video_play_thread.cpp 18 KB

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  1. // ***********************************************************/
  2. // video_play_thread.cpp
  3. //
  4. // Copy Right @ Steven Huang. All rights reserved.
  5. //
  6. // Video play thread. This section includes key code for
  7. // synchronizing video frames and audio using pts/dts,
  8. // as well as subtitle processing.
  9. // ***********************************************************/
  10. #include "video_play_thread.h"
  11. extern int framedrop;
  12. const QRegularExpression VideoPlayThread::m_assFilter = QRegularExpression("{\\\\.*?}");
  13. const QRegularExpression VideoPlayThread::m_assNewLineReplacer = QRegularExpression("\\\\n|\\\\N");
  14. Q_DECLARE_METATYPE(AVFrame*)
  15. VideoPlayThread::VideoPlayThread(VideoState* pState)
  16. : m_pState(pState)
  17. {
  18. qRegisterMetaType<AVFrame*>();
  19. }
  20. VideoPlayThread::~VideoPlayThread()
  21. {
  22. final_resample_param();
  23. }
  24. void VideoPlayThread::stop()
  25. {
  26. m_exit = true;
  27. m_cv.notify_all();
  28. }
  29. void VideoPlayThread::run()
  30. {
  31. assert(m_pState);
  32. VideoState* is = m_pState;
  33. double remaining_time = 0.0;
  34. for (;;) {
  35. if (m_exit)
  36. break;
  37. if (is->abort_request)
  38. break;
  39. if (is->paused) {
  40. std::unique_lock<std::mutex> lock(m_mutex);
  41. m_cv.wait_for(lock, std::chrono::milliseconds(10), [this]{ return m_exit; });
  42. continue;
  43. }
  44. if (remaining_time > 0.0)
  45. av_usleep((int64_t) (remaining_time * 1000000.0));
  46. remaining_time = REFRESH_RATE;
  47. if ((!is->paused || is->force_refresh))
  48. video_refresh(is, &remaining_time);
  49. }
  50. // 可加日志输出
  51. }
  52. void VideoPlayThread::video_refresh(VideoState* is, double* remaining_time)
  53. {
  54. double time;
  55. Frame *sp, *sp2;
  56. if (!is->paused && get_master_sync_type(is) == AV_SYNC_EXTERNAL_CLOCK && is->realtime)
  57. check_external_clock_speed(is);
  58. if (is->video_st) {
  59. retry:
  60. if (frame_queue_nb_remaining(&is->pictq) == 0) {
  61. // nothing to do, no picture to display in the queue
  62. *remaining_time = REFRESH_RATE;
  63. } else {
  64. double last_duration, duration, delay;
  65. Frame *vp, *lastvp;
  66. /* dequeue the picture */
  67. lastvp = frame_queue_peek_last(&is->pictq);
  68. vp = frame_queue_peek(&is->pictq);
  69. if (vp->serial != is->videoq.serial) {
  70. frame_queue_next(&is->pictq);
  71. goto retry;
  72. }
  73. if (lastvp->serial != vp->serial)
  74. is->frame_timer = av_gettime_relative() / 1000000.0;
  75. if (is->paused)
  76. goto display;
  77. /* compute nominal last_duration */
  78. last_duration = vp_duration(is, lastvp, vp);
  79. delay = compute_target_delay(last_duration, is);
  80. time = av_gettime_relative() / 1000000.0;
  81. if (time < is->frame_timer + delay) {
  82. *remaining_time = FFMIN(is->frame_timer + delay - time, *remaining_time);
  83. goto display;
  84. }
  85. is->frame_timer += delay;
  86. if (delay > 0 && time - is->frame_timer > AV_SYNC_THRESHOLD_MAX)
  87. is->frame_timer = time;
  88. is->pictq.mutex->lock();
  89. if (!isnan(vp->pts))
  90. update_video_pts(is, vp->pts, vp->pos, vp->serial);
  91. is->pictq.mutex->unlock();
