player_core.cpp 25 KB

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  1. #include "player_core.h"
  2. #include "../base/media_common.h"
  3. #include "../base/logger.h"
  4. #include "../base/types.h"
  5. #include "thread_manager.h"
  6. #include "../codec/codec_video_decoder.h"
  7. #include "../codec/codec_audio_decoder.h"
  8. #include <chrono>
  9. #include <thread>
  10. namespace av {
  11. namespace player {
  12. PlayerCore::PlayerCore()
  13. : m_eventCallback(nullptr)
  14. , m_formatContext(nullptr)
  15. , m_volume(1.0)
  16. , m_playbackSpeed(1.0)
  17. , m_seekTarget(-1)
  18. , m_seeking(false)
  19. , m_lastUpdateTime(0)
  20. , m_initialized(false)
  21. , m_state(PlayerState::Idle)
  22. , m_frameCount(0)
  23. {
  24. av::Logger::instance().info("PlayerCore created");
  25. try {
  26. // 初始化FFmpeg
  27. if (!initializeFFmpeg()) {
  28. av::Logger::instance().error("Failed to initialize FFmpeg");
  29. setState(PlayerState::Error);
  30. return;
  31. }
  32. // 创建队列
  33. m_packetQueue = av::utils::PacketQueueFactory::createStandardQueue(1000); // 最多1000个包
  34. if (!m_packetQueue) {
  35. av::Logger::instance().error("Failed to create packet queue");
  36. setState(PlayerState::Error);
  37. return;
  38. }
  39. m_videoFrameQueue = av::utils::FrameQueueFactory::createStandardQueue(30); // 最多30帧
  40. if (!m_videoFrameQueue) {
  41. av::Logger::instance().error("Failed to create video frame queue");
  42. setState(PlayerState::Error);
  43. return;
  44. }
  45. m_audioFrameQueue = av::utils::FrameQueueFactory::createStandardQueue(100); // 最多100帧
  46. if (!m_audioFrameQueue) {
  47. av::Logger::instance().error("Failed to create audio frame queue");
  48. setState(PlayerState::Error);
  49. return;
  50. }
  51. // 创建同步器
  52. m_synchronizer = std::make_unique<Synchronizer>();
  53. if (!m_synchronizer) {
  54. av::Logger::instance().error("Failed to create synchronizer");
  55. setState(PlayerState::Error);
  56. return;
  57. }
  58. // 创建线程管理器
  59. m_threadManager = std::make_unique<ThreadManager>();
  60. if (!m_threadManager) {
  61. av::Logger::instance().error("Failed to create thread manager");
  62. setState(PlayerState::Error);
  63. return;
  64. }
  65. // 创建解码器
  66. m_videoDecoder = std::make_unique<VideoDecoder>();
  67. if (!m_videoDecoder) {
  68. av::Logger::instance().error("Failed to create video decoder");
  69. setState(PlayerState::Error);
  70. return;
  71. }
  72. m_audioDecoder = std::make_unique<AudioDecoder>();
  73. if (!m_audioDecoder) {
  74. av::Logger::instance().error("Failed to create audio decoder");
  75. setState(PlayerState::Error);
  76. return;
  77. }
  78. // 创建音频输出设备
  79. m_audioOutput = std::make_unique<AudioOutput>();
  80. if (!m_audioOutput) {
  81. av::Logger::instance().error("Failed to create audio output");
  82. setState(PlayerState::Error);
  83. return;
  84. }
  85. m_initialized = true;
  86. av::Logger::instance().info("PlayerCore initialized successfully");
  87. } catch (const std::exception& e) {
  88. av::Logger::instance().error("Exception during PlayerCore initialization: " + std::string(e.what()));
  89. setState(PlayerState::Error);
  90. m_initialized = false;
  91. } catch (...) {
  92. av::Logger::instance().error("Unknown exception during PlayerCore initialization");
  93. setState(PlayerState::Error);
  94. m_initialized = false;
  95. }
  96. }
  97. PlayerCore::~PlayerCore()
  98. {
