| 123456789101112131415161718192021222324 |
- #pragma once
- // WinRT
- #include <winrt/Windows.Foundation.h>
- #include <winrt/Windows.System.h>
- #include <winrt/Windows.UI.h>
- #include <winrt/Windows.UI.Composition.h>
- #include <winrt/Windows.UI.Composition.Desktop.h>
- #include <winrt/Windows.UI.Popups.h>
- #include <winrt/Windows.Graphics.Capture.h>
- #include <winrt/Windows.Graphics.DirectX.h>
- #include <winrt/Windows.Graphics.DirectX.Direct3d11.h>
- #include <windows.ui.composition.interop.h>
- #include <DispatcherQueue.h>
- using namespace winrt;
- using namespace Windows::UI;
- using namespace Windows::UI::Composition;
- using namespace Windows::UI::Composition::Desktop;
- // Direct3D11CaptureFramePool requires a DispatcherQueue
- winrt::Windows::System::DispatcherQueueController CreateDispatcherQueueController();
- DesktopWindowTarget CreateDesktopWindowTarget(Compositor const& compositor, HWND window);
|