video_play_thread.cpp 20 KB

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  1. #include "video_play_thread.h"
  2. #include <QLoggingCategory>
  3. #include "AVPlayer2/playercontroller.h"
  4. Q_LOGGING_CATEGORY(playerControllerVideoPlayThread, "player.controller.VideoPlayThread")
  5. extern int framedrop;
  6. const QRegularExpression VideoPlayThread::m_assFilter = QRegularExpression("{\\\\.*?}");
  7. const QRegularExpression VideoPlayThread::m_assNewLineReplacer = QRegularExpression("\\\\n|\\\\N");
  8. Q_DECLARE_METATYPE(AVFrame*)
  9. VideoPlayThread::VideoPlayThread(VideoState* pState)
  10. : m_pState(pState)
  11. {
  12. qRegisterMetaType<AVFrame*>();
  13. }
  14. VideoPlayThread::~VideoPlayThread()
  15. {
  16. final_resample_param();
  17. }
  18. void VideoPlayThread::run()
  19. {
  20. //qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] run start, m_pState:" << (void*)m_pState;
  21. assert(m_pState);
  22. VideoState* is = m_pState;
  23. // qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] VideoState* is:" << (void*)is << ", abort_request:" << is->abort_request;
  24. double remaining_time = 0.0;
  25. int loop_count = 0;
  26. for (;;) {
  27. if (isExit()) {
  28. // qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] m_exit set, exit.";
  29. break;
  30. }
  31. if (is->abort_request) {
  32. // qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] abort_request set, exit.";
  33. break;
  34. }
  35. if (is->eof && frame_queue_nb_remaining(&is->pictq) == 0) {
  36. // qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] eof且队列空,退出线程";
  37. break; // 线程退出
  38. }
  39. if (is->paused) {
  40. // qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] paused, wait.";
  41. std::unique_lock<std::mutex> lock(m_mutex);
  42. m_cv.wait_for(lock, std::chrono::milliseconds(10), [this] { return isExit(); });
  43. continue;
  44. }
  45. // qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] call video_refresh, loop:" << loop_count << ", pictq size:" << (is ? is->pictq.size : -1) << ", remaining_time:" << remaining_time;
  46. if (remaining_time > 0.0)
  47. av_usleep((int64_t) (remaining_time * 1000000.0));
  48. remaining_time = REFRESH_RATE;
  49. if ((!is->paused || is->force_refresh)) {
  50. // qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] call video_refresh, loop:" << loop_count++;
  51. video_refresh(is, &remaining_time);
  52. }
  53. }
  54. //qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] run end, abort_request:" << is->abort_request
  55. // << ", m_exit:" << (m_exit ? m_exit->load() : -1);
  56. }
  57. void VideoPlayThread::video_refresh(VideoState* is, double* remaining_time)
  58. {
  59. double time;
  60. Frame *sp, *sp2;
  61. if (!is->paused && get_master_sync_type(is) == AV_SYNC_EXTERNAL_CLOCK && is->realtime)
  62. check_external_clock_speed(is);
  63. // 定期更新水印显示的时间信息(每秒更新一次)
  64. static double last_watermark_update = 0.0;
  65. double current_time_sec = av_gettime_relative() / 1000000.0;
  66. if (current_time_sec - last_watermark_update >= 1.0) {
  67. set_video_watermark(is, "Time");
  68. last_watermark_update = current_time_sec;
  69. }
  70. if (is->video_st) {
  71. retry:
  72. // ffplay方案:eof且只剩最后一帧时,消耗掉最后一帧
  73. if (is->eof && frame_queue_nb_remaining(&is->pictq) == 1) {
  74. frame_queue_next(&is->pictq);
  75. // 这里可以考虑发信号通知播放结束
  76. return;
  77. }
  78. if (frame_queue_nb_remaining(&is->pictq) == 0) {
  79. // nothing to do, no picture to display in the queue
  80. *remaining_time = REFRESH_RATE;
  81. } else {
  82. double last_duration, duration, delay;
