player_core_v2.cpp 48 KB

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  1. #include "player_core_v2.h"
  2. #include "../base/media_common.h"
  3. #include "../base/logger.h"
  4. #include "../base/types.h"
  5. #include "../codec/codec_video_decoder.h"
  6. #include "../codec/codec_audio_decoder.h"
  7. #include "../utils/utils_synchronizer_v2.h"
  8. #include <chrono>
  9. #include <thread>
  10. #include <algorithm>
  11. #ifdef _WIN32
  12. #include <windows.h>
  13. #include <psapi.h>
  14. #else
  15. #include <sys/times.h>
  16. #include <unistd.h>
  17. #endif
  18. namespace av {
  19. namespace player {
  20. PlayerCoreV2::PlayerCoreV2(const SyncConfigV2& syncConfig)
  21. : m_eventCallback(nullptr)
  22. , m_formatContext(nullptr)
  23. , m_openGLVideoRenderer(nullptr)
  24. , m_volume(1.0)
  25. , m_playbackSpeed(1.0)
  26. , m_seekTarget(-1)
  27. , m_seeking(false)
  28. , m_baseTime(0)
  29. , m_lastUpdateTime(0)
  30. , m_threadsShouldStop(false)
  31. , m_threadsRunning(false)
  32. , m_initialized(false)
  33. , m_frameCount(0)
  34. , m_lastFrameCount(0)
  35. , m_errorCount(0)
  36. , m_buffering(false)
  37. , m_bufferHealth(1.0)
  38. , m_state(PlayerState::Idle) {
  39. Logger::instance().info("PlayerCoreV2 created");
  40. try {
  41. // 初始化FFmpeg
  42. if (!initializeFFmpeg()) {
  43. Logger::instance().error("Failed to initialize FFmpeg");
  44. setState(PlayerState::Error);
  45. return;
  46. }
  47. // 创建队列
  48. m_packetQueue = av::utils::PacketQueueFactory::createStandardQueue(2000); // 增加队列大小
  49. if (!m_packetQueue) {
  50. Logger::instance().error("Failed to create packet queue");
  51. setState(PlayerState::Error);
  52. return;
  53. }
  54. m_videoFrameQueue = av::utils::FrameQueueFactory::createStandardQueue(50); // 增加视频帧队列
  55. if (!m_videoFrameQueue) {
  56. Logger::instance().error("Failed to create video frame queue");
  57. setState(PlayerState::Error);
  58. return;
  59. }
  60. m_audioFrameQueue = av::utils::FrameQueueFactory::createStandardQueue(200); // 增加音频帧队列
  61. if (!m_audioFrameQueue) {
  62. Logger::instance().error("Failed to create audio frame queue");
  63. setState(PlayerState::Error);
  64. return;
  65. }
  66. // 创建改进的同步器
  67. m_synchronizer = std::make_unique<SynchronizerV2>(syncConfig);
  68. if (!m_synchronizer) {
  69. Logger::instance().error("Failed to create synchronizer");
  70. setState(PlayerState::Error);
  71. return;
  72. }
  73. // 设置同步器回调
  74. m_synchronizer->setSyncErrorCallback([this](double error, const std::string& reason) {
  75. handleSyncError(error, reason);
  76. });
  77. m_synchronizer->setFrameDropCallback([this](av::utils::ClockType type, double pts) {
  78. std::lock_guard<std::mutex> lock(m_mutex);
  79. m_stats.droppedFrames++;
  80. if (m_eventCallback) {
  81. m_eventCallback->onFrameDropped(m_stats.droppedFrames);
  82. }
  83. });
  84. // 创建线程管理器
  85. m_threadManager = std::make_unique<ThreadManager>();
  86. if (!m_threadManager) {
  87. Logger::instance().error("Failed to create thread manager");
  88. setState(PlayerState::Error);
  89. return;
  90. }
  91. // 创建解码器
  92. m_videoDecoder = std::make_unique<VideoDecoder>();
  93. if (!m_videoDecoder) {
  94. Logger::instance().error("Failed to create video decoder");
  95. setState(PlayerState::Error);
  96. return;
  97. }
  98. m_audioDecoder = std::make_unique<AudioDecoder>();
  99. if (!m_audioDecoder) {
  100. Logger::instance().error("Failed to create audio decoder");
  101. setState(PlayerState::Error);
  102. return;
  103. }
  104. // 创建音频输出设备
  105. m_audioOutput = std::make_unique<AudioOutput>();
  106. if (!m_audioOutput) {
  107. Logger::instance().error("Failed to create audio output");
  108. setState(PlayerState::Error);
  109. return;
  110. }
  111. // 初始化性能监控
  112. m_lastStatsUpdate = std::chrono::steady_clock::now();
  113. m_lastCpuMeasure = m_lastStatsUpdate;
  114. #ifdef _WIN32
  115. m_lastCpuTime = GetTickCount64();
  116. #else
  117. struct tms tm;
  118. m_lastCpuTime = times(&tm);
  119. #endif
  120. m_initialized = true;
  121. Logger::instance().info("PlayerCoreV2 initialized successfully");
  122. } catch (const std::exception& e) {
  123. Logger::instance().error("Exception during PlayerCoreV2 initialization: " + std::string(e.what()));
  124. setState(PlayerState::Error);
  125. m_initialized = false;
  126. } catch (...) {
  127. Logger::instance().error("Unknown exception during PlayerCoreV2 initialization");
  128. setState(PlayerState::Error);
  129. m_initialized = false;
  130. }
  131. }
  132. PlayerCoreV2::~PlayerCoreV2() {
  133. Logger::instance().info("PlayerCoreV2 destroying...");
  134. stop();
  135. cleanup();
  136. Logger::instance().info("PlayerCoreV2 destroyed");
  137. }
  138. void PlayerCoreV2::setEventCallback(PlayerEventCallback* callback) {
  139. std::lock_guard<std::mutex> lock(m_mutex);
  140. m_eventCallback = callback;
  141. }
  142. ErrorCode PlayerCoreV2::openFile(const std::string& filename) {
  143. Logger::instance().info("Opening file: " + filename);
  144. if (!m_initialized) {
  145. Logger::instance().error("PlayerCoreV2 not initialized");
  146. return ErrorCode::NOT_INITIALIZED;
  147. }
  148. // 如果正在播放,先停止
  149. if (m_state != PlayerState::Idle) {
  150. stop();
  151. }
  152. setState(PlayerState::Opening);
  153. // 打开媒体文件
  154. if (!openMediaFile(filename)) {
  155. setState(PlayerState::Error);
  156. notifyError("Failed to open media file: " + filename);
  157. return ErrorCode::FILE_OPEN_FAILED;
  158. }
  159. // 设置媒体信息
  160. m_mediaInfo.filename = filename;
  161. // 设置解码器
  162. if (m_mediaInfo.hasVideo && !setupVideoDecoder()) {
