start_play_thread.h 333 B

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  1. #pragma once
  2. #include "ThreadBase.h"
  3. #include <atomic>
  4. class PlayerController;
  5. class StartPlayThread : public ThreadBase
  6. {
  7. public:
  8. explicit StartPlayThread(PlayerController *playerController);
  9. ~StartPlayThread();
  10. void stop() override;
  11. protected:
  12. void run() override;
  13. PlayerController *m_playerController;
  14. };