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- #include "player_core_v2.h"
- #include "../base/media_common.h"
- #include "../base/logger.h"
- #include "../base/types.h"
- #include "../codec/codec_video_decoder.h"
- #include "../codec/codec_audio_decoder.h"
- #include "../utils/utils_synchronizer_v2.h"
- #include <chrono>
- #include <thread>
- #include <algorithm>
- #include <cmath>
- namespace av {
- namespace player {
- PlayerCoreV2::PlayerCoreV2(const SyncConfigV2& syncConfig)
- : m_state(PlayerState::Idle)
- , m_eventCallback(nullptr)
- , m_formatContext(nullptr)
- // , m_openGLVideoRenderer(nullptr) // 已移除
- , m_volume(1.0)
- , m_playbackSpeed(1.0)
- , m_seekTarget(-1)
- , m_seeking(false)
- , m_baseTime(0)
- , m_lastUpdateTime(0)
- , m_threadsShouldStop(false)
- , m_threadsRunning(false)
- , m_paused(false)
- , m_initialized(false)
- , m_frameCount(0)
- , m_lastFrameCount(0)
- , m_errorCount(0)
- , m_buffering(false)
- , m_bufferHealth(1.0)
- {
- Logger::instance().info("PlayerCoreV2 created");
- try {
- // 初始化FFmpeg
- if (!initializeFFmpeg()) {
- Logger::instance().error("Failed to initialize FFmpeg");
- setState(PlayerState::Error);
- return;
- }
-
- // 创建分离的视频和音频包队列 - 使用高容量队列以避免丢帧
- m_videoPacketQueue = av::utils::PacketQueueFactory::createHighCapacityQueue(2000); // 视频包队列,增大容量
- if (!m_videoPacketQueue) {
- Logger::instance().error("Failed to create video packet queue");
- setState(PlayerState::Error);
- return;
- }
- // 禁用丢包策略
- m_videoPacketQueue->setDropPolicy(false, true);
-
- m_audioPacketQueue = av::utils::PacketQueueFactory::createHighCapacityQueue(2000); // 音频包队列,增大容量
- if (!m_audioPacketQueue) {
- Logger::instance().error("Failed to create audio packet queue");
- setState(PlayerState::Error);
- return;
- }
- // 禁用丢包策略
- m_audioPacketQueue->setDropPolicy(false, true);
-
- m_videoFrameQueue = av::utils::FrameQueueFactory::createHighCapacityQueue(100); // 增加视频帧队列容量并禁用丢帧
- if (!m_videoFrameQueue) {
- Logger::instance().error("Failed to create video frame queue");
- setState(PlayerState::Error);
- return;
- }
- // 禁用丢帧策略
- m_videoFrameQueue->setDropPolicy(false, true);
-
- m_audioFrameQueue = av::utils::FrameQueueFactory::createHighCapacityQueue(400); // 增加音频帧队列容量并禁用丢帧
- if (!m_audioFrameQueue) {
- Logger::instance().error("Failed to create audio frame queue");
- setState(PlayerState::Error);
- return;
- }
- // 禁用丢帧策略
- m_audioFrameQueue->setDropPolicy(false, true);
-
- // 创建改进的同步器
- m_synchronizer = std::make_unique<SynchronizerV2>(syncConfig);
- if (!m_synchronizer) {
- Logger::instance().error("Failed to create synchronizer");
- setState(PlayerState::Error);
- return;
- }
- // 设置同步器回调
- m_synchronizer->setSyncErrorCallback([this](double error, const std::string& reason) {
- handleSyncError(error, reason);
- });
- m_synchronizer->setFrameDropCallback([this](av::utils::ClockType type, int64_t pts) {
- std::lock_guard<std::mutex> lock(m_mutex);
- m_stats.droppedFrames++;
- if (m_eventCallback) {
- m_eventCallback->onFrameDropped(m_stats.droppedFrames);
- }
- });
- // 创建解码器
- m_videoDecoder = std::make_unique<VideoDecoder>();
- if (!m_videoDecoder) {
- Logger::instance().error("Failed to create video decoder");
- setState(PlayerState::Error);
- return;
- }
-
- m_audioDecoder = std::make_unique<AudioDecoder>();
- if (!m_audioDecoder) {
- Logger::instance().error("Failed to create audio decoder");
- setState(PlayerState::Error);
- return;
- }
-
- // 创建音频输出设备
- m_audioOutput = std::make_unique<AudioOutput>();
- if (!m_audioOutput) {
