opengl_video_widget.cpp 11 KB

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  1. #include "opengl_video_widget.h"
  2. #include <QDebug>
  3. OpenGLVideoWidget::OpenGLVideoWidget(QWidget* parent)
  4. : QOpenGLWidget(parent)
  5. , m_program(nullptr)
  6. , m_textureId(0)
  7. , m_frameData(nullptr)
  8. , m_frameWidth(0)
  9. , m_frameHeight(0)
  10. , m_frameFormat(0)
  11. , m_frameUpdated(false)
  12. , m_initialized(false)
  13. , m_keepAspectRatio(true)
  14. {
  15. // 设置顶点坐标
  16. m_vertices[0] = -1.0f; m_vertices[1] = -1.0f;
  17. m_vertices[2] = 1.0f; m_vertices[3] = -1.0f;
  18. m_vertices[4] = -1.0f; m_vertices[5] = 1.0f;
  19. m_vertices[6] = 1.0f; m_vertices[7] = 1.0f;
  20. // 设置纹理坐标
  21. m_texCoords[0] = 0.0f; m_texCoords[1] = 1.0f;
  22. m_texCoords[2] = 1.0f; m_texCoords[3] = 1.0f;
  23. m_texCoords[4] = 0.0f; m_texCoords[5] = 0.0f;
  24. m_texCoords[6] = 1.0f; m_texCoords[7] = 0.0f;
  25. }
  26. OpenGLVideoWidget::~OpenGLVideoWidget()
  27. {
  28. Close();
  29. }
  30. bool OpenGLVideoWidget::Open(unsigned int width, unsigned int height)
  31. {
  32. QMutexLocker locker(&m_mutex);
  33. m_frameWidth = width;
  34. m_frameHeight = height;
  35. // 如果已经有数据,释放它
  36. if (m_frameData) {
  37. delete[] m_frameData;
  38. }
  39. // 分配新的内存
  40. m_frameData = new unsigned char[width * height * 4]; // RGBA格式
  41. memset(m_frameData, 0, width * height * 4);
  42. return true;
  43. }
  44. void OpenGLVideoWidget::Close()
  45. {
  46. makeCurrent();
  47. if (m_textureId) {
  48. glDeleteTextures(1, &m_textureId);
  49. m_textureId = 0;
  50. }
  51. if (m_program) {
  52. delete m_program;
  53. m_program = nullptr;
  54. }
  55. doneCurrent();
  56. // 释放帧数据
  57. QMutexLocker locker(&m_mutex);
  58. if (m_frameData) {
  59. delete[] m_frameData;
  60. m_frameData = nullptr;
  61. }
  62. m_frameWidth = 0;
  63. m_frameHeight = 0;
  64. m_frameUpdated = false;
  65. m_initialized = false;
  66. }
  67. void OpenGLVideoWidget::initializeGL()
  68. {
  69. initializeOpenGLFunctions();
  70. glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
  71. // 创建着色器程序
  72. m_program = new QOpenGLShaderProgram();
  73. m_program->addShaderFromSourceCode(QOpenGLShader::Vertex,
  74. "attribute vec2 vertexIn;\n"
  75. "attribute vec2 textureIn;\n"
  76. "varying vec2 textureOut;\n"
  77. "void main(void)\n"
  78. "{\n"
  79. " gl_Position = vec4(vertexIn, 0.0, 1.0);\n"
  80. " textureOut = textureIn;\n"
  81. "}\n");
  82. m_program->addShaderFromSourceCode(QOpenGLShader::Fragment,
  83. "varying vec2 textureOut;\n"
  84. "uniform sampler2D texture;\n"
  85. "void main(void)\n"
  86. "{\n"
  87. " gl_FragColor = texture2D(texture, textureOut);\n"
  88. "}\n");
  89. m_program->bindAttributeLocation("vertexIn", 0);
  90. m_program->bindAttributeLocation("textureIn", 1);
  91. m_program->link();
  92. // 创建纹理
  93. glGenTextures(1, &m_textureId);
  94. glBindTexture(GL_TEXTURE_2D, m_textureId);
  95. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  96. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  97. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  98. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  99. glBindTexture(GL_TEXTURE_2D, 0);
  100. m_initialized = true;
  101. }
  102. void OpenGLVideoWidget::resizeGL(int width, int height)
  103. {
  104. glViewport(0, 0, width, height);
  105. }
  106. void OpenGLVideoWidget::paintGL()
  107. {
  108. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  109. QMutexLocker locker(&m_mutex);
