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- #ifndef __BUFFER_FILLER_H__
- #define __BUFFER_FILLER_H__
- #include <d3d11.h>
- #include <vector>
- class BufferFiller {
- public:
- bool Fill(ID3D11Device* device, D3D11_TEXTURE2D_DESC desc, int maxCnt = 3);
- bool Reset();
- ID3D11Texture2D* GetCopy() { return _buffers[_copyIdx]; }
- ID3D11Texture2D* GetMap() { return _buffers[_mapIdx]; }
- void Clear();
- ~BufferFiller()
- {
- Clear();
- }
- private:
- int _mapIdx = 0;
- int _copyIdx = 0;
- std::vector<ID3D11Texture2D*> _buffers;
- };
- #endif
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