- Logger::instance().error("Failed to create audio output");
- setState(PlayerState::Error);
- return;
- }
-
- // 初始化性能监控
- m_lastStatsUpdate = std::chrono::steady_clock::now();
- m_lastCpuMeasure = m_lastStatsUpdate;
- m_initialized = true;
- Logger::instance().info("PlayerCoreV2 initialized successfully");
- } catch (const std::exception& e) {
- Logger::instance().error("Exception during PlayerCoreV2 initialization: " + std::string(e.what()));
- setState(PlayerState::Error);
- m_initialized = false;
- } catch (...) {
- Logger::instance().error("Unknown exception during PlayerCoreV2 initialization");
- setState(PlayerState::Error);
- m_initialized = false;
- }
- }
- PlayerCoreV2::~PlayerCoreV2() {
- Logger::instance().info("PlayerCoreV2 destroying...");
- stop();
- cleanup();
- Logger::instance().info("PlayerCoreV2 destroyed");
- }
- void PlayerCoreV2::setEventCallback(PlayerEventCallback* callback) {
- std::lock_guard<std::mutex> lock(m_mutex);
- m_eventCallback = callback;
- }
- ErrorCode PlayerCoreV2::openFile(const std::string& filename) {
- Logger::instance().info("Opening file: " + filename);
-
- if (!m_initialized) {
- Logger::instance().error("PlayerCoreV2 not initialized");
- return ErrorCode::NOT_INITIALIZED;
- }
-
- // 如果正在播放,先停止
- if (m_state != PlayerState::Idle) {
- stop();
- }
-
- setState(PlayerState::Opening);
-
- // 打开媒体文件
- if (!openMediaFile(filename)) {
- setState(PlayerState::Error);
- notifyError("Failed to open media file: " + filename);
- return ErrorCode::FILE_OPEN_FAILED;
- }
-
- // 设置媒体信息
- m_mediaInfo.filename = filename;
-
- // 设置解码器
- if (m_mediaInfo.hasVideo && !setupVideoDecoder()) {
- Logger::instance().error("Failed to setup video decoder");
- setState(PlayerState::Error);
- return ErrorCode::CODEC_OPEN_FAILED;
- }
-
- if (m_mediaInfo.hasAudio && !setupAudioDecoder()) {
- Logger::instance().error("Failed to setup audio decoder");
- setState(PlayerState::Error);
- return ErrorCode::CODEC_OPEN_FAILED;
- }
-
- // 注意:同步器的初始化已经在openMediaFile()中完成,这里不需要重复调用
- // 因为initialize()会重新选择主时钟,可能覆盖之前设置的流信息
-
- setState(PlayerState::Stopped);
-
- // 如果有视频流,通知需要初始化渲染器
- if (m_mediaInfo.hasVideo && m_eventCallback) {
- AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
-
- m_eventCallback->onVideoRendererInitRequired(
- videoStream->codecpar->width,
- videoStream->codecpar->height
- );
-
- Logger::instance().info("Video renderer initialization requested");
- }
-
- // 通知媒体信息变化
- if (m_eventCallback) {
- m_eventCallback->onMediaInfoChanged(m_mediaInfo);
- }
-
- Logger::instance().info("File opened successfully: " + filename);
- return ErrorCode::SUCCESS;
- }
- ErrorCode PlayerCoreV2::play() {
- Logger::instance().info("Starting playback");
-
- if (m_state == PlayerState::Playing) {
- Logger::instance().debug("Already playing");
- return ErrorCode::SUCCESS;
- }
-
- if (m_state != PlayerState::Stopped && m_state != PlayerState::Paused) {
- Logger::instance().error("Invalid state for play: " + std::to_string(static_cast<int>(m_state.load())));
- return ErrorCode::INVALID_STATE;
- }
-
- // 启动或恢复同步器
- if (m_synchronizer) {
- ErrorCode syncResult = ErrorCode::SUCCESS;
- if (m_state == PlayerState::Paused) {
- // 从暂停状态恢复,调用resume方法
- syncResult = m_synchronizer->resume();
- } else {
- // 从停止状态开始,调用start方法
- syncResult = m_synchronizer->start();
- }
-
- if (syncResult != ErrorCode::SUCCESS) {
- Logger::instance().error("Failed to start/resume synchronizer");
- return ErrorCode::SYNC_ERROR;
- }
- }
- // 根据当前状态设置播放开始时间
