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- #pragma once
- #include "ThreadBase.h"
- #include <atomic>
- #include <string>
- class PlayerController;
- class StopWaitingThread : public ThreadBase
- {
- public:
- explicit StopWaitingThread(PlayerController* parent, const std::string& file = "");
- ~StopWaitingThread();
- void stop() override;
- protected:
- void run() override;
- private:
- std::string m_file;
- PlayerController* m_parent;
- };
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