  83. Frame *vp, *lastvp;
  84. /* dequeue the picture */
  85. lastvp = frame_queue_peek_last(&is->pictq);
  86. vp = frame_queue_peek(&is->pictq);
  87. if (vp->serial != is->videoq.serial) {
  88. frame_queue_next(&is->pictq);
  89. goto retry;
  90. }
  91. if (lastvp->serial != vp->serial)
  92. is->frame_timer = av_gettime_relative() / 1000000.0;
  93. if (is->paused)
  94. goto display;
  95. /* compute nominal last_duration */
  96. last_duration = vp_duration(is, lastvp, vp);
  97. delay = compute_target_delay(last_duration, is);
  98. time = av_gettime_relative() / 1000000.0;
  99. if (time < is->frame_timer + delay) {
  100. *remaining_time = FFMIN(is->frame_timer + delay - time, *remaining_time);
  101. goto display;
  102. }
  103. is->frame_timer += delay;
  104. if (delay > 0 && time - is->frame_timer > AV_SYNC_THRESHOLD_MAX)
  105. is->frame_timer = time;
  106. is->pictq.mutex->lock();
  107. if (!isnan(vp->pts))
  108. update_video_pts(is, vp->pts, vp->pos, vp->serial);
  109. is->pictq.mutex->unlock();
  110. if (frame_queue_nb_remaining(&is->pictq) > 1) {
  111. Frame* nextvp = frame_queue_peek_next(&is->pictq);
  112. duration = vp_duration(is, vp, nextvp);
  113. if (!is->step
  114. && (framedrop > 0
  115. || (framedrop && get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER))
  116. && time > is->frame_timer + duration) {
  117. is->frame_drops_late++;
  118. frame_queue_next(&is->pictq);
  119. goto retry;
  120. }
  121. }
  122. if (is->subtitle_st) {
  123. while (frame_queue_nb_remaining(&is->subpq) > 0) {
  124. sp = frame_queue_peek(&is->subpq);
  125. if (frame_queue_nb_remaining(&is->subpq) > 1)
  126. sp2 = frame_queue_peek_next(&is->subpq);
  127. else
  128. sp2 = nullptr;
  129. if (sp->serial != is->subtitleq.serial
  130. || (is->vidclk.pts > (sp->pts + ((float) sp->sub.end_display_time / 1000)))
  131. || (sp2
  132. && is->vidclk.pts
  133. > (sp2->pts + ((float) sp2->sub.start_display_time / 1000)))) {
  134. #if 0
  135. if (sp->uploaded) {
  136. int i;
  137. for (i = 0; i < sp->sub.num_rects; i++) {
  138. AVSubtitleRect* sub_rect = sp->sub.rects[i];
  139. /*uint8_t* pixels;
  140. int pitch, j;
  141. if (!SDL_LockTexture(is->sub_texture, (SDL_Rect*)sub_rect, (void**)&pixels, &pitch)) {
  142. for (j = 0; j < sub_rect->h; j++, pixels += pitch)
  143. memset(pixels, 0, sub_rect->w << 2);
  144. SDL_UnlockTexture(is->sub_texture);
  145. }*/
  146. }
  147. }
  148. #endif
  149. frame_queue_next(&is->subpq);
  150. } else {
  151. break;
  152. }
  153. }
  154. }
  155. frame_queue_next(&is->pictq);
  156. is->force_refresh = 1;
  157. if (is->step && !is->paused)
  158. toggle_pause(is, !is->step);
  159. }
  160. display:
  161. /* display picture */
  162. if (is->force_refresh && is->pictq.rindex_shown)
  163. video_display(is);
  164. }
  165. is->force_refresh = 0;
  166. }
  167. void VideoPlayThread::video_display(VideoState* is)
  168. {
  169. if (is->audio_st && false) {
  170. // video_audio_display(is);
  171. } else if (is->video_st) {
  172. video_image_display(is);
  173. }
  174. }
  175. #if 0
  176. void VideoPlayThread::video_audio_display(VideoState* s)
  177. {
  178. int64_t audio_callback_time = 0;
  179. int i, i_start, x, y1, y, ys, delay, n, nb_display_channels;
  180. int ch, channels, h, h2;
  181. int64_t time_diff;
  182. int rdft_bits, nb_freq;
  183. for (rdft_bits = 1; (1 << rdft_bits) < 2 * s->height; rdft_bits++)
  184. ;
  185. nb_freq = 1 << (rdft_bits - 1);
  186. /* compute display index : center on currently output samples */