- if (m_state == PlayerState::Stopped) {
- // 从停止状态开始播放,重置所有时间相关变量
- m_baseTime = 0;
- m_frameCount = 0;
- m_lastFrameCount = 0;
- m_playStartTime = std::chrono::steady_clock::now();
-
- // 重置统计信息
- std::lock_guard<std::mutex> lock(m_mutex);
- m_stats = PlaybackStats();
- m_stats.playbackSpeed = m_playbackSpeed;
- } else if (m_state == PlayerState::Paused) {
- // 从暂停状态恢复播放,重新设置播放开始时间
- // m_baseTime已经在pause()方法中正确更新,这里只需要重新设置开始时间
- m_playStartTime = std::chrono::steady_clock::now();
-
- // 清除暂停标志并唤醒等待的线程,类似ffplay.c中的continue_read_thread机制
- {
- std::lock_guard<std::mutex> lock(m_pauseMutex);
- m_paused = false;
- }
- m_pauseCondition.notify_all();
- }
-
- // 启动音频输出设备
- if (m_audioOutput && m_mediaInfo.hasAudio) {
- if (m_state == PlayerState::Paused) {
- // 从暂停状态恢复音频
- try {
- m_audioOutput->resume();
- } catch (const std::exception& e) {
- Logger::instance().error("Failed to resume audio output: " + std::string(e.what()));
- // 尝试重新初始化音频设备
- try {
- m_audioOutput->stop();
- std::this_thread::sleep_for(std::chrono::milliseconds(100));
- m_audioOutput->start();
- } catch (const std::exception& e2) {
- Logger::instance().error("Failed to restart audio output: " + std::string(e2.what()));
- Logger::instance().warning("Continuing playback without audio");
- }
- }
- } else {
- Logger::instance().info("Starting audio output device...");
- try {
- m_audioOutput->start();
-
- // 检查音频设备是否成功启动
- if (!m_audioOutput->isPlaying()) {
- Logger::instance().error("Audio output device failed to start");
- // 不要因为音频失败而停止整个播放,继续播放视频
- Logger::instance().warning("Continuing playback without audio");
- }
- } catch (const std::exception& e) {
- Logger::instance().error("Exception starting audio output: " + std::string(e.what()));
- Logger::instance().warning("Continuing playback without audio");
- }
- }
- }
-
- // 根据状态启动或恢复线程
- if (m_state == PlayerState::Stopped) {
- // 从停止状态开始,需要启动所有线程
-
- // 启动播放线程
- if (m_mediaInfo.hasVideo && !startVideoPlayThread()) {
- Logger::instance().error("Failed to start video play thread");
- return ErrorCode::THREAD_ERROR;
- }
-
- if (m_mediaInfo.hasAudio && !startAudioPlayThread()) {
- Logger::instance().error("Failed to start audio play thread");
- return ErrorCode::THREAD_ERROR;
- }
-
- // 启动解码线程
- if (!startDecodeThreads()) {
- Logger::instance().error("Failed to start decode threads");
- return ErrorCode::THREAD_ERROR;
- }
-
- // 启动读取线程
- if (!startReadThread()) {
- Logger::instance().error("Failed to start read thread");
- return ErrorCode::THREAD_ERROR;
- }
-
- m_threadsRunning = true;
- }
- // 从暂停状态恢复时,线程已经在运行,只需要唤醒它们(已在上面完成)
- setState(PlayerState::Playing);
-
- Logger::instance().info("Playback started");
- return ErrorCode::SUCCESS;
- }
- ErrorCode PlayerCoreV2::pause() {
- Logger::instance().info("Pausing playback");
-
- if (m_state != PlayerState::Playing) {
- Logger::instance().debug("Not playing, cannot pause");
- return ErrorCode::INVALID_STATE;
- }
- // 设置暂停标志,让线程在内部循环中等待,而不是停止线程
- // 类似ffplay.c中的paused标志机制
- {
- std::lock_guard<std::mutex> lock(m_pauseMutex);
- Logger::instance().info("Setting m_paused to true");
- m_paused = true;
- m_videoPacketQueue->wakeup(); // 唤醒等待的解码线程
- m_audioPacketQueue->wakeup(); // 唤醒等待的解码线程
- m_videoFrameQueue->wakeup(); // 唤醒等待的播放线程
- m_audioFrameQueue->wakeup(); // 唤醒等待的播放线程
- Logger::instance().info("m_paused set to: " + std::to_string(m_paused.load()));
- }
- // 立即通知所有等待的线程检查暂停状态
- Logger::instance().info("Notifying all threads about pause state change");
- m_pauseCondition.notify_all();
- // 暂停同步器