  99. av::Logger::instance().info("PlayerCore destroying...");
  100. stop();
  101. cleanup();
  102. av::Logger::instance().info("PlayerCore destroyed");
  103. }
  104. void PlayerCore::setEventCallback(PlayerEventCallback* callback)
  105. {
  106. std::lock_guard<std::mutex> lock(m_mutex);
  107. m_eventCallback = callback;
  108. }
  109. ErrorCode PlayerCore::openFile(const std::string& filename)
  110. {
  111. av::Logger::instance().info("Opening file: " + filename);
  112. if (!m_initialized) {
  113. av::Logger::instance().error("PlayerCore not initialized");
  114. return ErrorCode::NOT_INITIALIZED;
  115. }
  116. // 如果正在播放,先停止
  117. if (m_state != PlayerState::Idle) {
  118. stop();
  119. }
  120. setState(PlayerState::Opening);
  121. // 打开媒体文件
  122. if (!openMediaFile(filename)) {
  123. setState(PlayerState::Error);
  124. notifyError("Failed to open media file: " + filename);
  125. return ErrorCode::FILE_OPEN_FAILED;
  126. }
  127. // 设置媒体信息
  128. m_mediaInfo.filename = filename;
  129. // 设置解码器
  130. if (m_mediaInfo.hasVideo && !setupVideoDecoder()) {
  131. av::Logger::instance().error("Failed to setup video decoder");
  132. setState(PlayerState::Error);
  133. return ErrorCode::CODEC_OPEN_FAILED;
  134. }
  135. if (m_mediaInfo.hasAudio && !setupAudioDecoder()) {
  136. av::Logger::instance().error("Failed to setup audio decoder");
  137. setState(PlayerState::Error);
  138. return ErrorCode::CODEC_OPEN_FAILED;
  139. }
  140. setState(PlayerState::Stopped);
  141. // 如果已设置视频渲染器且有视频流,重新初始化渲染器
  142. if (m_mediaInfo.hasVideo) {
  143. AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
  144. double fps = m_mediaInfo.fps > 0 ? m_mediaInfo.fps : 25.0; // 使用实际帧率或默认25fps
  145. // 初始化OpenGL渲染器
  146. if (m_openGLVideoRenderer) {
  147. bool rendererInitResult = m_openGLVideoRenderer->initialize(
  148. videoStream->codecpar->width,
  149. videoStream->codecpar->height,
  150. static_cast<AVPixelFormat>(videoStream->codecpar->format),
  151. fps
  152. );
  153. if (!rendererInitResult) {
  154. av::Logger::instance().warning("Failed to initialize OpenGL video renderer");
  155. } else {
  156. av::Logger::instance().info("OpenGL video renderer initialized successfully with fps: " + std::to_string(fps));
  157. }
  158. }
  159. }
  160. // 通知媒体信息变化
  161. if (m_eventCallback) {
  162. m_eventCallback->onMediaInfoChanged(m_mediaInfo);
  163. }
  164. av::Logger::instance().info("File opened successfully: " + filename);
  165. return ErrorCode::SUCCESS;
  166. }
  167. ErrorCode PlayerCore::play()
  168. {
  169. av::Logger::instance().info("Starting playback");
  170. if (m_state == PlayerState::Playing) {
  171. av::Logger::instance().debug("Already playing");
  172. return ErrorCode::SUCCESS;
  173. }
  174. if (m_state != PlayerState::Stopped && m_state != PlayerState::Paused) {
  175. av::Logger::instance().error("Invalid state for play: " + std::to_string(static_cast<int>(m_state.load())));
  176. return ErrorCode::INVALID_STATE;
  177. }
  178. // 记录播放开始时间
  179. m_playStartTime = std::chrono::steady_clock::now();
  180. // 如果是从停止状态开始播放,重置基准时间
  181. if (m_state == PlayerState::Stopped) {
  182. m_baseTime = 0;
  183. }
  184. // 如果是从暂停状态恢复播放,保持之前的基准时间
  185. // 启动音频输出设备 - 在解码线程启动前启动,确保设备准备好
  186. if (m_audioOutput && m_mediaInfo.hasAudio) {
  187. if (m_state == PlayerState::Paused) {
  188. m_audioOutput->resume();
  189. } else {
  190. m_audioOutput->start();
  191. }
  192. // 给音频输出设备一点时间完全初始化
