MainPanel.cpp 15 KB

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  1. #include "MainPanel.h"
  2. #include <QSplitter>
  3. #include <QVBoxLayout>
  4. #include <util/jsonmapper.h>
  5. #include <QDebug>
  6. #include <qtpromise/qpromise.h>
  7. #include <qtpromise/qpromisefuture.h>
  8. #include <qtpromise/qpromisehelpers.h>
  9. #include <QtConcurrent>
  10. #include "widgets/bubbletip.h"
  11. #include "widgets/chatView/chatwindow.h"
  12. #include "widgets/functionbutton.h"
  13. #include "widgets/maskoverlay.h"
  14. #include "widgets/statswidget.h"
  15. #include "widgets/userprofilewidget.h"
  16. #include "AvPlayer2/PlayWidget.h"
  17. #include "api/roomapi.h"
  18. #include "appevent.h"
  19. #include "ui/av_recorder.h"
  20. namespace IconUtils {
  21. QIcon createSettingsIcon()
  22. {
  23. QPixmap icon(24, 24);
  24. icon.fill(Qt::transparent);
  25. QPainter painter(&icon);
  26. painter.setRenderHint(QPainter::Antialiasing);
  27. // 绘制齿轮形状
  28. painter.setPen(Qt::white);
  29. painter.setBrush(Qt::white);
  30. painter.drawEllipse(4, 4, 16, 16);
  31. painter.setPen(Qt::NoPen);
  32. painter.setBrush(QColor(64, 158, 255));
  33. painter.drawEllipse(8, 8, 8, 8);
  34. painter.setBrush(Qt::white);
  35. painter.drawRect(11, 2, 2, 6);
  36. painter.drawRect(11, 16, 2, 6);
  37. painter.drawRect(2, 11, 6, 2);
  38. painter.drawRect(16, 11, 6, 2);
  39. return QIcon(icon);
  40. }
  41. QIcon createSearchIcon()
  42. {
  43. QPixmap icon(24, 24);
  44. icon.fill(Qt::transparent);
  45. QPainter painter(&icon);
  46. painter.setRenderHint(QPainter::Antialiasing);
  47. // 绘制放大镜
  48. painter.setPen(Qt::white);
  49. painter.setBrush(Qt::white);
  50. painter.drawEllipse(2, 2, 14, 14);
  51. painter.setPen(Qt::NoPen);
  52. painter.setBrush(QColor(64, 158, 255));
  53. painter.drawEllipse(4, 4, 10, 10);
  54. painter.setBrush(Qt::white);
  55. QPolygon handle;
  56. handle << QPoint(14, 14) << QPoint(20, 20) << QPoint(18, 22) << QPoint(12, 16);
  57. painter.drawPolygon(handle);
  58. return QIcon(icon);
  59. }
  60. QIcon createUserIcon()
  61. {
  62. QPixmap icon(24, 24);
  63. icon.fill(Qt::transparent);
  64. QPainter painter(&icon);
  65. painter.setRenderHint(QPainter::Antialiasing);
  66. // 绘制用户轮廓
  67. painter.setPen(Qt::white);
  68. painter.setBrush(Qt::white);
  69. painter.drawEllipse(4, 2, 16, 16); // 头部
  70. painter.drawRect(6, 18, 12, 4); // 身体
  71. return QIcon(icon);
  72. }
  73. QIcon createAudioDeviceIcon()
  74. {
  75. QPixmap icon(24, 24);
  76. icon.fill(Qt::transparent);
  77. QPainter painter(&icon);
  78. painter.setRenderHint(QPainter::Antialiasing);
  79. // 绘制音频设备图标(麦克风+扬声器组合)
  80. painter.setPen(QPen(Qt::white, 1.5));
  81. painter.setBrush(Qt::white);
  82. // 麦克风部分
  83. painter.drawRoundedRect(3, 2, 6, 8, 2, 2);
  84. painter.drawLine(6, 10, 6, 13);
  85. painter.drawLine(4, 13, 8, 13);
  86. // 扬声器部分
  87. painter.drawRect(13, 8, 3, 3);
  88. painter.drawPolygon(QPolygon() << QPoint(16, 8) << QPoint(19, 6) << QPoint(19, 13) << QPoint(16, 11));
  89. painter.drawArc(20, 7, 2, 4, 0, 180 * 16);
  90. return QIcon(icon);
  91. }
  92. } // namespace IconUtils
  93. MainPanel::MainPanel(QWidget *parent)
  94. : QWidget(parent)
  95. , userProfile(nullptr)
  96. , chatView(nullptr)
  97. {
  98. // 初始化防抖定时器
  99. m_debounceTimer = new QTimer(this);
  100. m_debounceTimer->setSingleShot(true);
  101. m_debounceTimer->setInterval(500); // 500ms防抖延迟
  102. connect(m_debounceTimer, &QTimer::timeout, this, &MainPanel::handleDebouncedPlay);