  92. if (frame_queue_nb_remaining(&is->pictq) > 1) {
  93. Frame* nextvp = frame_queue_peek_next(&is->pictq);
  94. duration = vp_duration(is, vp, nextvp);
  95. if (!is->step
  96. && (framedrop > 0
  97. || (framedrop && get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER))
  98. && time > is->frame_timer + duration) {
  99. is->frame_drops_late++;
  100. frame_queue_next(&is->pictq);
  101. goto retry;
  102. }
  103. }
  104. if (is->subtitle_st) {
  105. while (frame_queue_nb_remaining(&is->subpq) > 0) {
  106. sp = frame_queue_peek(&is->subpq);
  107. if (frame_queue_nb_remaining(&is->subpq) > 1)
  108. sp2 = frame_queue_peek_next(&is->subpq);
  109. else
  110. sp2 = nullptr;
  111. if (sp->serial != is->subtitleq.serial
  112. || (is->vidclk.pts > (sp->pts + ((float) sp->sub.end_display_time / 1000)))
  113. || (sp2
  114. && is->vidclk.pts
  115. > (sp2->pts + ((float) sp2->sub.start_display_time / 1000)))) {
  116. #if 0
  117. if (sp->uploaded) {
  118. int i;
  119. for (i = 0; i < sp->sub.num_rects; i++) {
  120. AVSubtitleRect* sub_rect = sp->sub.rects[i];
  121. /*uint8_t* pixels;
  122. int pitch, j;
  123. if (!SDL_LockTexture(is->sub_texture, (SDL_Rect*)sub_rect, (void**)&pixels, &pitch)) {
  124. for (j = 0; j < sub_rect->h; j++, pixels += pitch)
  125. memset(pixels, 0, sub_rect->w << 2);
  126. SDL_UnlockTexture(is->sub_texture);
  127. }*/
  128. }
  129. }
  130. #endif
  131. frame_queue_next(&is->subpq);
  132. } else {
  133. break;
  134. }
  135. }
  136. }
  137. frame_queue_next(&is->pictq);
  138. is->force_refresh = 1;
  139. if (is->step && !is->paused)
  140. toggle_pause(is, !is->step);
  141. }
  142. display:
  143. /* display picture */
  144. if (is->force_refresh && is->pictq.rindex_shown)
  145. video_display(is);
  146. }
  147. is->force_refresh = 0;
  148. }
  149. void VideoPlayThread::video_display(VideoState* is)
  150. {
  151. if (is->audio_st && false) {
  152. // video_audio_display(is);
  153. } else if (is->video_st) {
  154. video_image_display(is);
  155. }
  156. }
  157. #if 0
  158. void VideoPlayThread::video_audio_display(VideoState* s)
  159. {
  160. int64_t audio_callback_time = 0;
  161. int i, i_start, x, y1, y, ys, delay, n, nb_display_channels;
  162. int ch, channels, h, h2;
  163. int64_t time_diff;
  164. int rdft_bits, nb_freq;
  165. for (rdft_bits = 1; (1 << rdft_bits) < 2 * s->height; rdft_bits++)
  166. ;
  167. nb_freq = 1 << (rdft_bits - 1);
  168. /* compute display index : center on currently output samples */
  169. channels = s->audio_tgt.channels;
  170. nb_display_channels = channels;
  171. if (!s->paused) {
  172. int data_used = (2 * nb_freq);
  173. n = 2 * channels;
  174. delay = s->audio_write_buf_size;
  175. delay /= n;
  176. /* to be more precise, we take into account the time spent since
  177. the last buffer computation */
  178. if (audio_callback_time) {
  179. time_diff = av_gettime_relative() - audio_callback_time;
  180. delay -= (time_diff * s->audio_tgt.freq) / 1000000;
  181. }
  182. delay += 2 * data_used;
  183. if (delay < data_used)
  184. delay = data_used;
  185. i_start = x = compute_mod(s->sample_array_index - delay * channels, SAMPLE_ARRAY_SIZE);
  186. /*if (s->show_mode == SHOW_MODE_WAVES) {
  187. h = INT_MIN;
  188. for (i = 0; i < 1000; i += channels) {