  193. std::this_thread::sleep_for(std::chrono::milliseconds(100));
  194. }
  195. // 启动读取线程
  196. if (!startReadThread()) {
  197. av::Logger::instance().error("Failed to start read thread");
  198. return ErrorCode::THREAD_ERROR;
  199. }
  200. // 启动解码线程
  201. if (!startDecodeThreads()) {
  202. av::Logger::instance().error("Failed to start decode threads");
  203. return ErrorCode::THREAD_ERROR;
  204. }
  205. setState(PlayerState::Playing);
  206. av::Logger::instance().info("Playback started");
  207. return ErrorCode::SUCCESS;
  208. }
  209. ErrorCode PlayerCore::pause()
  210. {
  211. av::Logger::instance().info("Pausing playback");
  212. if (m_state != PlayerState::Playing) {
  213. av::Logger::instance().debug("Not playing, cannot pause");
  214. return ErrorCode::INVALID_STATE;
  215. }
  216. // 记录暂停时的播放时间
  217. if (m_playStartTime.time_since_epoch().count() != 0) {
  218. auto currentTime = std::chrono::steady_clock::now();
  219. auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(
  220. currentTime - m_playStartTime).count();
  221. m_baseTime += static_cast<int64_t>(elapsed * m_playbackSpeed);
  222. m_playStartTime = std::chrono::steady_clock::time_point{};
  223. }
  224. // 暂停音频输出
  225. if (m_audioOutput) {
  226. m_audioOutput->pause();
  227. }
  228. setState(PlayerState::Paused);
  229. av::Logger::instance().info("Playback paused");
  230. return ErrorCode::SUCCESS;
  231. }
  232. ErrorCode PlayerCore::stop()
  233. {
  234. av::Logger::instance().info("Stopping playback");
  235. if (m_state == PlayerState::Idle || m_state == PlayerState::Stopped) {
  236. av::Logger::instance().debug("Already stopped");
  237. return ErrorCode::SUCCESS;
  238. }
  239. // 停止音频输出
  240. if (m_audioOutput) {
  241. m_audioOutput->stop();
  242. }
  243. // 清空OpenGL视频渲染器
  244. if (m_openGLVideoRenderer) {
  245. m_openGLVideoRenderer->clear();
  246. }
  247. // 停止所有线程
  248. stopAllThreads();
  249. // 重置解码器
  250. resetDecoders();
  251. // 清空队列
  252. if (m_packetQueue) m_packetQueue->clear();
  253. if (m_videoFrameQueue) m_videoFrameQueue->clear();
  254. if (m_audioFrameQueue) m_audioFrameQueue->clear();
  255. setState(PlayerState::Stopped);
  256. av::Logger::instance().info("Playback stopped");
  257. return ErrorCode::SUCCESS;
  258. }
  259. ErrorCode PlayerCore::seek(int64_t timestamp)
  260. {
  261. av::Logger::instance().info("Seeking to: " + std::to_string(timestamp));
  262. if (m_state == PlayerState::Idle || m_state == PlayerState::Opening) {
  263. av::Logger::instance().error("Invalid state for seek");
  264. return ErrorCode::INVALID_STATE;
  265. }
  266. std::lock_guard<std::mutex> lock(m_mutex);
  267. m_seekTarget = timestamp;
  268. m_seeking = true;
  269. // 更新基准时间为跳转目标时间
  270. m_baseTime = timestamp;
  271. m_playStartTime = std::chrono::steady_clock::now();
  272. // 清空队列
  273. if (m_packetQueue) m_packetQueue->clear();
  274. if (m_videoFrameQueue) m_videoFrameQueue->clear();
  275. if (m_audioFrameQueue) m_audioFrameQueue->clear();
  276. setState(PlayerState::Seeking);
  277. av::Logger::instance().info("Seek initiated");
  278. return ErrorCode::SUCCESS;
  279. }
  280. ErrorCode PlayerCore::setPlaybackSpeed(double speed)
  281. {
  282. if (speed <= 0.0 || speed > 4.0) {
  283. av::Logger::instance().error("Invalid playback speed: " + std::to_string(speed));
  284. return ErrorCode::INVALID_PARAMS;
  285. }
  286. std::lock_guard<std::mutex> lock(m_mutex);
