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- #ifndef RECORD_DESKTOP_DUPLICATION
- #define RECORD_DESKTOP_DUPLICATION
- #include "record_desktop.h"
- #include <Windows.h>
- #include <d3d11.h>
- #include <dxgi1_2.h>
- namespace am {
- typedef struct _PTR_INFO
- {
- _Field_size_bytes_(BufferSize) BYTE *buff;
- DXGI_OUTDUPL_POINTER_SHAPE_INFO shape;
- POINT position;
- bool visible;
- UINT size;
- UINT output_index;
- LARGE_INTEGER pre_timestamp;
- } DUPLICATION_CURSOR_INFO;
- class record_desktop_duplication : public record_desktop
- {
- public:
- record_desktop_duplication();
- ~record_desktop_duplication();
- virtual int init(const RECORD_DESKTOP_RECT &rect, const int fps);
- virtual int start();
- virtual int pause();
- virtual int resume();
- virtual int stop();
- protected:
- virtual void clean_up();
- private:
- int get_dst_adapter(IDXGIAdapter **adapter);
- int create_d3d_device(IDXGIAdapter *adapter, ID3D11Device **device);
- int init_d3d11();
- void clean_d3d11();
- int init_duplication();
- int free_duplicated_frame();
- void clean_duplication();
- bool attatch_desktop();
- int get_desktop_image(DXGI_OUTDUPL_FRAME_INFO *frame_info);
- int get_desktop_cursor(const DXGI_OUTDUPL_FRAME_INFO *frame_info);
- void draw_cursor();
- void do_sleep(int64_t dur, int64_t pre, int64_t now);
- void record_func();
- private:
- uint8_t *_buffer;
- uint32_t _buffer_size;
- uint32_t _width, _height;
- HMODULE _d3d11, _dxgi;
- ID3D11Device *_d3d_device;
- ID3D11DeviceContext *_d3d_ctx;
- ID3D11VertexShader *_d3d_vshader;
- ID3D11PixelShader *_d3d_pshader;
- ID3D11InputLayout *_d3d_inlayout;
- ID3D11SamplerState *_d3d_samplerlinear;
- IDXGIOutputDuplication *_duplication;
- ID3D11Texture2D *_image;
- DXGI_OUTPUT_DESC _output_des;
- int _output_index;
- DUPLICATION_CURSOR_INFO _cursor_info;
- };
- } // namespace am
- #endif
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