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- /*
- * Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of NVIDIA CORPORATION nor the names of its
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #include <dxgi1_2.h>
- #include <d3d11_2.h>
- #include <unordered_map>
- class D3dConverter {
- /// Simple Preprocessor class
- /// Uses DXVAHD VideoProcessBlt to perform colorspace conversion
- private:
- /// D3D11 device to be used for Processing
- ID3D11Device* m_pDev = nullptr;
- /// D3D11 device context to be used for Processing
- ID3D11DeviceContext* m_pCtx = nullptr;
- /// D3D11 video device to be used for Processing, obtained from d3d11 device
- ID3D11VideoDevice* m_pVid = nullptr;
- /// D3D11 video device context to be used for Processing, obtained from d3d11 device
- ID3D11VideoContext* m_pVidCtx = nullptr;
- /// DXVAHD video processor configured for processing.
- /// Needs to be reconfigured based on input and output textures for each Convert() call
- ID3D11VideoProcessor* m_pVP = nullptr;
- /// DXVAHD VpBlt output target. Obtained from the output texture passed to Convert()
- ID3D11VideoProcessorOutputView* m_pVPOut = nullptr;
- /// D3D11 video processor enumerator. Required to configure Video processor streams
- ID3D11VideoProcessorEnumerator* m_pVPEnum = nullptr;
- /// Mapping of Texture2D handle and corresponding Video Processor output view handle
- /// Optimization to avoid having to create video processor output views in each Convert() call
- std::unordered_map<ID3D11Texture2D*, ID3D11VideoProcessorOutputView*> viewMap;
- /// Input and Output Texture2D properties.
- /// Required to optimize Video Processor stream usage
- D3D11_TEXTURE2D_DESC m_inDesc = {0};
- D3D11_TEXTURE2D_DESC m_outDesc = {0};
- D3D11_VIDEO_PROCESSOR_COLOR_SPACE _inColorSpace;
- D3D11_VIDEO_PROCESSOR_COLOR_SPACE _outColorSpace;
- public:
- /// Initialize Video Context
- HRESULT Open(ID3D11Device* pDev, ID3D11DeviceContext* pCtx,
- const D3D11_VIDEO_PROCESSOR_COLOR_SPACE& inColorSpace, D3D11_VIDEO_PROCESSOR_COLOR_SPACE& outColorSpace);
- /// Perform Colorspace conversion
- HRESULT Convert(ID3D11Texture2D* pIn, ID3D11Texture2D* pOut);
- /// Release all resources
- void Close();
- public:
- /// Constructor
- // RGBToNV12(ID3D11Device *pDev, ID3D11DeviceContext *pCtx);
- /// Destructor. Release all resources before destroying object
- ~D3dConverter()
- {
- Close();
- }
- };
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