  163. Logger::instance().error("Failed to setup video decoder");
  164. setState(PlayerState::Error);
  165. return ErrorCode::CODEC_OPEN_FAILED;
  166. }
  167. if (m_mediaInfo.hasAudio && !setupAudioDecoder()) {
  168. Logger::instance().error("Failed to setup audio decoder");
  169. setState(PlayerState::Error);
  170. return ErrorCode::CODEC_OPEN_FAILED;
  171. }
  172. // 初始化同步器
  173. if (m_synchronizer->initialize() != ErrorCode::SUCCESS) {
  174. Logger::instance().error("Failed to initialize synchronizer");
  175. setState(PlayerState::Error);
  176. return ErrorCode::SYNC_ERROR;
  177. }
  178. setState(PlayerState::Stopped);
  179. // 如果已设置视频渲染器且有视频流,重新初始化渲染器
  180. if (m_mediaInfo.hasVideo && m_openGLVideoRenderer) {
  181. AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
  182. double fps = m_mediaInfo.fps > 0 ? m_mediaInfo.fps : 25.0;
  183. bool rendererInitResult = m_openGLVideoRenderer->initialize(
  184. videoStream->codecpar->width,
  185. videoStream->codecpar->height,
  186. static_cast<AVPixelFormat>(videoStream->codecpar->format),
  187. fps
  188. );
  189. if (!rendererInitResult) {
  190. Logger::instance().warning("Failed to initialize OpenGL video renderer");
  191. } else {
  192. Logger::instance().info("OpenGL video renderer initialized successfully with fps: " + std::to_string(fps));
  193. }
  194. }
  195. // 通知媒体信息变化
  196. if (m_eventCallback) {
  197. m_eventCallback->onMediaInfoChanged(m_mediaInfo);
  198. }
  199. Logger::instance().info("File opened successfully: " + filename);
  200. return ErrorCode::SUCCESS;
  201. }
  202. ErrorCode PlayerCoreV2::play() {
  203. Logger::instance().info("Starting playback");
  204. if (m_state == PlayerState::Playing) {
  205. Logger::instance().debug("Already playing");
  206. return ErrorCode::SUCCESS;
  207. }
  208. if (m_state != PlayerState::Stopped && m_state != PlayerState::Paused) {
  209. Logger::instance().error("Invalid state for play: " + std::to_string(static_cast<int>(m_state.load())));
  210. return ErrorCode::INVALID_STATE;
  211. }
  212. // 启动同步器
  213. if (m_synchronizer->start() != ErrorCode::SUCCESS) {
  214. Logger::instance().error("Failed to start synchronizer");
  215. return ErrorCode::SYNC_ERROR;
  216. }
  217. // 记录播放开始时间
  218. m_playStartTime = std::chrono::steady_clock::now();
  219. // 如果是从停止状态开始播放,重置基准时间
  220. if (m_state == PlayerState::Stopped) {
  221. m_baseTime = 0;
  222. m_frameCount = 0;
  223. m_lastFrameCount = 0;
  224. // 重置统计信息
  225. std::lock_guard<std::mutex> lock(m_mutex);
  226. m_stats = PlaybackStats();
  227. m_stats.playbackSpeed = m_playbackSpeed;
  228. }
  229. // 启动音频输出设备
  230. if (m_audioOutput && m_mediaInfo.hasAudio) {
  231. if (m_state == PlayerState::Paused) {
  232. m_audioOutput->resume();
  233. } else {
  234. m_audioOutput->start();
  235. }
  236. // 设置音频参数
  237. m_audioOutput->setVolume(m_volume);
  238. m_audioOutput->setPlaybackSpeed(m_playbackSpeed);
  239. // 给音频输出设备时间初始化
  240. std::this_thread::sleep_for(std::chrono::milliseconds(50));
  241. }
  242. // 启动线程
  243. m_threadsShouldStop = false;
  244. if (!startReadThread()) {
  245. Logger::instance().error("Failed to start read thread");
  246. return ErrorCode::THREAD_ERROR;
  247. }
  248. if (!startDecodeThreads()) {
  249. Logger::instance().error("Failed to start decode threads");
  250. return ErrorCode::THREAD_ERROR;
  251. }
  252. if (m_mediaInfo.hasVideo && !startVideoPlayThread()) {
  253. Logger::instance().error("Failed to start video play thread");
  254. return ErrorCode::THREAD_ERROR;
  255. }
  256. if (m_mediaInfo.hasAudio && !startAudioPlayThread()) {
  257. Logger::instance().error("Failed to start audio play thread");
  258. return ErrorCode::THREAD_ERROR;
  259. }
  260. m_threadsRunning = true;
  261. setState(PlayerState::Playing);
  262. Logger::instance().info("Playback started");
  263. return ErrorCode::SUCCESS;
  264. }
  265. ErrorCode PlayerCoreV2::pause() {
  266. Logger::instance().info("Pausing playback");
  267. if (m_state != PlayerState::Playing) {
  268. Logger::instance().debug("Not playing, cannot pause");
  269. return ErrorCode::INVALID_STATE;
  270. }
  271. // 暂停同步器
  272. if (m_synchronizer->pause() != ErrorCode::SUCCESS) {
  273. Logger::instance().warning("Failed to pause synchronizer");
  274. }
  275. // 记录暂停时的播放时间
  276. if (m_playStartTime.time_since_epoch().count() != 0) {
  277. auto currentTime = std::chrono::steady_clock::now();
  278. auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(
  279. currentTime - m_playStartTime).count();
  280. m_baseTime += static_cast<int64_t>(elapsed * m_playbackSpeed);
  281. m_playStartTime = std::chrono::steady_clock::time_point{};
  282. }
  283. // 暂停音频输出
  284. if (m_audioOutput) {
  285. m_audioOutput->pause();
  286. }
  287. setState(PlayerState::Paused);
  288. Logger::instance().info("Playback paused");
  289. return ErrorCode::SUCCESS;
  290. }
  291. ErrorCode PlayerCoreV2::stop() {
  292. Logger::instance().info("Stopping playback");
  293. if (m_state == PlayerState::Idle || m_state == PlayerState::Stopped) {
  294. Logger::instance().debug("Already stopped");
  295. return ErrorCode::SUCCESS;
  296. }
  297. // 停止同步器
  298. if (m_synchronizer) {
  299. m_synchronizer->stop();
  300. }
  301. // 停止音频输出
  302. if (m_audioOutput) {
  303. m_audioOutput->stop();
  304. }
  305. // 清空OpenGL视频渲染器
  306. if (m_openGLVideoRenderer) {
  307. m_openGLVideoRenderer->clear();
  308. }
  309. // 停止所有线程
  310. stopAllThreads();
  311. // 重置解码器
  312. resetDecoders();
  313. // 清空队列
  314. if (m_packetQueue) m_packetQueue->clear();
  315. if (m_videoFrameQueue) m_videoFrameQueue->clear();
