VideoDecodeThread::finished, this, &PlayerController::decodeVideoStopped); auto codecContext = m_videoState->get_contex(AVMEDIA_TYPE_VIDEO); // 初始化视频解码器 int ret = decoder_init(&state->viddec, codecContext, &state->videoq, state->continue_read_thread); if (ret < 0) { qWarning("Video decoder initialization failed (error: %d)", ret); return false; } ret = decoder_start(&state->viddec, m_decodeVideoThread.get(), "video_decoder"); if (ret < 0) { qWarning("Video decoder start failed (error: %d)", ret); return false; } state->queue_attachments_req = 1; return true; } bool PlayerController::createDecodeAudioThread() { if (!m_videoState || m_decodeAudioThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_decodeAudioThread = std::make_unique(this, state); connect(m_decodeAudioThread.get(), &AudioDecodeThread::finished, this, &PlayerController::decodeAudioStopped); auto codecContext = m_videoState->get_contex(AVMEDIA_TYPE_AUDIO); // 初始化音频解码器 int ret = decoder_init(&state->auddec, codecContext, &state->audioq, state->continue_read_thread); if (ret < 0) { qWarning("Audio decoder initialization failed (error: %d)", ret); return false; } ret = decoder_start(&state->auddec, m_decodeAudioThread.get(), "audio_decoder"); if (ret < 0) { qWarning("Audio decoder start failed (error: %d)", ret); return false; } return true; } bool PlayerController::createDecodeSubtitleThread() { if (!m_videoState || m_decodeSubtitleThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_decodeSubtitleThread = std::make_unique(this, state); connect(m_decodeSubtitleThread.get(), &SubtitleDecodeThread::finished, this, &PlayerController::decodeSubtitleStopped); auto codecContext = m_videoState->get_contex(AVMEDIA_TYPE_SUBTITLE); // 初始化字幕解码器 int ret = decoder_init(&state->subdec, codecContext, &state->subtitleq, state->continue_read_thread); if (ret < 0) { qWarning("Subtitle decoder initialization failed (error: %d)", ret); return false; } ret = decoder_start(&state->subdec, m_decodeSubtitleThread.get(), "subtitle_decoder"); if (ret < 0) { qWarning("Subtitle decoder start failed (error: %d)", ret); return false; } return true; } bool PlayerController::createVideoPlayThread() { if (!m_videoState || m_videoPlayThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_videoPlayThread = std::make_unique(this, state); // 连接信号 connect(m_videoPlayThread.get(), &VideoPlayThread::finished, this, &PlayerController::videoPlayStopped); connect(m_videoPlayThread.get(), &VideoPlayThread::frameReady, this, &PlayerController::frameReady); connect(m_videoPlayThread.get(), &VideoPlayThread::subtitle_ready, this, &PlayerController::subtitleReady); connect(this, &PlayerController::stopVideoPlayThread, m_videoPlayThread.get(), &VideoPlayThread::stop_thread); // 初始化参数 auto videoContext = m_videoState->get_contex(AVMEDIA_TYPE_VIDEO); const bool useHardware = m_videoState->is_hardware_decode(); if (!m_videoPlayThread->init_resample_param(videoContext, useHardware)) { qWarning("Video resample parameters initialization failed"); return false; } return true; } bool PlayerController::createAudioPlayThread() { if (!m_videoState || m_audioPlayThread) return false; auto state = m_videoState->get_state(); if (!state) return false; m_audioPlayThread = std::make_unique(this, state); // 连接信号 connect(m_audioPlayThread.get(), &AudioPlayThread::finished, this, &PlayerController::audioPlayStopped); connect(this, &PlayerController::stopAudioPlayThread, m_audioPlayThread.get(), &AudioPlayThread::stop_thread); connect(m_audioPlayThread.get(), &AudioPlayThread::update_play_time, this, &PlayerController::updatePlayTime); connect(m_audioPlayThread.get(), &AudioPlayThread::data_visual_ready, this, &PlayerController::audioData); // 音频设备初始化在独立线程中完成 return true; } bool PlayerController::startPlayThread() { if (m_beforePlayThread) return false; m_beforePlayThread = std::make_unique(this, this); connect(m_beforePlayThread.get(), &StartPlayThread::audio_device_init, this, &PlayerController::playStarted); m_beforePlayThread->start(); qDebug("++++++++++ StartPlay thread (audio init) started"); return true; } // 调试辅助函数 void PlayerController::printDecodeContext(const AVCodecContext* codecCtx, bool isVideo) const { if (!codecCtx) return; qInfo("%s codec: %s", isVideo ? "Video" : "Audio", codecCtx->codec->name); qInfo(" Type: %d, ID: %d, Tag: %d", codecCtx->codec_type, codecCtx->codec_id, codecCtx->codec_tag); if (isVideo) { qInfo(" Dimensions: %dx%d", codecCtx->width, codecCtx->height); } else { qInfo(" Sample rate: %d Hz, Channels: %d, Format: %d", codecCtx->sample_rate, codecCtx->ch_layout.nb_channels, codecCtx->sample_fmt); qInfo(" Frame size: %d, Block align: %d", codecCtx->frame_size, codecCtx->block_align); } }