- if (m_synchronizer && m_synchronizer->pause() != ErrorCode::SUCCESS) {
- Logger::instance().warning("Failed to pause synchronizer");
- }
- // 记录暂停时的播放时间
- if (m_playStartTime.time_since_epoch().count() != 0) {
- auto currentTime = std::chrono::steady_clock::now();
- auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(
- currentTime - m_playStartTime).count();
- m_baseTime += static_cast<int64_t>(elapsed * m_playbackSpeed);
- m_playStartTime = std::chrono::steady_clock::time_point{};
- }
-
- // 暂停音频输出
- if (m_audioOutput) {
- m_audioOutput->pause();
- }
- setState(PlayerState::Paused);
- Logger::instance().info("Playback paused (threads continue running)");
- return ErrorCode::SUCCESS;
- }
- ErrorCode PlayerCoreV2::stop() {
- Logger::instance().info("Stopping playback");
-
- if (m_state == PlayerState::Idle || m_state == PlayerState::Stopped) {
- Logger::instance().debug("Already stopped");
- return ErrorCode::SUCCESS;
- }
- // 停止同步器
- if (m_synchronizer) {
- m_synchronizer->stop();
- }
- // 停止音频输出
- if (m_audioOutput) {
- m_audioOutput->stop();
- }
-
- // 通知关闭视频渲染器
- if (m_eventCallback) {
- m_eventCallback->onVideoRendererCloseRequired();
- }
-
- // 清除暂停标志并唤醒所有等待的线程
- {
- std::lock_guard<std::mutex> lock(m_pauseMutex);
- m_paused = false;
- }
- m_pauseCondition.notify_all();
-
- // 停止所有线程
- stopAllThreads();
-
- // 重置解码器
- resetDecoders();
-
- // 清空队列
- if (m_videoPacketQueue) m_videoPacketQueue->clear();
- if (m_audioPacketQueue) m_audioPacketQueue->clear();
- if (m_videoFrameQueue) m_videoFrameQueue->clear();
- if (m_audioFrameQueue) m_audioFrameQueue->clear();
-
- // 重置时间
- m_baseTime = 0;
- m_playStartTime = std::chrono::steady_clock::time_point{};
-
- setState(PlayerState::Stopped);
- Logger::instance().info("Playback stopped");
- return ErrorCode::SUCCESS;
- }
- ErrorCode PlayerCoreV2::seek(int64_t timestamp) {
- Logger::instance().info("Seeking to: " + std::to_string(timestamp));
-
- if (m_state == PlayerState::Idle || m_state == PlayerState::Opening) {
- Logger::instance().error("Invalid state for seek");
- return ErrorCode::INVALID_STATE;
- }
-
- std::unique_lock<std::mutex> lock(m_seekMutex);
-
- // 设置seek目标和精确范围参数
- m_seekTarget = timestamp;
- m_seekMinTime = INT64_MIN; // 允许向前跳转的最小时间
- m_seekMaxTime = INT64_MAX; // 允许向后跳转的最大时间
- m_seekFlags = AVSEEK_FLAG_BACKWARD; // 默认向后跳转到关键帧
- m_seeking = true;
-
- // 更新基准时间为跳转目标时间
- m_baseTime = timestamp;
- m_playStartTime = std::chrono::steady_clock::now();
- // 重置同步器
- if (m_synchronizer) {
- m_synchronizer->reset();
- }
- // 清空队列
- flushBuffers();
-
- setState(PlayerState::Seeking);
-
- // 通知seek条件
- m_seekCondition.notify_all();
-
- Logger::instance().info("Precise seek initiated with avformat_seek_file support");
- return ErrorCode::SUCCESS;
- }
- ErrorCode PlayerCoreV2::setPlaybackSpeed(double speed) {
- if (speed <= 0.0 || speed > 4.0) {
- Logger::instance().error("Invalid playback speed: " + std::to_string(speed));
- return ErrorCode::INVALID_PARAMS;
- }
-
- std::lock_guard<std::mutex> lock(m_mutex);
- m_playbackSpeed = speed;
- // 设置同步器的播放速度
- if (m_synchronizer) {
- m_synchronizer->setPlaybackSpeed(speed);
- }
- // 设置音频输出的播放速度
- if (m_audioOutput) {
- m_audioOutput->setPlaybackSpeed(speed);
- }
-
- // 更新统计信息
- m_stats.playbackSpeed = speed;
-
- Logger::instance().info("Playback speed set to: " + std::to_string(speed));
- return ErrorCode::SUCCESS;
- }
- MediaInfo PlayerCoreV2::getMediaInfo() const {
- std::lock_guard<std::mutex> lock(m_mutex);
- return m_mediaInfo;
- }
- PlaybackStats PlayerCoreV2::getStats() const {