  187. channels = s->audio_tgt.channels;
  188. nb_display_channels = channels;
  189. if (!s->paused) {
  190. int data_used = (2 * nb_freq);
  191. n = 2 * channels;
  192. delay = s->audio_write_buf_size;
  193. delay /= n;
  194. /* to be more precise, we take into account the time spent since
  195. the last buffer computation */
  196. if (audio_callback_time) {
  197. time_diff = av_gettime_relative() - audio_callback_time;
  198. delay -= (time_diff * s->audio_tgt.freq) / 1000000;
  199. }
  200. delay += 2 * data_used;
  201. if (delay < data_used)
  202. delay = data_used;
  203. i_start = x = compute_mod(s->sample_array_index - delay * channels, SAMPLE_ARRAY_SIZE);
  204. /*if (s->show_mode == SHOW_MODE_WAVES) {
  205. h = INT_MIN;
  206. for (i = 0; i < 1000; i += channels) {
  207. int idx = (SAMPLE_ARRAY_SIZE + x - i) % SAMPLE_ARRAY_SIZE;
  208. int a = s->sample_array[idx];
  209. int b = s->sample_array[(idx + 4 * channels) % SAMPLE_ARRAY_SIZE];
  210. int c = s->sample_array[(idx + 5 * channels) % SAMPLE_ARRAY_SIZE];
  211. int d = s->sample_array[(idx + 9 * channels) % SAMPLE_ARRAY_SIZE];
  212. int score = a - d;
  213. if (h < score && (b ^ c) < 0) {
  214. h = score;
  215. i_start = idx;
  216. }
  217. }
  218. }*/
  219. s->last_i_start = i_start;
  220. }
  221. else {
  222. i_start = s->last_i_start;
  223. }
  224. #if 0
  225. if (s->show_mode == SHOW_MODE_WAVES) {
  226. SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
  227. /* total height for one channel */
  228. h = s->height / nb_display_channels;
  229. /* graph height / 2 */
  230. h2 = (h * 9) / 20;
  231. for (ch = 0; ch < nb_display_channels; ch++) {
  232. i = i_start + ch;
  233. y1 = s->ytop + ch * h + (h / 2); /* position of center line */
  234. for (x = 0; x < s->width; x++) {
  235. y = (s->sample_array[i] * h2) >> 15;
  236. if (y < 0) {
  237. y = -y;
  238. ys = y1 - y;
  239. }
  240. else {
  241. ys = y1;
  242. }
  243. fill_rectangle(s->xleft + x, ys, 1, y);
  244. i += channels;
  245. if (i >= SAMPLE_ARRAY_SIZE)
  246. i -= SAMPLE_ARRAY_SIZE;
  247. }
  248. }
  249. SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
  250. for (ch = 1; ch < nb_display_channels; ch++) {
  251. y = s->ytop + ch * h;
  252. fill_rectangle(s->xleft, y, s->width, 1);
  253. }
  254. }
  255. else {
  256. if (realloc_texture(&s->vis_texture, SDL_PIXELFORMAT_ARGB8888, s->width, s->height, SDL_BLENDMODE_NONE, 1) < 0)
  257. return;
  258. if (s->xpos >= s->width)
  259. s->xpos = 0;
  260. nb_display_channels = FFMIN(nb_display_channels, 2);
  261. if (rdft_bits != s->rdft_bits) {
  262. av_rdft_end(s->rdft);
  263. av_free(s->rdft_data);
  264. s->rdft = av_rdft_init(rdft_bits, DFT_R2C);
  265. s->rdft_bits = rdft_bits;
  266. s->rdft_data = av_malloc_array(nb_freq, 4 * sizeof(*s->rdft_data));
  267. }
  268. if (!s->rdft || !s->rdft_data) {
  269. av_log(nullptr, AV_LOG_ERROR, "Failed to allocate buffers for RDFT, switching to waves display\n");
  270. s->show_mode = SHOW_MODE_WAVES;
  271. }
  272. else {
  273. FFTSample* data[2];
  274. SDL_Rect rect = { .x = s->xpos, .y = 0, .w = 1, .h = s->height };
  275. uint32_t* pixels;
  276. int pitch;
  277. for (ch = 0; ch < nb_display_channels; ch++) {
  278. data[ch] = s->rdft_data + 2 * nb_freq * ch;
  279. i = i_start + ch;
  280. for (x = 0; x < 2 * nb_freq; x++) {
  281. double w = (x - nb_freq) * (1.0 / nb_freq);
  282. data[ch][x] = s->sample_array[i] * (1.0 - w * w);
  283. i += channels;
  284. if (i >= SAMPLE_ARRAY_SIZE)
  285. i -= SAMPLE_ARRAY_SIZE;
  286. }
  287. av_rdft_calc(s->rdft, data[ch]);