  103. // setupUI
  104. userProfile = new UserProfileWidget(this);
  105. webSocketClient = new WebSocketClient(this);
  106. chatView = new ChatWindow(webSocketClient);
  107. chatView->setMinimumWidth(400);
  108. statsWidget = new StatsWidget(this);
  109. QWidget *rightWidget = new QWidget;
  110. QVBoxLayout *vbox = new QVBoxLayout(rightWidget);
  111. vbox->setContentsMargins(0, 0, 0, 0);
  112. vbox->addWidget(userProfile, 0);
  113. vbox->addWidget(statsWidget, 0);
  114. vbox->addWidget(chatView, 1);
  115. splitter = new QSplitter(Qt::Horizontal, this);
  116. playerContainer = new QWidget(this);
  117. splitter->addWidget(playerContainer);
  118. splitter->addWidget(rightWidget);
  119. splitter->setStretchFactor(0, 60);
  120. splitter->setStretchFactor(1, 30);
  121. QVBoxLayout *mainLayout = new QVBoxLayout(this);
  122. mainLayout->addWidget(splitter, 1);
  123. mainLayout->setContentsMargins(0, 0, 0, 0);
  124. mainLayout->setSpacing(0);
  125. setLayout(mainLayout);
  126. // 为playerContainer设置初始布局
  127. QVBoxLayout *playerLayout = new QVBoxLayout(playerContainer);
  128. playerLayout->setContentsMargins(0, 0, 0, 0);
  129. buttonGroup = new PopoverButtonGroup(Qt::Horizontal, playerContainer);
  130. // 添加功能按钮
  131. FunctionButton *settingsBtn = new FunctionButton(IconUtils::createSettingsIcon(), "设置", this);
  132. Popover *settingsPopover = new Popover(this);
  133. // settingsPopover->setContentWidget(settingsContent);
  134. buttonGroup->addButton(settingsBtn, settingsPopover);
  135. FunctionButton *searchBtn = new FunctionButton(IconUtils::createSearchIcon(), "搜索", this);
  136. Popover *searchPopover = new Popover(this);
  137. // searchPopover->setContentWidget(searchContent);
  138. buttonGroup->addButton(searchBtn, searchPopover);
  139. FunctionButton *userBtn = new FunctionButton(IconUtils::createUserIcon(), "用户", this);
  140. Popover *userPopover = new Popover(this);
  141. // userPopover->setContentWidget(userContent);
  142. buttonGroup->addButton(userBtn, userPopover);
  143. // 添加音频设备选择按钮
  144. FunctionButton *audioDeviceBtn = new FunctionButton(IconUtils::createAudioDeviceIcon(), "音频设备", this);
  145. Popover *audioDevicePopover = new Popover(this);
  146. // // 使用解耦版本的音频设备选择器
  147. // m_audioDeviceSelectorDecoupled = new AudioDeviceSelectorIconDecoupled(this);
  148. // audioDevicePopover->setContentWidget(m_audioDeviceSelectorDecoupled);
  149. // buttonGroup->addButton(audioDeviceBtn, audioDevicePopover);
  150. // // 初始化音频设备选择器
  151. // initAudioDeviceSelectors();
  152. // // 连接解耦版本的音频设备选择信号
  153. // connect(m_audioDeviceSelectorDecoupled, &AudioDeviceSelectorIconDecoupled::microphoneDeviceSelected,
  154. // this, &MainPanel::onMicrophoneDeviceSelected);
  155. // connect(m_audioDeviceSelectorDecoupled, &AudioDeviceSelectorIconDecoupled::speakerDeviceSelected,
  156. // this, &MainPanel::onSpeakerDeviceSelected);
  157. // 保持原有的AudioDeviceSelectorIcon作为备用(兼容模式)
  158. // m_audioDeviceSelector = new AudioDeviceSelectorIcon(this);
  159. // connect(m_audioDeviceSelector, &AudioDeviceSelectorIcon::microphoneDeviceSelected,
  160. // this, [this](const AudioDeviceInfo& device) {
  161. // qDebug() << "[MainPanel] 麦克风设备已选择(兼容模式):" << device.name;
  162. // // 通知AvRecorder进行设备切换
  163. // if (AvRecorder *avRecorder = qobject_cast<AvRecorder *>(playerWidget)) {
  164. // //avRecorder->switchMicrophoneDevice(device.id, device.name);
  165. // }
  166. // });
  167. // connect(m_audioDeviceSelector, &AudioDeviceSelectorIcon::speakerDeviceSelected,