  189. int idx = (SAMPLE_ARRAY_SIZE + x - i) % SAMPLE_ARRAY_SIZE;
  190. int a = s->sample_array[idx];
  191. int b = s->sample_array[(idx + 4 * channels) % SAMPLE_ARRAY_SIZE];
  192. int c = s->sample_array[(idx + 5 * channels) % SAMPLE_ARRAY_SIZE];
  193. int d = s->sample_array[(idx + 9 * channels) % SAMPLE_ARRAY_SIZE];
  194. int score = a - d;
  195. if (h < score && (b ^ c) < 0) {
  196. h = score;
  197. i_start = idx;
  198. }
  199. }
  200. }*/
  201. s->last_i_start = i_start;
  202. }
  203. else {
  204. i_start = s->last_i_start;
  205. }
  206. #if 0
  207. if (s->show_mode == SHOW_MODE_WAVES) {
  208. SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
  209. /* total height for one channel */
  210. h = s->height / nb_display_channels;
  211. /* graph height / 2 */
  212. h2 = (h * 9) / 20;
  213. for (ch = 0; ch < nb_display_channels; ch++) {
  214. i = i_start + ch;
  215. y1 = s->ytop + ch * h + (h / 2); /* position of center line */
  216. for (x = 0; x < s->width; x++) {
  217. y = (s->sample_array[i] * h2) >> 15;
  218. if (y < 0) {
  219. y = -y;
  220. ys = y1 - y;
  221. }
  222. else {
  223. ys = y1;
  224. }
  225. fill_rectangle(s->xleft + x, ys, 1, y);
  226. i += channels;
  227. if (i >= SAMPLE_ARRAY_SIZE)
  228. i -= SAMPLE_ARRAY_SIZE;
  229. }
  230. }
  231. SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
  232. for (ch = 1; ch < nb_display_channels; ch++) {
  233. y = s->ytop + ch * h;
  234. fill_rectangle(s->xleft, y, s->width, 1);
  235. }
  236. }
  237. else {
  238. if (realloc_texture(&s->vis_texture, SDL_PIXELFORMAT_ARGB8888, s->width, s->height, SDL_BLENDMODE_NONE, 1) < 0)
  239. return;
  240. if (s->xpos >= s->width)
  241. s->xpos = 0;
  242. nb_display_channels = FFMIN(nb_display_channels, 2);
  243. if (rdft_bits != s->rdft_bits) {
  244. av_rdft_end(s->rdft);
  245. av_free(s->rdft_data);
  246. s->rdft = av_rdft_init(rdft_bits, DFT_R2C);
  247. s->rdft_bits = rdft_bits;
  248. s->rdft_data = av_malloc_array(nb_freq, 4 * sizeof(*s->rdft_data));
  249. }
  250. if (!s->rdft || !s->rdft_data) {
  251. av_log(nullptr, AV_LOG_ERROR, "Failed to allocate buffers for RDFT, switching to waves display\n");
  252. s->show_mode = SHOW_MODE_WAVES;
  253. }
  254. else {
  255. FFTSample* data[2];
  256. SDL_Rect rect = { .x = s->xpos, .y = 0, .w = 1, .h = s->height };
  257. uint32_t* pixels;
  258. int pitch;
  259. for (ch = 0; ch < nb_display_channels; ch++) {
  260. data[ch] = s->rdft_data + 2 * nb_freq * ch;
  261. i = i_start + ch;
  262. for (x = 0; x < 2 * nb_freq; x++) {
  263. double w = (x - nb_freq) * (1.0 / nb_freq);
  264. data[ch][x] = s->sample_array[i] * (1.0 - w * w);
  265. i += channels;
  266. if (i >= SAMPLE_ARRAY_SIZE)
  267. i -= SAMPLE_ARRAY_SIZE;
  268. }
  269. av_rdft_calc(s->rdft, data[ch]);
  270. }
  271. /* Least efficient way to do this, we should of course
  272. * directly access it but it is more than fast enough. */
  273. if (!SDL_LockTexture(s->vis_texture, &rect, (void**)&pixels, &pitch)) {
  274. pitch >>= 2;
  275. pixels += pitch * s->height;
  276. for (y = 0; y < s->height; y++) {
  277. double w = 1 / sqrt(nb_freq);
  278. int a = sqrt(w * sqrt(data[0][2 * y + 0] * data[0][2 * y + 0] + data[0][2 * y + 1] * data[0][2 * y + 1]));