  316. if (m_audioFrameQueue) m_audioFrameQueue->clear();
  317. // 重置时间
  318. m_baseTime = 0;
  319. m_playStartTime = std::chrono::steady_clock::time_point{};
  320. setState(PlayerState::Stopped);
  321. Logger::instance().info("Playback stopped");
  322. return ErrorCode::SUCCESS;
  323. }
  324. ErrorCode PlayerCoreV2::seek(int64_t timestamp) {
  325. Logger::instance().info("Seeking to: " + std::to_string(timestamp));
  326. if (m_state == PlayerState::Idle || m_state == PlayerState::Opening) {
  327. Logger::instance().error("Invalid state for seek");
  328. return ErrorCode::INVALID_STATE;
  329. }
  330. std::unique_lock<std::mutex> lock(m_seekMutex);
  331. // 设置seek目标
  332. m_seekTarget = timestamp;
  333. m_seeking = true;
  334. // 更新基准时间为跳转目标时间
  335. m_baseTime = timestamp;
  336. m_playStartTime = std::chrono::steady_clock::now();
  337. // 重置同步器
  338. if (m_synchronizer) {
  339. m_synchronizer->reset();
  340. }
  341. // 清空队列
  342. flushBuffers();
  343. setState(PlayerState::Seeking);
  344. // 通知seek条件
  345. m_seekCondition.notify_all();
  346. Logger::instance().info("Seek initiated");
  347. return ErrorCode::SUCCESS;
  348. }
  349. ErrorCode PlayerCoreV2::setPlaybackSpeed(double speed) {
  350. if (speed <= 0.0 || speed > 4.0) {
  351. Logger::instance().error("Invalid playback speed: " + std::to_string(speed));
  352. return ErrorCode::INVALID_PARAMS;
  353. }
  354. std::lock_guard<std::mutex> lock(m_mutex);
  355. m_playbackSpeed = speed;
  356. // 设置同步器的播放速度
  357. if (m_synchronizer) {
  358. m_synchronizer->setPlaybackSpeed(speed);
  359. }
  360. // 设置音频输出的播放速度
  361. if (m_audioOutput) {
  362. m_audioOutput->setPlaybackSpeed(speed);
  363. }
  364. // 更新统计信息
  365. m_stats.playbackSpeed = speed;
  366. Logger::instance().info("Playback speed set to: " + std::to_string(speed));
  367. return ErrorCode::SUCCESS;
  368. }
  369. MediaInfo PlayerCoreV2::getMediaInfo() const {
  370. std::lock_guard<std::mutex> lock(m_mutex);
  371. return m_mediaInfo;
  372. }
  373. PlaybackStats PlayerCoreV2::getStats() const {
  374. std::lock_guard<std::mutex> lock(m_mutex);
  375. PlaybackStats stats = m_stats;
  376. // 更新当前时间
  377. stats.currentTime = getCurrentTime();
  378. // 更新队列大小
  379. if (m_packetQueue) stats.queuedPackets = m_packetQueue->size();
  380. if (m_videoFrameQueue) stats.queuedVideoFrames = m_videoFrameQueue->size();
  381. if (m_audioFrameQueue) stats.queuedAudioFrames = m_audioFrameQueue->size();
  382. // 更新同步统计
  383. if (m_synchronizer) {
  384. auto syncStats = m_synchronizer->getStats();
  385. stats.syncError = syncStats.syncError;
  386. stats.avgSyncError = syncStats.avgSyncError;
  387. stats.maxSyncError = syncStats.maxSyncError;
  388. stats.droppedFrames = syncStats.droppedFrames;
  389. stats.duplicatedFrames = syncStats.duplicatedFrames;
  390. }
  391. return stats;
  392. }
  393. int64_t PlayerCoreV2::getCurrentTime() const {
  394. if (m_state == PlayerState::Idle || m_state == PlayerState::Stopped) {
  395. return 0;
  396. }
  397. if (m_state == PlayerState::Paused) {
  398. return m_baseTime;
  399. }
  400. if (m_playStartTime.time_since_epoch().count() == 0) {
  401. return m_baseTime;
  402. }
  403. auto currentTime = std::chrono::steady_clock::now();
  404. auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(
  405. currentTime - m_playStartTime).count();
  406. return m_baseTime + static_cast<int64_t>(elapsed * m_playbackSpeed);
  407. }
  408. double PlayerCoreV2::getPlaybackSpeed() const {
  409. return m_playbackSpeed;
  410. }
  411. void PlayerCoreV2::setVolume(double volume) {
  412. volume = std::max(0.0, std::min(1.0, volume));
  413. m_volume = volume;
  414. // 同时设置音频输出设备的音量
  415. if (m_audioOutput) {
  416. m_audioOutput->setVolume(volume);
  417. }
  418. Logger::instance().debug("Volume set to: " + std::to_string(volume));
  419. }
  420. void PlayerCoreV2::setSyncConfig(const SyncConfigV2& config) {
  421. if (m_synchronizer) {
  422. m_synchronizer->setConfig(config);
  423. }
  424. }
  425. SyncConfigV2 PlayerCoreV2::getSyncConfig() const {
  426. if (m_synchronizer) {
  427. return m_synchronizer->getConfig();
  428. }
  429. return SyncConfigV2();
  430. }
  431. void PlayerCoreV2::setOpenGLVideoRenderer(OpenGLVideoRenderer* renderer) {
  432. m_openGLVideoRenderer = renderer;
  433. }
  434. AVFrame* PlayerCoreV2::getNextVideoFrame() {
  435. if (!m_videoFrameQueue || m_state != PlayerState::Playing) {
  436. return nullptr;
  437. }
  438. return m_videoFrameQueue->pop();
  439. }
  440. AVFrame* PlayerCoreV2::getNextAudioFrame() {
  441. if (!m_audioFrameQueue || m_state != PlayerState::Playing) {
  442. return nullptr;
  443. }
  444. return m_audioFrameQueue->pop();
  445. }
  446. void PlayerCoreV2::releaseVideoFrame(AVFrame* frame) {
  447. if (frame) {
  448. av_frame_free(&frame);
  449. }
  450. }
  451. void PlayerCoreV2::releaseAudioFrame(AVFrame* frame) {
  452. if (frame) {
  453. av_frame_free(&frame);
  454. }
  455. }
  456. void PlayerCoreV2::update() {
  457. if (!m_initialized) {
  458. return;
  459. }
  460. // 更新同步状态
  461. updateSynchronization();
  462. // 更新统计信息
  463. auto now = std::chrono::steady_clock::now();
  464. if (std::chrono::duration_cast<std::chrono::milliseconds>(now - m_lastStatsUpdate).count() > 500) {
  465. updateStats();
  466. updatePerformanceStats();
  467. m_lastStatsUpdate = now;
  468. // 通知位置变化
  469. notifyPositionChanged();
  470. }
  471. // 检查错误恢复
  472. if (m_errorCount > 0) {
  473. auto timeSinceError = std::chrono::duration_cast<std::chrono::seconds>(now - m_lastErrorTime).count();
