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- #pragma once
- #include <Unknwn.h>
- #include <inspectable.h>
- // WinRT
- #include <winrt/Windows.Foundation.h>
- #include <winrt/Windows.Graphics.Capture.h>
- #include <winrt/Windows.Graphics.DirectX.Direct3d11.h>
- #include <winrt/Windows.Graphics.DirectX.h>
- #include <winrt/Windows.System.h>
- #include <winrt/Windows.UI.Composition.Desktop.h>
- #include <winrt/Windows.UI.Composition.h>
- #include <winrt/Windows.UI.Popups.h>
- #include <winrt/Windows.UI.h>
- #include <windows.ui.composition.interop.h>
- #include <DispatcherQueue.h>
- // STL
- #include <atomic>
- #include <memory>
- // D3D
- #include <d3d11_4.h>
- #include <dxgi1_6.h>
- #include <d2d1_3.h>
- #include <wincodec.h>
- // Helpers
- #include "composition.interop.h"
- #include "d3dHelpers.h"
- #include "direct3d11.interop.h"
- #include "capture.interop.h"
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