- std::lock_guard<std::mutex> lock(m_mutex);
- PlaybackStats stats = m_stats;
-
- // 更新当前时间
- stats.currentTime = getCurrentTime();
-
- // 更新队列大小
- if (m_videoPacketQueue) stats.queuedPackets += m_videoPacketQueue->size();
- if (m_audioPacketQueue) stats.queuedPackets += m_audioPacketQueue->size();
- if (m_videoFrameQueue) stats.queuedVideoFrames = m_videoFrameQueue->size();
- if (m_audioFrameQueue) stats.queuedAudioFrames = m_audioFrameQueue->size();
- // 更新同步统计
- if (m_synchronizer) {
- auto syncStats = m_synchronizer->getStats();
- stats.syncError = syncStats.audioVideoSyncError;
- stats.avgSyncError = syncStats.avgSyncError;
- stats.maxSyncError = syncStats.maxSyncError;
- stats.droppedFrames = syncStats.droppedFrames;
- stats.duplicatedFrames = syncStats.duplicatedFrames;
- }
- return stats;
- }
- int64_t PlayerCoreV2::getCurrentTime() const {
- if (m_state == PlayerState::Idle || m_state == PlayerState::Stopped) {
- return 0;
- }
-
- // 如果同步器可用,尝试使用主时钟的播放时间
- if (m_synchronizer) {
- // 获取主时钟时间(秒),转换为微秒
- double masterClockTime = m_synchronizer->getMasterClock();
- // 确保时间值合理(非负且不是NaN)
- if (masterClockTime >= 0.0 && !std::isnan(masterClockTime)) {
- return static_cast<int64_t>(masterClockTime * 1000000);
- }
- }
- // 回退到原来的计算方式(兼容性保证)
- if (m_state == PlayerState::Paused) {
- return m_baseTime;
- }
- if (m_playStartTime.time_since_epoch().count() == 0) {
- return m_baseTime;
- }
- auto currentTime = std::chrono::steady_clock::now();
- auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(
- currentTime - m_playStartTime).count();
- return m_baseTime + static_cast<int64_t>(elapsed * m_playbackSpeed);
- }
- double PlayerCoreV2::getPlaybackSpeed() const {
- return m_playbackSpeed;
- }
- void PlayerCoreV2::setVolume(double volume) {
- volume = std::max(0.0, std::min(1.0, volume));
- m_volume = volume;
-
- // 同时设置音频输出设备的音量
- if (m_audioOutput) {
- m_audioOutput->setVolume(volume);
- }
-
- Logger::instance().debug("Volume set to: " + std::to_string(volume));
- }
- // 流控制接口实现
- void PlayerCoreV2::enableVideoStream(bool enable) {
- if (m_videoStreamEnabled == enable) {
- return; // 状态未变,不需要处理
- }
-
- m_videoStreamEnabled = enable;
- Logger::instance().info("Video stream " + std::string(enable ? "enabled" : "disabled"));
-
- // 如果播放器已经打开文件,需要更新同步器的流信息
- if (m_formatContext && m_synchronizer) {
- bool useAudio = m_mediaInfo.hasAudio && m_audioStreamEnabled;
- bool useVideo = m_mediaInfo.hasVideo && m_videoStreamEnabled;
- m_synchronizer->setStreamInfo(useAudio, useVideo);
- // 如果正在播放,需要重新启动播放
- if (m_state == PlayerState::Playing || m_state == PlayerState::Paused) {
- // 停止当前播放
- PlayerState oldState = m_state;
- stop();
- // 重新开始播放
- openFile(m_mediaInfo.filename);
- if (oldState == PlayerState::Playing) {
- play();
- }
- }
- }
- }
- void PlayerCoreV2::enableAudioStream(bool enable) {
- if (m_audioStreamEnabled == enable) {
- return; // 状态未变,不需要处理
- }
-
- m_audioStreamEnabled = enable;
- Logger::instance().info("Audio stream " + std::string(enable ? "enabled" : "disabled"));
-
- // 如果播放器已经打开文件,需要更新同步器的流信息
- if (m_formatContext && m_synchronizer) {
- bool useAudio = m_mediaInfo.hasAudio && m_audioStreamEnabled;
- bool useVideo = m_mediaInfo.hasVideo && m_videoStreamEnabled;
- m_synchronizer->setStreamInfo(useAudio, useVideo);
-
- // 如果正在播放,需要重新启动播放
- if (m_state == PlayerState::Playing) {
- // 暂停当前播放
- pause();
- // 重新开始播放
- play();
- }
- }
- }
- bool PlayerCoreV2::isVideoStreamEnabled() const {
- return m_videoStreamEnabled;
- }