  110. if (!m_frameData || m_frameWidth <= 0 || m_frameHeight <= 0 || !m_frameUpdated)
  111. return;
  112. // 绑定纹理并更新数据
  113. glBindTexture(GL_TEXTURE_2D, m_textureId);
  114. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_frameWidth, m_frameHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_frameData);
  115. m_program->bind();
  116. m_program->setUniformValue("texture", 0);
  117. m_program->enableAttributeArray(0);
  118. m_program->enableAttributeArray(1);
  119. m_program->setAttributeArray(0, m_vertices, 2);
  120. m_program->setAttributeArray(1, m_texCoords, 2);
  121. // 保持比例
  122. if (m_keepAspectRatio) {
  123. QSize widgetSize = size();
  124. double widgetRatio = double(widgetSize.width()) / widgetSize.height();
  125. double videoRatio = double(m_frameWidth) / m_frameHeight;
  126. int x = 0, y = 0, w = widgetSize.width(), h = widgetSize.height();
  127. if (widgetRatio > videoRatio) {
  128. w = int(h * videoRatio);
  129. x = (widgetSize.width() - w) / 2;
  130. } else {
  131. h = int(w / videoRatio);
  132. y = (widgetSize.height() - h) / 2;
  133. }
  134. glViewport(x, y, w, h);
  135. } else {
  136. glViewport(0, 0, width(), height());
  137. }
  138. glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  139. m_program->disableAttributeArray(0);
  140. m_program->disableAttributeArray(1);
  141. m_program->release();
  142. glBindTexture(GL_TEXTURE_2D, 0);
  143. }
  144. void OpenGLVideoWidget::updateFrame(const VideoFrame& frame)
  145. {
  146. if (!frame.data || frame.width <= 0 || frame.height <= 0)
  147. return;
  148. QMutexLocker locker(&m_mutex);
  149. // 如果尺寸变化,重新分配内存
  150. if (m_frameWidth != frame.width || m_frameHeight != frame.height) {
  151. if (m_frameData) {
  152. delete[] m_frameData;
  153. }
  154. m_frameWidth = frame.width;
  155. m_frameHeight = frame.height;
  156. m_frameData = new unsigned char[m_frameWidth * m_frameHeight * 4]; // RGBA格式
  157. }
  158. // 复制帧数据
  159. memcpy(m_frameData, frame.data, m_frameWidth * m_frameHeight * 4);
  160. m_frameUpdated = true;
  161. // 请求重绘
  162. update();
  163. }
  164. bool OpenGLVideoWidget::convertFromAVFrame(AVFrame* frame)
  165. {
  166. if (!frame || frame->width <= 0 || frame->height <= 0)
  167. return false;
  168. QMutexLocker locker(&m_mutex);
  169. // 如果尺寸变化,重新分配内存
  170. if (m_frameWidth != frame->width || m_frameHeight != frame->height) {
  171. if (m_frameData) {
  172. delete[] m_frameData;
  173. }
  174. m_frameWidth = frame->width;
  175. m_frameHeight = frame->height;
  176. m_frameData = new unsigned char[m_frameWidth * m_frameHeight * 4]; // RGBA格式
  177. }
  178. // 根据不同的像素格式进行转换
  179. switch (frame->format) {
  180. case AV_PIX_FMT_RGBA: {
  181. // 直接复制RGBA数据
  182. for (int y = 0; y < frame->height; y++) {
  183. memcpy(m_frameData + y * m_frameWidth * 4,
  184. frame->data[0] + y * frame->linesize[0],
  185. frame->width * 4);
  186. }
  187. } break;
  188. case AV_PIX_FMT_RGB24: {
  189. // RGB24转RGBA
  190. for (int y = 0; y < frame->height; y++) {
  191. uint8_t* src = frame->data[0] + y * frame->linesize[0];
  192. uint8_t* dst = m_frameData + y * m_frameWidth * 4;
  193. for (int x = 0; x < frame->width; x++) {
  194. *dst++ = *src++; // R
  195. *dst++ = *src++; // G
  196. *dst++ = *src++; // B
  197. *dst++ = 255; // A
  198. }
  199. }
  200. } break;
  201. case AV_PIX_FMT_BGR0:
  202. case AV_PIX_FMT_BGRA: {
  203. // BGRA转RGBA
  204. for (int y = 0; y < frame->height; y++) {