  474. if (timeSinceError > 5) { // 5秒后重置错误计数
  475. m_errorCount = 0;
  476. }
  477. }
  478. }
  479. std::string PlayerCoreV2::getDebugInfo() const {
  480. std::ostringstream oss;
  481. oss << "PlayerCoreV2 Debug Info:\n";
  482. oss << " State: " << static_cast<int>(m_state.load()) << "\n";
  483. oss << " Initialized: " << (m_initialized ? "Yes" : "No") << "\n";
  484. oss << " Threads Running: " << (m_threadsRunning ? "Yes" : "No") << "\n";
  485. oss << " Current Time: " << getCurrentTime() << " us\n";
  486. oss << " Playback Speed: " << m_playbackSpeed << "x\n";
  487. oss << " Volume: " << m_volume << "\n";
  488. oss << " Error Count: " << m_errorCount << "\n";
  489. if (m_synchronizer) {
  490. oss << "\n" << m_synchronizer->getDebugInfo();
  491. }
  492. return oss.str();
  493. }
  494. void PlayerCoreV2::dumpStats() const {
  495. PlaybackStats stats = getStats();
  496. Logger::instance().info("=== PlayerCoreV2 Statistics ===");
  497. Logger::instance().info("Current Time: " + std::to_string(stats.currentTime) + " us");
  498. Logger::instance().info("Total Frames: " + std::to_string(stats.totalFrames));
  499. Logger::instance().info("Dropped Frames: " + std::to_string(stats.droppedFrames));
  500. Logger::instance().info("Duplicated Frames: " + std::to_string(stats.duplicatedFrames));
  501. Logger::instance().info("Sync Error: " + std::to_string(stats.syncError * 1000) + " ms");
  502. Logger::instance().info("Avg Sync Error: " + std::to_string(stats.avgSyncError * 1000) + " ms");
  503. Logger::instance().info("Max Sync Error: " + std::to_string(stats.maxSyncError * 1000) + " ms");
  504. Logger::instance().info("CPU Usage: " + std::to_string(stats.cpuUsage) + "%");
  505. Logger::instance().info("Memory Usage: " + std::to_string(stats.memoryUsage) + " MB");
  506. Logger::instance().info("Queued Packets: " + std::to_string(stats.queuedPackets));
  507. Logger::instance().info("Queued Video Frames: " + std::to_string(stats.queuedVideoFrames));
  508. Logger::instance().info("Queued Audio Frames: " + std::to_string(stats.queuedAudioFrames));
  509. Logger::instance().info("===============================");
  510. }
  511. bool PlayerCoreV2::openMediaFile(const std::string& filename) {
  512. // 关闭之前的文件
  513. if (m_formatContext) {
  514. avformat_close_input(&m_formatContext);
  515. m_formatContext = nullptr;
  516. }
  517. // 分配格式上下文
  518. m_formatContext = avformat_alloc_context();
  519. if (!m_formatContext) {
  520. Logger::instance().error("Failed to allocate format context");
  521. return false;
  522. }
  523. // 打开输入文件
  524. if (avformat_open_input(&m_formatContext, filename.c_str(), nullptr, nullptr) < 0) {
  525. Logger::instance().error("Failed to open input file: " + filename);
  526. avformat_free_context(m_formatContext);
  527. m_formatContext = nullptr;
  528. return false;
  529. }
  530. // 查找流信息
  531. if (avformat_find_stream_info(m_formatContext, nullptr) < 0) {
  532. Logger::instance().error("Failed to find stream info");
  533. avformat_close_input(&m_formatContext);
  534. return false;
  535. }
  536. // 查找视频和音频流
  537. m_mediaInfo.videoStreamIndex = av_find_best_stream(m_formatContext, AVMEDIA_TYPE_VIDEO, -1, -1, nullptr, 0);
  538. m_mediaInfo.audioStreamIndex = av_find_best_stream(m_formatContext, AVMEDIA_TYPE_AUDIO, -1, -1, nullptr, 0);
  539. m_mediaInfo.hasVideo = (m_mediaInfo.videoStreamIndex >= 0);
  540. m_mediaInfo.hasAudio = (m_mediaInfo.audioStreamIndex >= 0);
  541. if (!m_mediaInfo.hasVideo && !m_mediaInfo.hasAudio) {
  542. Logger::instance().error("No video or audio streams found");
  543. avformat_close_input(&m_formatContext);
  544. return false;
  545. }
  546. // 获取媒体信息
  547. m_mediaInfo.duration = m_formatContext->duration;
  548. m_mediaInfo.bitrate = m_formatContext->bit_rate;
  549. if (m_mediaInfo.hasVideo) {
  550. AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
  551. m_mediaInfo.width = videoStream->codecpar->width;
  552. m_mediaInfo.height = videoStream->codecpar->height;
  553. // 计算帧率
  554. if (videoStream->avg_frame_rate.den != 0) {
  555. m_mediaInfo.fps = av_q2d(videoStream->avg_frame_rate);
  556. } else if (videoStream->r_frame_rate.den != 0) {
  557. m_mediaInfo.fps = av_q2d(videoStream->r_frame_rate);
  558. } else {
  559. m_mediaInfo.fps = 25.0; // 默认帧率
  560. }
  561. Logger::instance().info("Video stream found: " + std::to_string(m_mediaInfo.width) + "x" +
  562. std::to_string(m_mediaInfo.height) + " @ " + std::to_string(m_mediaInfo.fps) + " fps");
  563. }
  564. if (m_mediaInfo.hasAudio) {
  565. AVStream* audioStream = m_formatContext->streams[m_mediaInfo.audioStreamIndex];
  566. m_mediaInfo.sampleRate = audioStream->codecpar->sample_rate;
  567. m_mediaInfo.channels = audioStream->codecpar->ch_layout.nb_channels;
  568. Logger::instance().info("Audio stream found: " + std::to_string(m_mediaInfo.sampleRate) + " Hz, " +
  569. std::to_string(m_mediaInfo.channels) + " channels");
  570. }
  571. // 设置同步器的流信息
  572. if (m_synchronizer) {
  573. m_synchronizer->setStreamInfo(m_mediaInfo.hasAudio, m_mediaInfo.hasVideo);
  574. Logger::instance().info("Synchronizer stream info set: hasAudio=" + std::to_string(m_mediaInfo.hasAudio) +
  575. ", hasVideo=" + std::to_string(m_mediaInfo.hasVideo));
  576. }
  577. Logger::instance().info("Media file opened successfully: " + filename);
  578. return true;
  579. }
  580. bool PlayerCoreV2::setupVideoDecoder() {
  581. if (!m_mediaInfo.hasVideo || !m_videoDecoder) {
  582. return false;
  583. }
  584. AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
  585. // 查找解码器
  586. const AVCodec* codec = avcodec_find_decoder(videoStream->codecpar->codec_id);