  168. // this, [this](const AudioDeviceInfo& device) {
  169. // qDebug() << "[MainPanel] 扬声器设备已选择:" << device.name;
  170. // // 通知AvRecorder进行设备切换
  171. // if (AvRecorder *avRecorder = qobject_cast<AvRecorder *>(playerWidget)) {
  172. // // avRecorder->switchSpeakerDevice(device.id, device.name);
  173. // }
  174. // });
  175. // 添加一个动作按钮到按钮组(没有Popover)
  176. FunctionButton *actionButton = new FunctionButton(IconUtils::createSettingsIcon(),
  177. "执行操作",
  178. this);
  179. buttonGroup->addButton(actionButton, nullptr);
  180. // 将buttonGroup添加到playerContainer的布局中
  181. playerLayout->addStretch(1); // 添加弹性空间,将buttonGroup推到底部
  182. playerLayout->addWidget(buttonGroup, 0); // 添加buttonGroup到底部,不拉伸
  183. buttonGroup->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); // 使用固定大小策略
  184. // initConnect
  185. connect(AppEvent::instance(), &AppEvent::connectionStateChanged, this, [this](bool connected) {
  186. if (userProfile) {
  187. userProfile->setStatus(connected ? "在线" : "离线");
  188. }
  189. });
  190. connect(userProfile, &UserProfileWidget::logoutClicked, this, &MainPanel::logoutClicked);
  191. connect(webSocketClient, &WebSocketClient::statsUpdate, statsWidget, &StatsWidget::updateStats);
  192. connect(webSocketClient, &WebSocketClient::liveStatus, this, [this](const QString &msg) {
  193. // 这里可以处理 liveStatus 相关逻辑
  194. QJsonParseError err;
  195. QJsonDocument doc = QJsonDocument::fromJson(msg.toUtf8(), &err);
  196. if (err.error != QJsonParseError::NoError || !doc.isObject()) {
  197. qDebug() << "[MainPanel] liveStatus: 解析失败" << err.errorString();
  198. return;
  199. }
  200. QJsonObject obj = doc.object();
  201. int liveStatus = obj.value("liveStatus").toInt(0); // 默认-1
  202. if (liveStatus == 1) {
  203. qDebug() << "[MainPanel] liveStatus: 直播中" << chatView;
  204. if (chatView) {
  205. const QString id = webSocketClient->roomId();
  206. // 使用防抖机制处理频繁的请求
  207. m_pendingRoomId = id;
  208. m_debounceTimer->start(); // 重新开始计时,如果在500ms内再次收到请求,会重置定时器
  209. }
  210. // 你的处理逻辑
  211. } else if (liveStatus == 2) {
  212. qDebug() << "[MainPanel] liveStatus: 未开播";
  213. // 你的处理逻辑
  214. } else {
  215. qDebug() << "[MainPanel] liveStatus: 未知状态" << liveStatus;
  216. }
  217. });
  218. }
  219. MainPanel::~MainPanel()
  220. {
  221. if (userProfile) {
  222. delete userProfile;
  223. userProfile = nullptr;
  224. }
  225. }
  226. void MainPanel::setRole(const QStringList &roleList)
  227. {
  228. QWidget *newPlayer = nullptr;
  229. if (roleList.contains("role.admin")) {
  230. newPlayer = new AvRecorder(this);
  231. } else {
  232. newPlayer = new PlayWidget(this);
  233. }
  234. setPlayerWidget(newPlayer);
  235. // 设置初始化信息
  236. const QString &name = AppEvent::instance()->userName();
  237. userProfile->setUsername(name);
  238. }
  239. void MainPanel::setPushRoomId(const QString &id)
  240. {
  241. // 推流配置
  242. if (AvRecorder *avRecorder = qobject_cast<AvRecorder *>(playerWidget)) {
  243. SettingsPage::Param param;
  244. param.liveUrl = "rtmp://106.55.186.74:1935/stream/V1";
  245. param.liveName = id.toStdString();
  246. avRecorder->setSettings(param);
  247. }
  248. // 重新进入房间
  249. chatView->initWebsocket(id);
  250. if (PlayWidget *playWidget = qobject_cast<PlayWidget *>(playerWidget)) {
  251. MaskOverlay::instance()->show(nullptr, 0, MaskOverlay::ActiveWindow);
  252. QFuture<HttpResponse> getRoomFuture = getRoomApi(id);
  253. QtPromise::QPromise<HttpResponse> roomListPromise = QtPromise::resolve(getRoomFuture);
  254. roomListPromise