  205. uint8_t* src = frame->data[0] + y * frame->linesize[0];
  206. uint8_t* dst = m_frameData + y * m_frameWidth * 4;
  207. for (int x = 0; x < frame->width; x++) {
  208. uint8_t b = *src++;
  209. uint8_t g = *src++;
  210. uint8_t r = *src++;
  211. uint8_t a = *src++;
  212. *dst++ = r;
  213. *dst++ = g;
  214. *dst++ = b;
  215. *dst++ = a;
  216. }
  217. }
  218. } break;
  219. case AV_PIX_FMT_BGR24: {
  220. // BGR24转RGBA
  221. for (int y = 0; y < frame->height; y++) {
  222. uint8_t* src = frame->data[0] + y * frame->linesize[0];
  223. uint8_t* dst = m_frameData + y * m_frameWidth * 4;
  224. for (int x = 0; x < frame->width; x++) {
  225. uint8_t b = *src++;
  226. uint8_t g = *src++;
  227. uint8_t r = *src++;
  228. *dst++ = r; // R
  229. *dst++ = g; // G
  230. *dst++ = b; // B
  231. *dst++ = 255; // A (设为不透明)
  232. }
  233. }
  234. } break;
  235. case AV_PIX_FMT_YUV420P: // 添加对YUV420P格式的支持
  236. {
  237. // YUV420P转RGBA
  238. for (int y = 0; y < frame->height; y++) {
  239. uint8_t* dst = m_frameData + y * m_frameWidth * 4;
  240. for (int x = 0; x < frame->width; x++) {
  241. int Y = frame->data[0][y * frame->linesize[0] + x];
  242. int U = frame->data[1][(y / 2) * frame->linesize[1] + (x / 2)];
  243. int V = frame->data[2][(y / 2) * frame->linesize[2] + (x / 2)];
  244. // YUV转RGB公式
  245. int C = Y - 16;
  246. int D = U - 128;
  247. int E = V - 128;
  248. int R = (298 * C + 409 * E + 128) >> 8;
  249. int G = (298 * C - 100 * D - 208 * E + 128) >> 8;
  250. int B = (298 * C + 516 * D + 128) >> 8;
  251. // 限制RGB值在0-255范围内
  252. R = R < 0 ? 0 : (R > 255 ? 255 : R);
  253. G = G < 0 ? 0 : (G > 255 ? 255 : G);
  254. B = B < 0 ? 0 : (B > 255 ? 255 : B);
  255. *dst++ = R; // R
  256. *dst++ = G; // G
  257. *dst++ = B; // B
  258. *dst++ = 255; // A
  259. }
  260. }
  261. } break;
  262. case AV_PIX_FMT_NV12: {
  263. // NV12转RGBA
  264. for (int y = 0; y < frame->height; y++) {
  265. uint8_t* dst = m_frameData + y * m_frameWidth * 4;
  266. for (int x = 0; x < frame->width; x++) {
  267. int Y = frame->data[0][y * frame->linesize[0] + x];
  268. int U = frame->data[1][(y / 2) * frame->linesize[1] + (x / 2) * 2];
  269. int V = frame->data[1][(y / 2) * frame->linesize[1] + (x / 2) * 2 + 1];
  270. // YUV转RGB公式
  271. int C = Y - 16;
  272. int D = U - 128;
  273. int E = V - 128;
  274. int R = (298 * C + 409 * E + 128) >> 8;
  275. int G = (298 * C - 100 * D - 208 * E + 128) >> 8;
  276. int B = (298 * C + 516 * D + 128) >> 8;
  277. // 限制RGB值在0-255范围内
  278. R = R < 0 ? 0 : (R > 255 ? 255 : R);
  279. G = G < 0 ? 0 : (G > 255 ? 255 : G);
  280. B = B < 0 ? 0 : (B > 255 ? 255 : B);
  281. *dst++ = R; // R
  282. *dst++ = G; // G
  283. *dst++ = B; // B
  284. *dst++ = 255; // A
  285. }
  286. }
  287. } break;
  288. default:
  289. // 对于其他格式,可以考虑使用FFmpeg的sws_scale函数
  290. qDebug() << "Unsupported pixel format:" << frame->format;
  291. return false;
  292. }
  293. m_frameUpdated = true;
  294. update();
  295. return true;
  296. }
  297. bool OpenGLVideoWidget::Render(AVFrame* frame)
  298. {
  299. if (!m_initialized && isValid()) {
  300. makeCurrent();
  301. initializeGL();
  302. doneCurrent();
  303. }
  304. if (!frame) {
  305. update(); // 仅刷新显示
  306. return true;
  307. }
  308. return convertFromAVFrame(frame);
  309. }
  310. void OpenGLVideoWidget::clearFrame()
  311. {
  312. QMutexLocker locker(&m_mutex);
  313. m_frameUpdated = false;
  314. update();
  315. }