  587. if (!codec) {
  588. Logger::instance().error("Video codec not found");
  589. return false;
  590. }
  591. // 分配解码器上下文
  592. AVCodecContext* codecContext = avcodec_alloc_context3(codec);
  593. if (!codecContext) {
  594. Logger::instance().error("Failed to allocate video codec context");
  595. return false;
  596. }
  597. // 复制流参数到解码器上下文
  598. if (avcodec_parameters_to_context(codecContext, videoStream->codecpar) < 0) {
  599. Logger::instance().error("Failed to copy video codec parameters");
  600. avcodec_free_context(&codecContext);
  601. return false;
  602. }
  603. // 打开解码器
  604. if (avcodec_open2(codecContext, codec, nullptr) < 0) {
  605. Logger::instance().error("Failed to open video codec");
  606. avcodec_free_context(&codecContext);
  607. return false;
  608. }
  609. // 创建视频解码器参数
  610. VideoDecoderParams videoParams;
  611. videoParams.codecName = codec->name;
  612. videoParams.width = codecContext->width;
  613. videoParams.height = codecContext->height;
  614. videoParams.pixelFormat = codecContext->pix_fmt;
  615. videoParams.hardwareAccel = true;
  616. videoParams.lowLatency = false;
  617. // 初始化视频解码器
  618. if (m_videoDecoder->initialize(videoParams) != ErrorCode::SUCCESS) {
  619. Logger::instance().error("Failed to initialize video decoder");
  620. avcodec_free_context(&codecContext);
  621. return false;
  622. }
  623. Logger::instance().info("Video decoder setup successfully");
  624. return true;
  625. }
  626. bool PlayerCoreV2::setupAudioDecoder() {
  627. if (!m_mediaInfo.hasAudio || !m_audioDecoder) {
  628. return false;
  629. }
  630. AVStream* audioStream = m_formatContext->streams[m_mediaInfo.audioStreamIndex];
  631. // 查找解码器
  632. const AVCodec* codec = avcodec_find_decoder(audioStream->codecpar->codec_id);
  633. if (!codec) {
  634. Logger::instance().error("Audio codec not found");
  635. return false;
  636. }
  637. // 分配解码器上下文
  638. AVCodecContext* codecContext = avcodec_alloc_context3(codec);
  639. if (!codecContext) {
  640. Logger::instance().error("Failed to allocate audio codec context");
  641. return false;
  642. }
  643. // 复制流参数到解码器上下文
  644. if (avcodec_parameters_to_context(codecContext, audioStream->codecpar) < 0) {
  645. Logger::instance().error("Failed to copy audio codec parameters");
  646. avcodec_free_context(&codecContext);
  647. return false;
  648. }
  649. // 打开解码器
  650. if (avcodec_open2(codecContext, codec, nullptr) < 0) {
  651. Logger::instance().error("Failed to open audio codec");
  652. avcodec_free_context(&codecContext);
  653. return false;
  654. }
  655. // 创建音频解码器参数
  656. AudioDecoderParams audioParams;
  657. audioParams.codecName = codec->name;
  658. audioParams.sampleRate = codecContext->sample_rate;
  659. audioParams.channels = codecContext->ch_layout.nb_channels;
  660. audioParams.sampleFormat = codecContext->sample_fmt;
  661. audioParams.lowLatency = false;
  662. audioParams.enableResampling = true;
  663. // 初始化音频解码器
  664. if (m_audioDecoder->initialize(audioParams) != ErrorCode::SUCCESS) {
  665. Logger::instance().error("Failed to initialize audio decoder");
  666. avcodec_free_context(&codecContext);
  667. return false;
  668. }
  669. // 打开音频解码器
  670. if (m_audioDecoder->open(audioParams) != ErrorCode::SUCCESS) {
  671. Logger::instance().error("Failed to open audio decoder");
  672. avcodec_free_context(&codecContext);
  673. return false;
  674. }
  675. // 初始化音频输出设备
  676. if (m_audioOutput && !m_audioOutput->initialize(codecContext->sample_rate,
  677. codecContext->ch_layout.nb_channels,
  678. codecContext->sample_fmt)) {
  679. Logger::instance().error("Failed to initialize audio output");
  680. avcodec_free_context(&codecContext);
  681. return false;
  682. }
  683. // 释放解码器上下文
  684. avcodec_free_context(&codecContext);
  685. Logger::instance().info("Audio decoder setup successfully");
  686. return true;
  687. }
  688. void PlayerCoreV2::resetDecoders() {
  689. if (m_videoDecoder) {
  690. m_videoDecoder->reset();
  691. }
  692. if (m_audioDecoder) {
  693. m_audioDecoder->reset();
  694. }
  695. }
  696. bool PlayerCoreV2::startReadThread() {
  697. try {
  698. m_readThread = std::thread(&PlayerCoreV2::readThreadFunc, this);
  699. Logger::instance().info("Read thread started");
  700. return true;
  701. } catch (const std::exception& e) {
  702. Logger::instance().error("Failed to start read thread: " + std::string(e.what()));
  703. return false;
  704. }
  705. }
  706. bool PlayerCoreV2::startDecodeThreads() {
  707. try {
  708. if (m_mediaInfo.hasVideo) {
  709. m_videoDecodeThread = std::thread(&PlayerCoreV2::videoDecodeThreadFunc, this);
  710. Logger::instance().info("Video decode thread started");
  711. }
  712. if (m_mediaInfo.hasAudio) {
  713. m_audioDecodeThread = std::thread(&PlayerCoreV2::audioDecodeThreadFunc, this);
  714. Logger::instance().info("Audio decode thread started");
  715. }
  716. return true;
  717. } catch (const std::exception& e) {
  718. Logger::instance().error("Failed to start decode threads: " + std::string(e.what()));
  719. return false;
  720. }
  721. }
  722. bool PlayerCoreV2::startVideoPlayThread() {
  723. try {
  724. m_videoPlayThread = std::thread(&PlayerCoreV2::videoPlayThreadFunc, this);
  725. Logger::instance().info("Video play thread started");
  726. return true;
  727. } catch (const std::exception& e) {
  728. Logger::instance().error("Failed to start video play thread: " + std::string(e.what()));
  729. return false;
  730. }
  731. }
  732. bool PlayerCoreV2::startAudioPlayThread() {
  733. try {
  734. m_audioPlayThread = std::thread(&PlayerCoreV2::audioPlayThreadFunc, this);
