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- #ifndef AVPLAYER2_AUDIO_DECODE_THREAD_H
- #define AVPLAYER2_AUDIO_DECODE_THREAD_H
- #pragma once
- #include "ThreadBase.h"
- #include "packets_sync.h"
- #include <atomic>
- class AudioDecodeThread : public ThreadBase
- {
- public:
- AudioDecodeThread(const AudioDecodeThread&) = delete;
- AudioDecodeThread& operator=(const AudioDecodeThread&) = delete;
- AudioDecodeThread(AudioDecodeThread&&) = delete;
- AudioDecodeThread& operator=(AudioDecodeThread&&) = delete;
- explicit AudioDecodeThread(VideoState* pState = nullptr);
- ~AudioDecodeThread();
- void stop() override;
- protected:
- void run() override;
- private:
- VideoState* m_pState;
- };
- #endif // AVPLAYER2_AUDIO_DECODE_THREAD_H
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