  288. }
  289. /* Least efficient way to do this, we should of course
  290. * directly access it but it is more than fast enough. */
  291. if (!SDL_LockTexture(s->vis_texture, &rect, (void**)&pixels, &pitch)) {
  292. pitch >>= 2;
  293. pixels += pitch * s->height;
  294. for (y = 0; y < s->height; y++) {
  295. double w = 1 / sqrt(nb_freq);
  296. int a = sqrt(w * sqrt(data[0][2 * y + 0] * data[0][2 * y + 0] + data[0][2 * y + 1] * data[0][2 * y + 1]));
  297. int b = (nb_display_channels == 2) ? sqrt(w * hypot(data[1][2 * y + 0], data[1][2 * y + 1]))
  298. : a;
  299. a = FFMIN(a, 255);
  300. b = FFMIN(b, 255);
  301. pixels -= pitch;
  302. *pixels = (a << 16) + (b << 8) + ((a + b) >> 1);
  303. }
  304. SDL_UnlockTexture(s->vis_texture);
  305. }
  306. SDL_RenderCopy(renderer, s->vis_texture, nullptr, nullptr);
  307. }
  308. if (!s->paused)
  309. s->xpos++;
  310. }
  311. #endif
  312. }
  313. #endif
  314. void VideoPlayThread::video_image_display(VideoState* is)
  315. {
  316. Frame* sp = nullptr;
  317. Frame* vp = frame_queue_peek_last(&is->pictq);
  318. Video_Resample* pResample = &m_Resample;
  319. if (frame_queue_nb_remaining(&is->subpq) > 0) {
  320. sp = frame_queue_peek(&is->subpq);
  321. if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) {
  322. if (!sp->uploaded) {
  323. // uint8_t* pixels[4];
  324. // int pitch[4];
  325. if (!sp->width || !sp->height) {
  326. sp->width = vp->width;
  327. sp->height = vp->height;
  328. }
  329. // if (realloc_texture(&is->sub_texture, SDL_PIXELFORMAT_ARGB8888,
  330. // sp->width, sp->height, SDL_BLENDMODE_BLEND, 1) < 0) return;
  331. #if 1
  332. for (unsigned int i = 0; i < sp->sub.num_rects; i++) {
  333. AVSubtitleRect* sub_rect = sp->sub.rects[i];
  334. if (sub_rect->type == SUBTITLE_ASS) {
  335. qDebug("subtitle[%d], format:%d, type:%d, text:%s, flags:%d",
  336. i,
  337. sp->sub.format,
  338. sub_rect->type,
  339. sub_rect->text,
  340. sub_rect->flags);
  341. // QString ass = QString::fromUtf8(sub_rect->ass);
  342. QString ass = QString::fromLocal8Bit(
  343. QString::fromStdString(sub_rect->ass).toUtf8());
  344. QStringList assList = ass.split(",");
  345. if (assList.size() > 8) {
  346. ass = assList[8];
  347. qDebug("ass: %s", qUtf8Printable(ass));
  348. parse_subtitle_ass(ass);
  349. }
  350. } else {
  351. qWarning("not handled yet, type:%d", sub_rect->type);
  352. }
  353. }
  354. #else
  355. for (i = 0; i < sp->sub.num_rects; i++) {
  356. AVSubtitleRect* sub_rect = sp->sub.rects[i];
  357. sub_rect->x = av_clip(sub_rect->x, 0, sp->width);
  358. sub_rect->y = av_clip(sub_rect->y, 0, sp->height);
  359. sub_rect->w = av_clip(sub_rect->w, 0, sp->width - sub_rect->x);
  360. sub_rect->h = av_clip(sub_rect->h, 0, sp->height - sub_rect->y);
  361. is->sub_convert_ctx = sws_getCachedContext(is->sub_convert_ctx,
  362. sub_rect->w,
  363. sub_rect->h,
  364. AV_PIX_FMT_PAL8,
  365. sub_rect->w,
  366. sub_rect->h,
  367. AV_PIX_FMT_BGRA,
  368. 0,
  369. nullptr,
  370. nullptr,
  371. nullptr);
  372. if (!is->sub_convert_ctx) {
  373. av_log(nullptr, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
  374. return;
  375. }
  376. #if 1
  377. sws_scale(is->sub_convert_ctx,
  378. (const uint8_t* const*) sub_rect->data,
  379. sub_rect->linesize,
  380. 0,
  381. sub_rect->h,
  382. pixels,
  383. pitch);
  384. #else
  385. if (!SDL_LockTexture(is->sub_texture,
  386. (SDL_Rect*) sub_rect,
  387. (void**) pixels,
  388. pitch)) {
  389. sws_scale(is->sub_convert_ctx,
  390. (const uint8_t* const*) sub_rect->data,
  391. sub_rect->linesize,
