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- // pch.h: This is a precompiled header file.
- // Files listed below are compiled only once, improving build performance for
- // future builds. This also affects IntelliSense performance, including code
- // completion and many code browsing features. However, files listed here are
- // ALL re-compiled if any one of them is updated between builds. Do not add
- // files here that you will be updating frequently as this negates the
- // performance advantage.
- #ifndef PCH_H
- #define PCH_H
- // add headers that you want to pre-compile here
- #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
- // Windows Header Files
- #include <Unknwn.h>
- #include <inspectable.h>
- // WinRT
- #include <winrt/Windows.Foundation.h>
- #include <winrt/Windows.System.h>
- #include <winrt/Windows.Graphics.DirectX.h>
- #include <winrt/Windows.Graphics.DirectX.Direct3d11.h>
- #include <winrt/Windows.Graphics.Capture.h>
- #include <Windows.Graphics.Capture.Interop.h>
- #include <DispatcherQueue.h>
- // STL
- #include <atomic>
- #include <memory>
- // D3D
- #include <d3d11_4.h>
- #include <dxgi1_6.h>
- #include <d2d1_3.h>
- #include <wincodec.h>
- // windowws
- #include <Windows.h>
- #include "../Recorder/error_define.h"
- #include "export.h"
- #include "wgc_session_impl.h"
- #endif // PCH_H
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