- bool PlayerCoreV2::isAudioStreamEnabled() const {
- return m_audioStreamEnabled;
- }
- void PlayerCoreV2::setSyncConfig(const SyncConfigV2& config) {
- if (m_synchronizer) {
- m_synchronizer->setConfig(config);
- }
- }
- SyncConfigV2 PlayerCoreV2::getSyncConfig() const {
- if (m_synchronizer) {
- return m_synchronizer->getConfig();
- }
- return SyncConfigV2();
- }
- // void PlayerCoreV2::setOpenGLVideoRenderer(OpenGLVideoWidget* renderer) {
- // m_openGLVideoRenderer = renderer;
- // }
- AVFramePtr PlayerCoreV2::getNextVideoFrame() {
- if (!m_videoFrameQueue || m_state != PlayerState::Playing) {
- return nullptr;
- }
-
- return m_videoFrameQueue->pop();
- }
- AVFramePtr PlayerCoreV2::getNextAudioFrame() {
- if (!m_audioFrameQueue || m_state != PlayerState::Playing) {
- return nullptr;
- }
-
- return m_audioFrameQueue->pop();
- }
- void PlayerCoreV2::update() {
- if (!m_initialized) {
- return;
- }
-
- // 更新同步状态
- updateSynchronization();
-
- // 更新统计信息
- auto now = std::chrono::steady_clock::now();
- if (std::chrono::duration_cast<std::chrono::milliseconds>(now - m_lastStatsUpdate).count() > 500) {
- updateStats();
- updatePerformanceStats();
- m_lastStatsUpdate = now;
-
- // 通知位置变化
- notifyPositionChanged();
- }
-
- // 检查错误恢复
- if (m_errorCount > 0) {
- auto timeSinceError = std::chrono::duration_cast<std::chrono::seconds>(now - m_lastErrorTime).count();
- if (timeSinceError > 5) { // 5秒后重置错误计数
- m_errorCount = 0;
- }
- }
- }
- std::string PlayerCoreV2::getDebugInfo() const {
- std::ostringstream oss;
-
- oss << "PlayerCoreV2 Debug Info:\n";
- oss << " State: " << static_cast<int>(m_state.load()) << "\n";
- oss << " Initialized: " << (m_initialized ? "Yes" : "No") << "\n";
- oss << " Threads Running: " << (m_threadsRunning ? "Yes" : "No") << "\n";
- oss << " Current Time: " << getCurrentTime() << " us\n";
- oss << " Playback Speed: " << m_playbackSpeed << "x\n";
- oss << " Volume: " << m_volume << "\n";
- oss << " Error Count: " << m_errorCount << "\n";
- if (m_synchronizer) {
- oss << "\n" << m_synchronizer->getDebugInfo();
- }
- return oss.str();
- }
- void PlayerCoreV2::dumpStats() const {
- PlaybackStats stats = getStats();
-
- Logger::instance().info("=== PlayerCoreV2 Statistics ===");
- Logger::instance().info("Current Time: " + std::to_string(stats.currentTime) + " us");
- Logger::instance().info("Total Frames: " + std::to_string(stats.totalFrames));
- Logger::instance().info("Dropped Frames: " + std::to_string(stats.droppedFrames));
- Logger::instance().info("Duplicated Frames: " + std::to_string(stats.duplicatedFrames));
- Logger::instance().info("Sync Error: " + std::to_string(stats.syncError * 1000) + " ms");
- Logger::instance().info("Avg Sync Error: " + std::to_string(stats.avgSyncError * 1000) + " ms");
- Logger::instance().info("Max Sync Error: " + std::to_string(stats.maxSyncError * 1000) + " ms");
- Logger::instance().info("CPU Usage: " + std::to_string(stats.cpuUsage) + "%");
- Logger::instance().info("Memory Usage: " + std::to_string(stats.memoryUsage) + " MB");
- Logger::instance().info("Queued Packets: " + std::to_string(stats.queuedPackets));
- Logger::instance().info("Queued Video Frames: " + std::to_string(stats.queuedVideoFrames));
- Logger::instance().info("Queued Audio Frames: " + std::to_string(stats.queuedAudioFrames));
- Logger::instance().info("===============================");
- }
- bool PlayerCoreV2::openMediaFile(const std::string& filename) {
- // 关闭之前的文件
- if (m_formatContext) {
- avformat_close_input(&m_formatContext);