  735. Logger::instance().info("Audio play thread started");
  736. return true;
  737. } catch (const std::exception& e) {
  738. Logger::instance().error("Failed to start audio play thread: " + std::string(e.what()));
  739. return false;
  740. }
  741. }
  742. bool PlayerCoreV2::initializeFFmpeg() {
  743. // FFmpeg初始化逻辑
  744. av_log_set_level(AV_LOG_WARNING);
  745. return true;
  746. }
  747. void PlayerCoreV2::cleanup() {
  748. stopAllThreads();
  749. if (m_formatContext) {
  750. avformat_close_input(&m_formatContext);
  751. m_formatContext = nullptr;
  752. }
  753. if (m_synchronizer) {
  754. m_synchronizer->close();
  755. }
  756. }
  757. void PlayerCoreV2::setState(PlayerState newState) {
  758. PlayerState oldState = m_state.exchange(newState);
  759. if (oldState != newState) {
  760. notifyStateChanged(newState);
  761. }
  762. }
  763. void PlayerCoreV2::notifyStateChanged(PlayerState newState) {
  764. if (m_eventCallback) {
  765. m_eventCallback->onStateChanged(newState);
  766. }
  767. }
  768. void PlayerCoreV2::notifyError(const std::string& error) {
  769. Logger::instance().error(error);
  770. if (m_eventCallback) {
  771. m_eventCallback->onErrorOccurred(error);
  772. }
  773. }
  774. void PlayerCoreV2::notifyPositionChanged() {
  775. if (m_eventCallback) {
  776. m_eventCallback->onPositionChanged(getCurrentTime());
  777. }
  778. }
  779. void PlayerCoreV2::handleSyncError(double error, const std::string& reason) {
  780. Logger::instance().warning("Sync error: " + std::to_string(error * 1000) + "ms, reason: " + reason);
  781. if (m_eventCallback) {
  782. m_eventCallback->onSyncError(error, reason);
  783. }
  784. // 如果同步误差太大,尝试恢复
  785. if (error > 0.2) { // 200ms
  786. attemptRecovery();
  787. }
  788. }
  789. void PlayerCoreV2::attemptRecovery() {
  790. m_errorCount++;
  791. m_lastErrorTime = std::chrono::steady_clock::now();
  792. Logger::instance().warning("Attempting recovery, error count: " + std::to_string(m_errorCount.load()));
  793. if (m_errorCount > 5) {
  794. Logger::instance().error("Too many errors, stopping playback");
  795. handleError("Too many sync errors");
  796. return;
  797. }
  798. // 重置同步器
  799. if (m_synchronizer) {
  800. m_synchronizer->reset();
  801. }
  802. // 清空部分缓冲区
  803. if (m_videoFrameQueue) {
  804. m_videoFrameQueue->clear();
  805. }
  806. if (m_audioFrameQueue) {
  807. m_audioFrameQueue->clear();
  808. }
  809. }
  810. void PlayerCoreV2::handleError(const std::string& error) {
  811. setState(PlayerState::Error);
  812. notifyError(error);
  813. }
  814. void PlayerCoreV2::updateSynchronization() {
  815. if (!m_synchronizer || !m_threadsRunning) {
  816. return;
  817. }
  818. // 同步器会在内部自动更新
  819. // 这里可以添加额外的同步逻辑
  820. }
  821. void PlayerCoreV2::updateStats() {
  822. std::lock_guard<std::mutex> lock(m_mutex);
  823. // 更新帧率统计
  824. int64_t currentFrameCount = m_frameCount;
  825. int64_t frameDiff = currentFrameCount - m_lastFrameCount;
  826. m_lastFrameCount = currentFrameCount;
  827. // 计算比特率等其他统计信息
  828. if (m_formatContext) {
  829. m_stats.bitrate = m_formatContext->bit_rate / 1000.0; // kbps
  830. }
  831. }
  832. void PlayerCoreV2::updatePerformanceStats() {
  833. std::lock_guard<std::mutex> lock(m_mutex);
  834. m_stats.cpuUsage = calculateCpuUsage();
  835. m_stats.memoryUsage = calculateMemoryUsage();
  836. }
  837. double PlayerCoreV2::calculateCpuUsage() {
  838. #ifdef _WIN32
  839. FILETIME idleTime, kernelTime, userTime;
  840. if (GetSystemTimes(&idleTime, &kernelTime, &userTime)) {
  841. // 简化的CPU使用率计算
  842. return 0.0; // 实际实现需要更复杂的逻辑
  843. }
  844. #endif
  845. return 0.0;
  846. }
  847. double PlayerCoreV2::calculateMemoryUsage() {
  848. #ifdef _WIN32
  849. PROCESS_MEMORY_COUNTERS pmc;
  850. if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) {
  851. return pmc.WorkingSetSize / (1024.0 * 1024.0); // MB
  852. }
  853. #endif
  854. return 0.0;
  855. }
  856. void PlayerCoreV2::stopAllThreads() {
  857. Logger::instance().info("Stopping all threads...");
  858. m_threadsShouldStop = true;
  859. // 等待线程结束
  860. if (m_readThread.joinable()) {
  861. m_readThread.join();
  862. }
  863. if (m_videoDecodeThread.joinable()) {
  864. m_videoDecodeThread.join();
  865. }
  866. if (m_audioDecodeThread.joinable()) {
  867. m_audioDecodeThread.join();
  868. }
  869. if (m_videoPlayThread.joinable()) {
  870. m_videoPlayThread.join();
  871. }
  872. if (m_audioPlayThread.joinable()) {
  873. m_audioPlayThread.join();
  874. }
  875. m_threadsRunning = false;
  876. Logger::instance().info("All threads stopped");
  877. }
  878. void PlayerCoreV2::flushBuffers() {
  879. if (m_packetQueue) m_packetQueue->clear();
  880. if (m_videoFrameQueue) m_videoFrameQueue->clear();
  881. if (m_audioFrameQueue) m_audioFrameQueue->clear();
  882. }
  883. void PlayerCoreV2::readThreadFunc() {
  884. Logger::instance().info("Read thread started");
  885. AVPacket* packet = av_packet_alloc();
  886. if (!packet) {
  887. Logger::instance().error("Failed to allocate packet");
  888. return;
  889. }
  890. while (!m_threadsShouldStop) {
  891. // 检查是否需要seek
  892. if (m_seeking) {
  893. std::unique_lock<std::mutex> lock(m_seekMutex);
  894. // 执行seek操作
  895. int64_t seekTarget = m_seekTarget;
  896. int flags = AVSEEK_FLAG_BACKWARD;
  897. if (av_seek_frame(m_formatContext, -1, seekTarget, flags) < 0) {
  898. Logger::instance().error("Seek failed");
  899. } else {
  900. Logger::instance().info("Seek completed to: " + std::to_string(seekTarget));
  901. // 清空缓冲区
  902. flushBuffers();
  903. // 重置解码器
  904. resetDecoders();
  905. }