  287. m_playbackSpeed = speed;
  288. // 设置同步器的播放速度
  289. if (m_synchronizer) {
  290. m_synchronizer->setPlaybackSpeed(speed);
  291. }
  292. // 设置音频输出的播放速度
  293. if (m_audioOutput) {
  294. m_audioOutput->setPlaybackSpeed(speed);
  295. }
  296. av::Logger::instance().info("Playback speed set to: " + std::to_string(speed));
  297. return ErrorCode::SUCCESS;
  298. }
  299. MediaInfo PlayerCore::getMediaInfo() const
  300. {
  301. std::lock_guard<std::mutex> lock(m_mutex);
  302. return m_mediaInfo;
  303. }
  304. PlaybackStats PlayerCore::getStats() const
  305. {
  306. std::lock_guard<std::mutex> lock(m_mutex);
  307. return m_stats;
  308. }
  309. int64_t PlayerCore::getCurrentTime() const
  310. {
  311. std::lock_guard<std::mutex> lock(m_mutex);
  312. return m_stats.currentTime;
  313. }
  314. double PlayerCore::getPlaybackSpeed() const
  315. {
  316. std::lock_guard<std::mutex> lock(m_mutex);
  317. return m_playbackSpeed;
  318. }
  319. void PlayerCore::setVolume(double volume)
  320. {
  321. volume = std::max(0.0, std::min(1.0, volume));
  322. std::lock_guard<std::mutex> lock(m_mutex);
  323. m_volume = volume;
  324. // 同时设置音频输出设备的音量
  325. if (m_audioOutput) {
  326. m_audioOutput->setVolume(volume);
  327. }
  328. av::Logger::instance().debug("Volume set to: " + std::to_string(volume));
  329. }
  330. AVFrame* PlayerCore::getNextVideoFrame()
  331. {
  332. if (m_videoFrameQueue) {
  333. return m_videoFrameQueue->dequeueFrame(1);
  334. }
  335. return nullptr;
  336. }
  337. AVFrame* PlayerCore::getNextAudioFrame()
  338. {
  339. if (m_audioFrameQueue) {
  340. return m_audioFrameQueue->dequeueFrame(1);
  341. }
  342. return nullptr;
  343. }
  344. void PlayerCore::releaseVideoFrame(AVFrame* frame)
  345. {
  346. if (frame) {
  347. av_frame_free(&frame);
  348. }
  349. }
  350. void PlayerCore::releaseAudioFrame(AVFrame* frame)
  351. {
  352. if (frame) {
  353. av_frame_free(&frame);
  354. }
  355. }
  356. void PlayerCore::update()
  357. {
  358. // 更新统计信息
  359. updateStats();
  360. // 处理跳转
  361. if (m_seeking.load()) {
  362. // 跳转逻辑
  363. // TODO: 实现跳转处理
  364. m_seeking = false;
  365. setState(PlayerState::Playing);
  366. }
  367. // 检查是否播放结束
  368. if (m_state == PlayerState::Playing) {
  369. // TODO: 检查EOF条件
  370. }
  371. }
  372. bool PlayerCore::initializeFFmpeg()
  373. {
  374. static bool initialized = false;
  375. if (!initialized) {
  376. av_log_set_level(AV_LOG_INFO);
  377. initialized = true;
  378. av::Logger::instance().info("FFmpeg initialized");
  379. }
  380. return true;
  381. }
  382. void PlayerCore::cleanup()
  383. {
  384. stopAllThreads();
  385. closeMediaFile();
  386. resetDecoders();
  387. }
  388. bool PlayerCore::openMediaFile(const std::string& filename)
  389. {
  390. // 打开输入文件
  391. int ret = avformat_open_input(&m_formatContext, filename.c_str(), nullptr, nullptr);
  392. if (ret < 0) {
  393. av::Logger::instance().error("Could not open input file: " + filename);
  394. return false;
  395. }
  396. // 查找流信息
  397. ret = avformat_find_stream_info(m_formatContext, nullptr);
  398. if (ret < 0) {
  399. av::Logger::instance().error("Could not find stream information");
  400. return false;
  401. }
  402. // 分析流信息
  403. m_mediaInfo.duration = m_formatContext->duration;
  404. for (unsigned int i = 0; i < m_formatContext->nb_streams; i++) {
  405. AVStream* stream = m_formatContext->streams[i];