  255. .then([this, playWidget, id](const HttpResponse &response) {
  256. qDebug() << response.code << response.data << response.message;
  257. if (response.code != 0) {
  258. BubbleTip::showTip(this, response.message, BubbleTip::Top, 3000);
  259. return;
  260. }
  261. RoomInfo roomInfo = JsonMapper::formJsonEx<RoomInfo>(response.data.toObject());
  262. qDebug() << "roomInfo.liveStatus.has_value()" << roomInfo.liveStatus.has_value();
  263. int status = roomInfo.liveStatus.value_or(0);
  264. if (status == 1) {
  265. qDebug() << "open" << ("rtmp://106.55.186.74:1935/stream/V1/" + id);
  266. playWidget->startToPlay("rtmp://106.55.186.74:1935/stream/V1/" + id);
  267. }
  268. })
  269. .finally([]() { MaskOverlay::instance()->hide(); });
  270. }
  271. }
  272. void MainPanel::setPlayerWidget(QWidget *newPlayer)
  273. {
  274. if (playerWidget) {
  275. playerWidget->setParent(nullptr);
  276. playerWidget->deleteLater();
  277. }
  278. playerWidget = newPlayer;
  279. playerWidget->setParent(playerContainer);
  280. // 获取现有布局并清理(保留buttonGroup)
  281. QVBoxLayout *vbox = qobject_cast<QVBoxLayout*>(playerContainer->layout());
  282. if (vbox) {
  283. // 清理除了buttonGroup之外的所有项目
  284. QLayoutItem *item;
  285. while (vbox->count() > 0) {
  286. item = vbox->takeAt(0);
  287. if (item->widget() && item->widget() != buttonGroup) {
  288. item->widget()->setParent(nullptr);
  289. }
  290. if (item->spacerItem()) {
  291. delete item; // 删除spacer
  292. } else if (item->widget() != buttonGroup) {
  293. delete item;
  294. }
  295. }
  296. } else {
  297. // 如果没有布局或布局类型不对,创建新的
  298. if (playerContainer->layout()) {
  299. delete playerContainer->layout();
  300. }
  301. vbox = new QVBoxLayout(playerContainer);
  302. vbox->setContentsMargins(0, 0, 0, 0);
  303. }
  304. // 重新添加组件:播放器在上,buttonGroup在下
  305. vbox->addWidget(playerWidget, 1); // 添加拉伸因子,让播放器组件占据所有可用空间
  306. vbox->addWidget(buttonGroup, 0); // 添加buttonGroup到底部,不拉伸
  307. // 确保播放器组件能够正确拉伸
  308. playerWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
  309. // 确保buttonGroup固定在底部
  310. buttonGroup->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); // 使用固定大小策略
  311. }
  312. void MainPanel::handleDebouncedPlay()
  313. {
  314. // 防抖处理后的播放逻辑
  315. if (m_pendingRoomId.isEmpty() || !chatView) {
  316. return;
  317. }
  318. if (PlayWidget *playWidget = qobject_cast<PlayWidget *>(playerWidget)) {
  319. if (!m_isStartingPlay) {
  320. m_isStartingPlay = true;
  321. qDebug() << "[MainPanel] 防抖处理后开始播放:" << m_pendingRoomId;
  322. playWidget->startToPlay("rtmp://106.55.186.74:1935/stream/V1/" + m_pendingRoomId);
  323. m_isStartingPlay = false; // 如果 startToPlay 是同步的
  324. }
  325. }
  326. // 清空待处理的房间ID
  327. m_pendingRoomId.clear();
  328. }
  329. void MainPanel::initAudioDeviceSelectors()
  330. {
  331. // 注册音频设备选择器工厂
  332. // DeviceManager* deviceManager = DeviceManager::instance();
  333. // AudioDeviceSelectorFactory* audioFactory = new AudioDeviceSelectorFactory(this);
  334. // deviceManager->registerFactory("audio", audioFactory);
  335. // // 创建麦克风和扬声器选择器
  336. // m_microphoneSelector = deviceManager->createSelector("audio", "microphone");
  337. // m_speakerSelector = deviceManager->createSelector("audio", "speaker");
  338. // // 设置到解耦版本的UI组件
  339. // if (m_audioDeviceSelectorDecoupled) {
  340. // m_audioDeviceSelectorDecoupled->setMicrophoneSelector(m_microphoneSelector);
  341. // m_audioDeviceSelectorDecoupled->setSpeakerSelector(m_speakerSelector);
  342. // }
  343. qDebug() << "[MainPanel] 音频设备选择器初始化完成";
  344. }