  279. int b = (nb_display_channels == 2) ? sqrt(w * hypot(data[1][2 * y + 0], data[1][2 * y + 1]))
  280. : a;
  281. a = FFMIN(a, 255);
  282. b = FFMIN(b, 255);
  283. pixels -= pitch;
  284. *pixels = (a << 16) + (b << 8) + ((a + b) >> 1);
  285. }
  286. SDL_UnlockTexture(s->vis_texture);
  287. }
  288. SDL_RenderCopy(renderer, s->vis_texture, nullptr, nullptr);
  289. }
  290. if (!s->paused)
  291. s->xpos++;
  292. }
  293. #endif
  294. }
  295. #endif
  296. void VideoPlayThread::video_image_display(VideoState* is)
  297. {
  298. Frame* sp = nullptr;
  299. Frame* vp = frame_queue_peek_last(&is->pictq);
  300. Video_Resample* pResample = &m_Resample;
  301. if (frame_queue_nb_remaining(&is->subpq) > 0) {
  302. sp = frame_queue_peek(&is->subpq);
  303. if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) {
  304. if (!sp->uploaded) {
  305. // uint8_t* pixels[4];
  306. // int pitch[4];
  307. if (!sp->width || !sp->height) {
  308. sp->width = vp->width;
  309. sp->height = vp->height;
  310. }
  311. // if (realloc_texture(&is->sub_texture, SDL_PIXELFORMAT_ARGB8888,
  312. // sp->width, sp->height, SDL_BLENDMODE_BLEND, 1) < 0) return;
  313. #if 1
  314. for (unsigned int i = 0; i < sp->sub.num_rects; i++) {
  315. AVSubtitleRect* sub_rect = sp->sub.rects[i];
  316. if (sub_rect->type == SUBTITLE_ASS) {
  317. qDebug("subtitle[%d], format:%d, type:%d, text:%s, flags:%d",
  318. i,
  319. sp->sub.format,
  320. sub_rect->type,
  321. sub_rect->text,
  322. sub_rect->flags);
  323. // QString ass = QString::fromUtf8(sub_rect->ass);
  324. QString ass = QString::fromLocal8Bit(
  325. QString::fromStdString(sub_rect->ass).toUtf8());
  326. QStringList assList = ass.split(",");
  327. if (assList.size() > 8) {
  328. ass = assList[8];
  329. qDebug("ass: %s", qUtf8Printable(ass));
  330. parse_subtitle_ass(ass);
  331. }
  332. } else {
  333. qWarning("not handled yet, type:%d", sub_rect->type);
  334. }
  335. }
  336. #else
  337. for (i = 0; i < sp->sub.num_rects; i++) {
  338. AVSubtitleRect* sub_rect = sp->sub.rects[i];
  339. sub_rect->x = av_clip(sub_rect->x, 0, sp->width);
  340. sub_rect->y = av_clip(sub_rect->y, 0, sp->height);
  341. sub_rect->w = av_clip(sub_rect->w, 0, sp->width - sub_rect->x);
  342. sub_rect->h = av_clip(sub_rect->h, 0, sp->height - sub_rect->y);
  343. is->sub_convert_ctx = sws_getCachedContext(is->sub_convert_ctx,
  344. sub_rect->w,
  345. sub_rect->h,
  346. AV_PIX_FMT_PAL8,
  347. sub_rect->w,
  348. sub_rect->h,
  349. AV_PIX_FMT_BGRA,
  350. 0,
  351. nullptr,
  352. nullptr,
  353. nullptr);
  354. if (!is->sub_convert_ctx) {
  355. av_log(nullptr, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
  356. return;
  357. }
  358. #if 1
  359. sws_scale(is->sub_convert_ctx,
  360. (const uint8_t* const*) sub_rect->data,
  361. sub_rect->linesize,
  362. 0,
  363. sub_rect->h,
  364. pixels,
  365. pitch);
  366. #else
  367. if (!SDL_LockTexture(is->sub_texture,
  368. (SDL_Rect*) sub_rect,
  369. (void**) pixels,
  370. pitch)) {
  371. sws_scale(is->sub_convert_ctx,
  372. (const uint8_t* const*) sub_rect->data,
  373. sub_rect->linesize,
  374. 0,
  375. sub_rect->h,
  376. pixels,
  377. pitch);
  378. SDL_UnlockTexture(is->sub_texture);
  379. }
  380. #endif
  381. }
  382. #endif
  383. sp->uploaded = 1;
  384. }