  406. AVCodecParameters* codecpar = stream->codecpar;
  407. if (codecpar->codec_type == AVMEDIA_TYPE_VIDEO && m_mediaInfo.videoStreamIndex == -1) {
  408. m_mediaInfo.videoStreamIndex = i;
  409. m_mediaInfo.hasVideo = true;
  410. m_mediaInfo.width = codecpar->width;
  411. m_mediaInfo.height = codecpar->height;
  412. m_mediaInfo.fps = av_q2d(stream->avg_frame_rate);
  413. }
  414. else if (codecpar->codec_type == AVMEDIA_TYPE_AUDIO && m_mediaInfo.audioStreamIndex == -1) {
  415. m_mediaInfo.audioStreamIndex = i;
  416. m_mediaInfo.hasAudio = true;
  417. m_mediaInfo.audioSampleRate = codecpar->sample_rate;
  418. m_mediaInfo.audioChannels = codecpar->ch_layout.nb_channels;
  419. }
  420. else if (codecpar->codec_type == AVMEDIA_TYPE_SUBTITLE && m_mediaInfo.subtitleStreamIndex == -1) {
  421. m_mediaInfo.subtitleStreamIndex = i;
  422. m_mediaInfo.hasSubtitle = true;
  423. }
  424. }
  425. av::Logger::instance().info("Media file opened successfully");
  426. av::Logger::instance().info("Duration: " + std::to_string(m_mediaInfo.duration));
  427. av::Logger::instance().info("Has video: " + std::to_string(m_mediaInfo.hasVideo));
  428. av::Logger::instance().info("Has audio: " + std::to_string(m_mediaInfo.hasAudio));
  429. return true;
  430. }
  431. void PlayerCore::closeMediaFile()
  432. {
  433. if (m_formatContext) {
  434. avformat_close_input(&m_formatContext);
  435. m_formatContext = nullptr;
  436. av::Logger::instance().info("Media file closed");
  437. }
  438. }
  439. bool PlayerCore::startReadThread()
  440. {
  441. if (!m_threadManager) {
  442. m_threadManager = std::make_unique<ThreadManager>();
  443. }
  444. return m_threadManager->createReadThread(
  445. m_formatContext,
  446. m_packetQueue.get(),
  447. m_mediaInfo.videoStreamIndex,
  448. m_mediaInfo.audioStreamIndex
  449. );
  450. }
  451. bool PlayerCore::startDecodeThreads()
  452. {
  453. if (!m_threadManager) {
  454. m_threadManager = std::make_unique<ThreadManager>();
  455. }
  456. bool success = true;
  457. if (m_mediaInfo.hasVideo) {
  458. AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
  459. success &= m_threadManager->createVideoDecodeThread(
  460. m_packetQueue.get(),
  461. m_videoFrameQueue.get(),
  462. m_videoDecoder.get(),
  463. m_synchronizer.get(),
  464. m_mediaInfo.videoStreamIndex,
  465. videoStream->codecpar,
  466. videoStream->time_base
  467. );
  468. // 设置视频帧输出回调
  469. if (success && m_threadManager->getVideoDecodeThread()) {
  470. m_threadManager->getVideoDecodeThread()->setFrameOutputCallback(
  471. [this](const AVFramePtr& frame) {
  472. if (frame && m_state == PlayerState::Playing) {
  473. // 使用OpenGL渲染器
  474. if (m_openGLVideoRenderer) {
  475. m_openGLVideoRenderer->renderFrame(frame);
  476. }
  477. }
  478. }
  479. );
  480. }
  481. }
  482. if (m_mediaInfo.hasAudio) {
  483. AVStream* audioStream = m_formatContext->streams[m_mediaInfo.audioStreamIndex];
  484. success &= m_threadManager->createAudioDecodeThread(
  485. m_packetQueue.get(),
  486. m_audioFrameQueue.get(),
  487. m_audioDecoder.get(),
  488. m_synchronizer.get(),
  489. m_mediaInfo.audioStreamIndex,
  490. audioStream->time_base
  491. );
  492. // 设置音频帧输出回调
  493. if (success && m_threadManager->getAudioDecodeThread()) {
  494. m_threadManager->getAudioDecodeThread()->setFrameOutputCallback(
  495. [this](const AVFramePtr& frame) {
  496. if (m_audioOutput && frame && m_state == PlayerState::Playing) {