  906. m_seeking = false;
  907. setState(m_state == PlayerState::Seeking ? PlayerState::Playing : m_state);
  908. lock.unlock();
  909. m_seekCondition.notify_all();
  910. }
  911. // 检查队列是否已满
  912. if (m_packetQueue && m_packetQueue->size() > 1000) {
  913. std::this_thread::sleep_for(std::chrono::milliseconds(10));
  914. continue;
  915. }
  916. // 读取数据包
  917. int ret = av_read_frame(m_formatContext, packet);
  918. if (ret < 0) {
  919. if (ret == AVERROR_EOF) {
  920. Logger::instance().info("End of file reached");
  921. // 文件结束,可以选择循环播放或停止
  922. break;
  923. } else {
  924. Logger::instance().error("Error reading frame: " + std::to_string(ret));
  925. std::this_thread::sleep_for(std::chrono::milliseconds(10));
  926. continue;
  927. }
  928. }
  929. // 将数据包放入队列
  930. if (packet->stream_index == m_mediaInfo.videoStreamIndex ||
  931. packet->stream_index == m_mediaInfo.audioStreamIndex) {
  932. if (m_packetQueue) {
  933. AVPacket* packetCopy = av_packet_alloc();
  934. if (packetCopy && av_packet_ref(packetCopy, packet) == 0) {
  935. m_packetQueue->push(packetCopy);
  936. } else {
  937. av_packet_free(&packetCopy);
  938. }
  939. }
  940. }
  941. av_packet_unref(packet);
  942. }
  943. av_packet_free(&packet);
  944. Logger::instance().info("Read thread finished");
  945. }
  946. void PlayerCoreV2::videoDecodeThreadFunc() {
  947. Logger::instance().info("Video decode thread started");
  948. while (!m_threadsShouldStop) {
  949. if (!m_packetQueue || !m_videoFrameQueue || !m_videoDecoder) {
  950. std::this_thread::sleep_for(std::chrono::milliseconds(10));
  951. continue;
  952. }
  953. // 从包队列获取视频包
  954. AVPacket* packet = nullptr;
  955. while (!m_threadsShouldStop && !packet) {
  956. packet = m_packetQueue->pop();
  957. if (packet && packet->stream_index != m_mediaInfo.videoStreamIndex) {
  958. // packet已经被packetPtr管理,不需要手动释放
  959. packet = nullptr;
  960. }
  961. if (!packet) {
  962. std::this_thread::sleep_for(std::chrono::milliseconds(5));
  963. }
  964. }
  965. if (!packet) continue;
  966. // 解码视频帧
  967. AVPacketPtr packetPtr(packet);
  968. std::vector<AVFramePtr> frames;
  969. if (m_videoDecoder->decode(packetPtr, frames) == ErrorCode::SUCCESS) {
  970. for (const auto& framePtr : frames) {
  971. if (framePtr && !m_threadsShouldStop) {
  972. // 设置帧的时间戳
  973. if (framePtr->pts != AV_NOPTS_VALUE) {
  974. AVStream* stream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
  975. double pts = framePtr->pts * av_q2d(stream->time_base) * 1000000; // 转换为微秒
  976. framePtr->pts = static_cast<int64_t>(pts);
  977. }
  978. // 将帧放入队列
  979. if (m_videoFrameQueue->size() < 30) { // 限制队列大小
  980. m_videoFrameQueue->push(framePtr.get());
  981. m_frameCount++;
  982. }
  983. }
  984. }
  985. }
  986. // packet已经被packetPtr管理,不需要手动释放
  987. }
  988. Logger::instance().info("Video decode thread finished");
  989. }
  990. void PlayerCoreV2::audioDecodeThreadFunc() {
  991. Logger::instance().info("Audio decode thread started");
  992. int packetCount = 0;
  993. int frameCount = 0;
  994. while (!m_threadsShouldStop) {
  995. if (!m_packetQueue || !m_audioFrameQueue || !m_audioDecoder) {
  996. std::this_thread::sleep_for(std::chrono::milliseconds(10));
  997. continue;
  998. }
  999. // 从包队列获取音频包
  1000. AVPacket* packet = nullptr;
  1001. while (!m_threadsShouldStop && !packet) {
  1002. packet = m_packetQueue->pop();
  1003. if (packet && packet->stream_index != m_mediaInfo.audioStreamIndex) {
  1004. Logger::instance().debug("Skipping non-audio packet, stream_index=" + std::to_string(packet->stream_index) +
  1005. ", expected=" + std::to_string(m_mediaInfo.audioStreamIndex));
  1006. av_packet_free(&packet);
  1007. packet = nullptr;
  1008. }
  1009. if (!packet) {
  1010. std::this_thread::sleep_for(std::chrono::milliseconds(5));
  1011. }
  1012. }
  1013. if (!packet) {
  1014. Logger::instance().debug("Audio decode thread: no more packets available");
  1015. continue;
  1016. }
  1017. packetCount++;
  1018. Logger::instance().debug("Audio decode thread got packet #" + std::to_string(packetCount) +
  1019. ", size=" + std::to_string(packet->size) +
  1020. ", pts=" + std::to_string(packet->pts));
  1021. // 解码音频帧
  1022. AVPacketPtr packetPtr(packet);
  1023. std::vector<AVFramePtr> frames;
  1024. ErrorCode decodeResult = m_audioDecoder->decode(packetPtr, frames);
  1025. Logger::instance().debug("Audio decode result: " + std::to_string(static_cast<int>(decodeResult)) +
  1026. ", frames count: " + std::to_string(frames.size()));
  1027. if (decodeResult == ErrorCode::SUCCESS) {
  1028. for (const auto& framePtr : frames) {
  1029. if (framePtr && !m_threadsShouldStop) {
  1030. frameCount++;
  1031. Logger::instance().debug("Processing audio frame #" + std::to_string(frameCount) +
  1032. ", nb_samples=" + std::to_string(framePtr->nb_samples) +
  1033. ", pts=" + std::to_string(framePtr->pts));
  1034. // 设置帧的时间戳
  1035. if (framePtr->pts != AV_NOPTS_VALUE) {
  1036. AVStream* stream = m_formatContext->streams[m_mediaInfo.audioStreamIndex];
  1037. double pts = framePtr->pts * av_q2d(stream->time_base) * 1000000; // 转换为微秒
  1038. framePtr->pts = static_cast<int64_t>(pts);
  1039. Logger::instance().debug("Frame PTS converted to: " + std::to_string(framePtr->pts) + " microseconds");
  1040. }
  1041. // 将帧放入队列
  1042. if (m_audioFrameQueue->size() < 100) { // 限制队列大小
  1043. m_audioFrameQueue->push(framePtr.get());
  1044. Logger::instance().debug("Audio frame pushed to queue, queue size: " + std::to_string(m_audioFrameQueue->size()));
  1045. } else {
  1046. Logger::instance().warning("Audio frame queue full, dropping frame");
  1047. }