  385. } else {
  386. sp = nullptr;
  387. }
  388. }
  389. AVFrame* pFrameRGB = pResample->pFrameRGB; // dst
  390. AVCodecContext* pVideoCtx = is->viddec.avctx;
  391. AVFrame* pFrame = vp->frame;
  392. // AVPixelFormat fmt = (AVPixelFormat)pFrame->format; // 0
  393. // const char* fmt_name = av_get_pix_fmt_name(fmt);
  394. // AVHWFramesContext* ctx =
  395. // (AVHWFramesContext*)pVideoCtx->hw_frames_ctx->data; AVPixelFormat sw_fmt =
  396. // ctx->sw_format;
  397. // qDebug("frame w:%d,h:%d, pts:%lld, dts:%lld", pVideoCtx->width,
  398. // pVideoCtx->height, pFrame->pts, pFrame->pkt_dts);
  399. // TODO: 不转换
  400. sws_scale(pResample->sws_ctx,
  401. (uint8_t const* const*) pFrame->data,
  402. pFrame->linesize,
  403. 0,
  404. pVideoCtx->height,
  405. pFrameRGB->data,
  406. pFrameRGB->linesize);
  407. // QImage img(pVideoCtx->width, pVideoCtx->height, QImage::Format_RGB888);
  408. // for (int y = 0; y < pVideoCtx->height; ++y) {
  409. // memcpy(img.scanLine(y),
  410. // pFrameRGB->data[0] + y * pFrameRGB->linesize[0],
  411. // pVideoCtx->width * 3);
  412. // }
  413. // emit frame_ready(img);
  414. emit frameReady(pFrameRGB);
  415. }
  416. bool VideoPlayThread::init_resample_param(AVCodecContext* pVideo, bool bHardware)
  417. {
  418. Video_Resample* pResample = &m_Resample;
  419. if (pVideo) {
  420. enum AVPixelFormat pix_fmt = pVideo->pix_fmt; // frame format after decode
  421. if (bHardware)
  422. pix_fmt = AV_PIX_FMT_NV12;
  423. struct SwsContext* sws_ctx
  424. = sws_getContext(pVideo->width,
  425. pVideo->height,
  426. pix_fmt, // AV_PIX_FMT_YUV420P
  427. pVideo->width,
  428. pVideo->height,
  429. AV_PIX_FMT_RGB24, // sws_scale destination color scheme
  430. SWS_BILINEAR,
  431. nullptr,
  432. nullptr,
  433. nullptr);
  434. AVFrame* pFrameRGB = av_frame_alloc();
  435. if (!pFrameRGB) {
  436. printf("Could not allocate rgb frame.\n");
  437. return false;
  438. }
  439. pFrameRGB->width = pVideo->width;
  440. pFrameRGB->height = pVideo->height;
  441. pFrameRGB->format = AV_PIX_FMT_RGB24;
  442. int numBytes = av_image_get_buffer_size(AV_PIX_FMT_RGB24, pVideo->width, pVideo->height, 32);
  443. uint8_t* const buffer_RGB = (uint8_t*) av_malloc(numBytes * sizeof(uint8_t));
  444. if (!buffer_RGB) {
  445. printf("Could not allocate buffer.\n");
  446. return false;
  447. }
  448. av_image_fill_arrays(pFrameRGB->data,
  449. pFrameRGB->linesize,
  450. buffer_RGB,
  451. AV_PIX_FMT_RGB24,
  452. pVideo->width,
  453. pVideo->height,
  454. 32);
  455. pResample->sws_ctx = sws_ctx;
  456. pResample->pFrameRGB = pFrameRGB;
  457. pResample->buffer_RGB = buffer_RGB;
  458. return true;
  459. }
  460. return false;
  461. }
  462. void VideoPlayThread::final_resample_param()
  463. {
  464. Video_Resample* pResample = &m_Resample;
  465. // Free video resample context
  466. sws_freeContext(pResample->sws_ctx);
  467. // Free the RGB image
  468. av_free(pResample->buffer_RGB);
  469. av_frame_free(&pResample->pFrameRGB);
  470. av_free(pResample->pFrameRGB);
  471. }
  472. void VideoPlayThread::parse_subtitle_ass(const QString& text)
  473. {
  474. QString str = text;
  475. str.remove(m_assFilter);
  476. str.replace(m_assNewLineReplacer, "\n");
  477. str = str.trimmed();
  478. emit subtitle_ready(str);
  479. }