- m_formatContext = nullptr;
- }
-
- // 分配格式上下文
- m_formatContext = avformat_alloc_context();
- if (!m_formatContext) {
- Logger::instance().error("Failed to allocate format context");
- return false;
- }
-
- // 打开输入文件
- if (avformat_open_input(&m_formatContext, filename.c_str(), nullptr, nullptr) < 0) {
- Logger::instance().error("Failed to open input file: " + filename);
- avformat_free_context(m_formatContext);
- m_formatContext = nullptr;
- return false;
- }
-
- // 查找流信息
- if (avformat_find_stream_info(m_formatContext, nullptr) < 0) {
- Logger::instance().error("Failed to find stream info");
- avformat_close_input(&m_formatContext);
- return false;
- }
-
- // 查找视频和音频流
- m_mediaInfo.videoStreamIndex = av_find_best_stream(m_formatContext, AVMEDIA_TYPE_VIDEO, -1, -1, nullptr, 0);
- m_mediaInfo.audioStreamIndex = av_find_best_stream(m_formatContext, AVMEDIA_TYPE_AUDIO, -1, -1, nullptr, 0);
-
- m_mediaInfo.hasVideo = (m_mediaInfo.videoStreamIndex >= 0);
- m_mediaInfo.hasAudio = (m_mediaInfo.audioStreamIndex >= 0);
-
- if (!m_mediaInfo.hasVideo && !m_mediaInfo.hasAudio) {
- Logger::instance().error("No video or audio streams found");
- avformat_close_input(&m_formatContext);
- return false;
- }
-
- // 获取媒体信息
- m_mediaInfo.duration = m_formatContext->duration;
- m_mediaInfo.bitrate = m_formatContext->bit_rate;
-
- if (m_mediaInfo.hasVideo) {
- AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
- m_mediaInfo.width = videoStream->codecpar->width;
- m_mediaInfo.height = videoStream->codecpar->height;
-
- // 计算帧率
- if (videoStream->avg_frame_rate.den != 0) {
- m_mediaInfo.fps = av_q2d(videoStream->avg_frame_rate);
- } else if (videoStream->r_frame_rate.den != 0) {
- m_mediaInfo.fps = av_q2d(videoStream->r_frame_rate);
- } else {
- m_mediaInfo.fps = 25.0; // 默认帧率
- }
-
- Logger::instance().info("Video stream found: " + std::to_string(m_mediaInfo.width) + "x" +
- std::to_string(m_mediaInfo.height) + " @ " + std::to_string(m_mediaInfo.fps) + " fps");
- }
-
- if (m_mediaInfo.hasAudio) {
- AVStream* audioStream = m_formatContext->streams[m_mediaInfo.audioStreamIndex];
- m_mediaInfo.sampleRate = audioStream->codecpar->sample_rate;
- m_mediaInfo.channels = audioStream->codecpar->ch_layout.nb_channels;
-
- Logger::instance().info("Audio stream found: " + std::to_string(m_mediaInfo.sampleRate) + " Hz, " +
- std::to_string(m_mediaInfo.channels) + " channels");
- }
- // 设置同步器的流信息
- if (m_synchronizer) {
- bool useAudio = m_mediaInfo.hasAudio && m_audioStreamEnabled;
- bool useVideo = m_mediaInfo.hasVideo && m_videoStreamEnabled;
- m_synchronizer->setStreamInfo(useAudio, useVideo);
- Logger::instance().info("Synchronizer stream info set: hasAudio=" + std::to_string(useAudio) +
- ", hasVideo=" + std::to_string(useVideo));
- // 在设置流信息后初始化同步器,确保主时钟选择基于正确的流信息
- if (m_synchronizer->initialize() != ErrorCode::SUCCESS) {
- Logger::instance().error("Failed to initialize synchronizer");
- return false;
- }
- Logger::instance().info("Synchronizer initialized with correct stream info");
- }
- Logger::instance().info("Media file opened successfully: " + filename);
- return true;
- }
- bool PlayerCoreV2::setupVideoDecoder() {
- if (!m_mediaInfo.hasVideo || !m_videoDecoder) {
- return false;
- }
-
- AVStream* videoStream = m_formatContext->streams[m_mediaInfo.videoStreamIndex];
-
- // 查找解码器
- const AVCodec* codec = avcodec_find_decoder(videoStream->codecpar->codec_id);
- if (!codec) {
- Logger::instance().error("Video codec not found");
- return false;
- }
-