  1048. }
  1049. }
  1050. } else {
  1051. Logger::instance().warning("Audio decode failed with error: " + std::to_string(static_cast<int>(decodeResult)));
  1052. }
  1053. // packet已经被packetPtr管理,不需要手动释放
  1054. }
  1055. Logger::instance().info("Audio decode thread finished, packets processed: " + std::to_string(packetCount) +
  1056. ", frames decoded: " + std::to_string(frameCount));
  1057. }
  1058. void PlayerCoreV2::videoPlayThreadFunc() {
  1059. Logger::instance().info("Video play thread started");
  1060. auto lastFrameTime = std::chrono::steady_clock::now();
  1061. double targetFrameInterval = 1000.0 / m_mediaInfo.fps; // 毫秒
  1062. while (!m_threadsShouldStop) {
  1063. if (!m_videoFrameQueue || !m_synchronizer) {
  1064. std::this_thread::sleep_for(std::chrono::milliseconds(10));
  1065. continue;
  1066. }
  1067. // 获取视频帧
  1068. AVFrame* frame = m_videoFrameQueue->pop();
  1069. if (!frame) {
  1070. std::this_thread::sleep_for(std::chrono::milliseconds(5));
  1071. continue;
  1072. }
  1073. // 更新视频时钟
  1074. if (frame->pts != AV_NOPTS_VALUE) {
  1075. m_synchronizer->setVideoClock(frame->pts / 1000000.0); // 转换为秒
  1076. }
  1077. // 检查是否应该显示这一帧
  1078. auto decision = m_synchronizer->shouldDisplayVideoFrame(frame->pts / 1000000.0);
  1079. switch (decision.action) {
  1080. case av::utils::FrameAction::DISPLAY:
  1081. // 显示帧
  1082. if (m_openGLVideoRenderer) {
  1083. AVFramePtr framePtr(frame);
  1084. m_openGLVideoRenderer->renderFrame(framePtr);
  1085. }
  1086. // 计算下一帧的延迟
  1087. if (decision.delay > 0) {
  1088. auto delayMs = static_cast<int>(decision.delay * 1000);
  1089. std::this_thread::sleep_for(std::chrono::milliseconds(delayMs));
  1090. }
  1091. break;
  1092. case av::utils::FrameAction::DROP:
  1093. // 丢弃帧
  1094. Logger::instance().debug("Dropping video frame");
  1095. break;
  1096. case av::utils::FrameAction::Frame_DUPLICATE:
  1097. // 重复显示上一帧(这里简化处理)
  1098. if (m_openGLVideoRenderer) {
  1099. AVFramePtr framePtr(frame);
  1100. m_openGLVideoRenderer->renderFrame(framePtr);
  1101. }
  1102. break;
  1103. case av::utils::FrameAction::DELAY:
  1104. // 延迟显示
  1105. auto delayMs = static_cast<int>(decision.delay * 1000);
  1106. std::this_thread::sleep_for(std::chrono::milliseconds(delayMs));
  1107. if (m_openGLVideoRenderer) {
  1108. AVFramePtr framePtr(frame);
  1109. m_openGLVideoRenderer->renderFrame(framePtr);
  1110. }
  1111. break;
  1112. }
  1113. av_frame_free(&frame);
  1114. // 更新帧时间
  1115. lastFrameTime = std::chrono::steady_clock::now();
  1116. }
  1117. Logger::instance().info("Video play thread finished");
  1118. }
  1119. void PlayerCoreV2::audioPlayThreadFunc() {
  1120. Logger::instance().info("Audio play thread started");
  1121. int frameCount = 0;
  1122. while (!m_threadsShouldStop) {
  1123. if (!m_audioFrameQueue || !m_synchronizer || !m_audioOutput) {
  1124. std::this_thread::sleep_for(std::chrono::milliseconds(10));
  1125. continue;
  1126. }
  1127. // 获取音频帧
  1128. AVFrame* frame = m_audioFrameQueue->pop();
  1129. if (!frame) {
  1130. std::this_thread::sleep_for(std::chrono::milliseconds(5));
  1131. continue;
  1132. }
  1133. frameCount++;
  1134. Logger::instance().debug("Audio play thread got frame #" + std::to_string(frameCount) +
  1135. ", pts=" + std::to_string(frame->pts) +
  1136. ", nb_samples=" + std::to_string(frame->nb_samples));
  1137. // 更新音频时钟
  1138. if (frame->pts != AV_NOPTS_VALUE) {
  1139. m_synchronizer->setAudioClock(frame->pts / 1000000.0); // 转换为秒
  1140. }
  1141. // 检查是否应该播放这一帧
  1142. auto decision = m_synchronizer->shouldPlayAudioFrame(frame->pts / 1000000.0);
  1143. Logger::instance().debug("Audio frame decision: action=" + std::to_string(static_cast<int>(decision.action)) +
  1144. ", delay=" + std::to_string(decision.delay));
  1145. switch (decision.action) {
  1146. case av::utils::FrameAction::DISPLAY:
  1147. // 播放音频帧
  1148. {
  1149. Logger::instance().debug("Writing audio frame to output device");
  1150. AVFramePtr framePtr(frame);
  1151. bool writeResult = m_audioOutput->writeFrame(framePtr);
  1152. Logger::instance().debug("Audio frame write result: " + std::to_string(writeResult));
  1153. }
  1154. // 如果需要延迟
  1155. if (decision.delay > 0) {
  1156. auto delayMs = static_cast<int>(decision.delay * 1000);
  1157. std::this_thread::sleep_for(std::chrono::milliseconds(delayMs));
  1158. }
  1159. break;
  1160. case av::utils::FrameAction::DROP:
  1161. // 丢弃音频帧
  1162. Logger::instance().debug("Dropping audio frame");
  1163. break;
  1164. case av::utils::FrameAction::Frame_DUPLICATE:
  1165. // 重复播放(音频中较少使用)
  1166. {
  1167. Logger::instance().debug("Duplicating audio frame");
  1168. AVFramePtr framePtr(frame);
  1169. bool writeResult = m_audioOutput->writeFrame(framePtr);
  1170. Logger::instance().debug("Audio frame duplicate write result: " + std::to_string(writeResult));
  1171. }
  1172. break;
  1173. case av::utils::FrameAction::DELAY:
  1174. // 延迟播放
  1175. auto delayMs = static_cast<int>(decision.delay * 1000);
  1176. std::this_thread::sleep_for(std::chrono::milliseconds(delayMs));
  1177. {
  1178. Logger::instance().debug("Writing delayed audio frame to output device");
  1179. AVFramePtr framePtr(frame);
  1180. bool writeResult = m_audioOutput->writeFrame(framePtr);
  1181. Logger::instance().debug("Audio frame delayed write result: " + std::to_string(writeResult));
  1182. }
  1183. break;
  1184. }
  1185. av_frame_free(&frame);
  1186. }
  1187. Logger::instance().info("Audio play thread finished, total frames processed: " + std::to_string(frameCount));
  1188. }
  1189. } // namespace player
  1190. } // namespace av