  497. m_audioOutput->writeFrame(frame);
  498. }
  499. }
  500. );
  501. }
  502. }
  503. if (success) {
  504. success = m_threadManager->startAll();
  505. }
  506. return success;
  507. }
  508. void PlayerCore::stopAllThreads()
  509. {
  510. if (m_threadManager) {
  511. m_threadManager->stopAll();
  512. m_threadManager.reset();
  513. }
  514. av::Logger::instance().info("All threads stopped");
  515. }
  516. void PlayerCore::readThreadFunc()
  517. {
  518. // 读取线程实现
  519. while (m_state != PlayerState::Stopped && m_state != PlayerState::Error) {
  520. if (m_state == PlayerState::Paused) {
  521. std::this_thread::sleep_for(std::chrono::milliseconds(10));
  522. continue;
  523. }
  524. AVPacket* packet = av_packet_alloc();
  525. if (!packet) {
  526. break;
  527. }
  528. int ret = av_read_frame(m_formatContext, packet);
  529. if (ret < 0) {
  530. av_packet_free(&packet);
  531. if (ret == AVERROR_EOF) {
  532. // 文件结束
  533. if (m_eventCallback) {
  534. m_eventCallback->onEndOfFile();
  535. }
  536. }
  537. break;
  538. }
  539. // 将数据包放入队列
  540. if (m_packetQueue) {
  541. if (m_packetQueue->enqueue(packet) != av::ErrorCode::SUCCESS) {
  542. av_packet_free(&packet);
  543. }
  544. } else {
  545. av_packet_free(&packet);
  546. }
  547. }
  548. }
  549. bool PlayerCore::setupVideoDecoder()
  550. {
  551. if (!m_mediaInfo.hasVideo) {
  552. return true;
  553. }
  554. AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
  555. const AVCodec* codec = avcodec_find_decoder(videoStream->codecpar->codec_id);
  556. if (!codec) {
  557. av::Logger::instance().error("Video codec not found");
  558. return false;
  559. }
  560. // 创建视频解码器
  561. m_videoDecoder = std::make_unique<VideoDecoder>();
  562. av::codec::VideoDecoderParams params;
  563. params.codecName = codec->name;
  564. params.width = videoStream->codecpar->width;
  565. params.height = videoStream->codecpar->height;
  566. params.pixelFormat = static_cast<AVPixelFormat>(videoStream->codecpar->format);
  567. params.hardwareAccel = false; // 默认软件解码
  568. params.threadCount = 4;
  569. ErrorCode result = m_videoDecoder->open(params);
  570. if (result != ErrorCode::SUCCESS) {
  571. av::Logger::instance().error("Failed to open video decoder");
  572. return false;
  573. }
  574. av::Logger::instance().info("Video decoder setup successfully");
  575. return true;
  576. }
  577. bool PlayerCore::setupAudioDecoder()
  578. {
  579. if (!m_mediaInfo.hasAudio) {
  580. return true;
  581. }
  582. AVStream* audioStream = m_formatContext->streams[m_mediaInfo.audioStreamIndex];
  583. const AVCodec* codec = avcodec_find_decoder(audioStream->codecpar->codec_id);
  584. if (!codec) {
  585. av::Logger::instance().error("Audio codec not found");
  586. return false;
  587. }
  588. // 创建音频解码器
  589. m_audioDecoder = std::make_unique<AudioDecoder>();
  590. av::codec::AudioDecoderParams params;
  591. params.codecName = codec->name;
  592. params.sampleRate = audioStream->codecpar->sample_rate;
  593. params.channels = audioStream->codecpar->ch_layout.nb_channels;
  594. params.sampleFormat = static_cast<AVSampleFormat>(audioStream->codecpar->format);
  595. params.enableResampling = true;
  596. ErrorCode result = m_audioDecoder->open(params);
  597. if (result != ErrorCode::SUCCESS) {
  598. av::Logger::instance().error("Failed to open audio decoder");
  599. return false;
  600. }
  601. // 初始化音频输出设备