  392. 0,
  393. sub_rect->h,
  394. pixels,
  395. pitch);
  396. SDL_UnlockTexture(is->sub_texture);
  397. }
  398. #endif
  399. }
  400. #endif
  401. sp->uploaded = 1;
  402. }
  403. } else {
  404. sp = nullptr;
  405. }
  406. }
  407. AVFrame* pFrameRGB = pResample->pFrameRGB; // dst
  408. AVCodecContext* pVideoCtx = is->viddec.avctx;
  409. AVFrame* pFrame = vp->frame;
  410. // AVPixelFormat fmt = (AVPixelFormat)pFrame->format; // 0
  411. // const char* fmt_name = av_get_pix_fmt_name(fmt);
  412. // AVHWFramesContext* ctx =
  413. // (AVHWFramesContext*)pVideoCtx->hw_frames_ctx->data; AVPixelFormat sw_fmt =
  414. // ctx->sw_format;
  415. // qDebug("frame w:%d,h:%d, pts:%lld, dts:%lld", pVideoCtx->width,
  416. // pVideoCtx->height, pFrame->pts, pFrame->pkt_dts);
  417. // TODO: 不转换
  418. sws_scale(pResample->sws_ctx,
  419. (uint8_t const* const*) pFrame->data,
  420. pFrame->linesize,
  421. 0,
  422. pVideoCtx->height,
  423. pFrameRGB->data,
  424. pFrameRGB->linesize);
  425. // QImage img(pVideoCtx->width, pVideoCtx->height, QImage::Format_RGB888);
  426. // for (int y = 0; y < pVideoCtx->height; ++y) {
  427. // memcpy(img.scanLine(y),
  428. // pFrameRGB->data[0] + y * pFrameRGB->linesize[0],
  429. // pVideoCtx->width * 3);
  430. // }
  431. // emit frame_ready(img);
  432. if (m_onFrameReady) {
  433. m_onFrameReady(pFrameRGB);
  434. }
  435. }
  436. bool VideoPlayThread::init_resample_param(AVCodecContext* pVideo, bool bHardware)
  437. {
  438. Video_Resample* pResample = &m_Resample;
  439. if (pVideo) {
  440. enum AVPixelFormat pix_fmt = pVideo->pix_fmt; // frame format after decode
  441. if (bHardware)
  442. pix_fmt = AV_PIX_FMT_NV12;
  443. struct SwsContext* sws_ctx
  444. = sws_getContext(pVideo->width,
  445. pVideo->height,
  446. pix_fmt, // AV_PIX_FMT_YUV420P
  447. pVideo->width,
  448. pVideo->height,
  449. AV_PIX_FMT_RGB24, // sws_scale destination color scheme
  450. SWS_BILINEAR,
  451. nullptr,
  452. nullptr,
  453. nullptr);
  454. AVFrame* pFrameRGB = av_frame_alloc();
  455. if (!pFrameRGB) {
  456. printf("Could not allocate rgb frame.\n");
  457. return false;
  458. }
  459. pFrameRGB->width = pVideo->width;
  460. pFrameRGB->height = pVideo->height;
  461. pFrameRGB->format = AV_PIX_FMT_RGB24;
  462. int numBytes = av_image_get_buffer_size(AV_PIX_FMT_RGB24, pVideo->width, pVideo->height, 32);
  463. uint8_t* const buffer_RGB = (uint8_t*) av_malloc(numBytes * sizeof(uint8_t));
  464. if (!buffer_RGB) {
  465. printf("Could not allocate buffer.\n");
  466. return false;
  467. }
  468. av_image_fill_arrays(pFrameRGB->data,
  469. pFrameRGB->linesize,
  470. buffer_RGB,
  471. AV_PIX_FMT_RGB24,
  472. pVideo->width,
  473. pVideo->height,
  474. 32);
  475. pResample->sws_ctx = sws_ctx;
  476. pResample->pFrameRGB = pFrameRGB;
  477. pResample->buffer_RGB = buffer_RGB;
  478. return true;
  479. }
  480. return false;
  481. }
  482. void VideoPlayThread::final_resample_param()
  483. {
  484. Video_Resample* pResample = &m_Resample;
  485. // Free video resample context
  486. sws_freeContext(pResample->sws_ctx);
  487. // Free the RGB image
  488. av_free(pResample->buffer_RGB);
  489. av_frame_free(&pResample->pFrameRGB);
  490. av_free(pResample->pFrameRGB);
  491. }
  492. void VideoPlayThread::parse_subtitle_ass(const QString& text)
  493. {
  494. QString str = text;
  495. str.remove(m_assFilter);
  496. str.replace(m_assNewLineReplacer, "\n");
  497. str = str.trimmed();
  498. // emit subtitle_ready(str);
  499. if (m_onSubtitleReady)
  500. m_onSubtitleReady(str);
  501. }