  602. if (m_audioOutput) {
  603. bool audioInitResult = m_audioOutput->initialize(
  604. audioStream->codecpar->sample_rate,
  605. audioStream->codecpar->ch_layout.nb_channels,
  606. static_cast<AVSampleFormat>(audioStream->codecpar->format)
  607. );
  608. if (!audioInitResult) {
  609. av::Logger::instance().error("Failed to initialize audio output");
  610. return false;
  611. }
  612. }
  613. av::Logger::instance().info("Audio decoder setup successfully");
  614. return true;
  615. }
  616. void PlayerCore::resetDecoders()
  617. {
  618. if (m_videoDecoder) {
  619. m_videoDecoder->close();
  620. m_videoDecoder.reset();
  621. }
  622. if (m_audioDecoder) {
  623. m_audioDecoder->close();
  624. m_audioDecoder.reset();
  625. }
  626. av::Logger::instance().info("Decoders reset");
  627. }
  628. void PlayerCore::updateSynchronization()
  629. {
  630. // TODO: 实现同步逻辑
  631. }
  632. int64_t PlayerCore::getCurrentPlayTime()
  633. {
  634. if (m_state == PlayerState::Idle || m_state == PlayerState::Stopped) {
  635. return 0;
  636. }
  637. // 使用系统时间计算播放时间
  638. auto currentTime = std::chrono::steady_clock::now();
  639. if (m_playStartTime.time_since_epoch().count() == 0) {
  640. return 0;
  641. }
  642. auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(
  643. currentTime - m_playStartTime).count();
  644. // 考虑播放速度
  645. elapsed = static_cast<int64_t>(elapsed * m_playbackSpeed);
  646. return m_baseTime + elapsed;
  647. }
  648. void PlayerCore::setState(PlayerState newState)
  649. {
  650. PlayerState oldState = m_state.exchange(newState);
  651. if (oldState != newState) {
  652. av::Logger::instance().debug("State changed: " + std::to_string(static_cast<int>(oldState)) +
  653. " -> " + std::to_string(static_cast<int>(newState)));
  654. notifyStateChanged(newState);
  655. }
  656. }
  657. void PlayerCore::updateStats()
  658. {
  659. std::lock_guard<std::mutex> lock(m_mutex);
  660. // 更新队列统计
  661. if (m_packetQueue) {
  662. m_stats.queuedPackets = m_packetQueue->size();
  663. }
  664. if (m_videoFrameQueue) {
  665. m_stats.queuedVideoFrames = m_videoFrameQueue->size();
  666. }
  667. if (m_audioFrameQueue) {
  668. m_stats.queuedAudioFrames = m_audioFrameQueue->size();
  669. }
  670. m_stats.playbackSpeed = m_playbackSpeed;
  671. m_stats.currentTime = getCurrentPlayTime();
  672. }
  673. void PlayerCore::notifyStateChanged(PlayerState newState)
  674. {
  675. if (m_eventCallback) {
  676. m_eventCallback->onStateChanged(newState);
  677. }
  678. }
  679. void PlayerCore::notifyError(const std::string& error)
  680. {
  681. if (m_eventCallback) {
  682. m_eventCallback->onErrorOccurred(error);
  683. }
  684. }
  685. void PlayerCore::setOpenGLVideoRenderer(OpenGLVideoRenderer* renderer)
  686. {
  687. std::lock_guard<std::mutex> lock(m_mutex);
  688. m_openGLVideoRenderer = renderer;
  689. // 如果已有媒体信息且OpenGL视频渲染器可用,初始化渲染器
  690. if (m_openGLVideoRenderer && m_mediaInfo.hasVideo) {
  691. AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
  692. double fps = m_mediaInfo.fps > 0 ? m_mediaInfo.fps : 25.0; // 使用实际帧率或默认25fps
  693. m_openGLVideoRenderer->initialize(
  694. videoStream->codecpar->width,
  695. videoStream->codecpar->height,
  696. static_cast<AVPixelFormat>(videoStream->codecpar->format),
  697. fps
  698. );
  699. }
  700. av::Logger::instance().info("OpenGL video renderer set");
  701. }
  702. } // namespace player
  703. } // namespace av