- Logger::instance().info("Found video codec: " + std::string(codec->name));
- Logger::instance().info("Video stream info: width=" + std::to_string(videoStream->codecpar->width) +
- ", height=" + std::to_string(videoStream->codecpar->height) +
- ", format=" + std::to_string(videoStream->codecpar->format));
-
- // 创建视频解码器参数
- VideoDecoderParams videoParams;
- videoParams.codecName = codec->name;
- videoParams.width = videoStream->codecpar->width;
- videoParams.height = videoStream->codecpar->height;
- videoParams.pixelFormat = static_cast<AVPixelFormat>(videoStream->codecpar->format);
- videoParams.hardwareAccel = false; // 先禁用硬件加速来排除问题
- videoParams.lowLatency = false;
-
- Logger::instance().info("Video decoder params: codec=" + videoParams.codecName +
- ", size=" + std::to_string(videoParams.width) + "x" + std::to_string(videoParams.height) +
- ", format=" + std::to_string(static_cast<int>(videoParams.pixelFormat)));
-
- // 初始化视频解码器
- if (m_videoDecoder->initialize(videoParams) != ErrorCode::SUCCESS) {
- Logger::instance().error("Failed to initialize video decoder");
- return false;
- }
-
- // 设置流参数
- if (m_videoDecoder->setStreamParameters(videoStream->codecpar) != ErrorCode::SUCCESS) {
- Logger::instance().error("Failed to set video decoder stream parameters");
- return false;
- }
-
- // 打开视频解码器
- if (m_videoDecoder->open(videoParams) != ErrorCode::SUCCESS) {
- Logger::instance().error("Failed to open video decoder");
- return false;
- }
-
- Logger::instance().info("Video decoder setup successfully");
- return true;
- }
- bool PlayerCoreV2::setupAudioDecoder() {
- if (!m_mediaInfo.hasAudio || !m_audioDecoder) {
- return false;
- }
-
- AVStream* audioStream = m_formatContext->streams[m_mediaInfo.audioStreamIndex];
-
- // 查找解码器
- const AVCodec* codec = avcodec_find_decoder(audioStream->codecpar->codec_id);
- if (!codec) {
- Logger::instance().error("Audio codec not found");
- return false;
- }
-
- // 分配解码器上下文
- AVCodecContext* codecContext = avcodec_alloc_context3(codec);
- if (!codecContext) {
- Logger::instance().error("Failed to allocate audio codec context");
- return false;
- }
-
- // 复制流参数到解码器上下文
- if (avcodec_parameters_to_context(codecContext, audioStream->codecpar) < 0) {
- Logger::instance().error("Failed to copy audio codec parameters");
- avcodec_free_context(&codecContext);
- return false;
- }
-
- // 打开解码器
- if (avcodec_open2(codecContext, codec, nullptr) < 0) {
- Logger::instance().error("Failed to open audio codec");
- avcodec_free_context(&codecContext);
- return false;
- }
-
- // 创建音频解码器参数
- AudioDecoderParams audioParams;
- audioParams.codecName = codec->name;
- audioParams.sampleRate = codecContext->sample_rate;
- audioParams.channels = codecContext->ch_layout.nb_channels;
- audioParams.sampleFormat = codecContext->sample_fmt;
- audioParams.lowLatency = false;
- audioParams.enableResampling = true;
-
- // 初始化音频解码器
- if (m_audioDecoder->initialize(audioParams) != ErrorCode::SUCCESS) {
- Logger::instance().error("Failed to initialize audio decoder");
- avcodec_free_context(&codecContext);
- return false;
- }
-
- // 打开音频解码器
- if (m_audioDecoder->open(audioParams) != ErrorCode::SUCCESS) {
- Logger::instance().error("Failed to open audio decoder");
- avcodec_free_context(&codecContext);
- return false;
- }
-
- // 初始化音频输出设备
- if (m_audioOutput && !m_audioOutput->initialize(codecContext->sample_rate,
- codecContext->ch_layout.nb_channels,
- codecContext->sample_fmt)) {
- Logger::instance().error("Failed to initialize audio output");
- avcodec_free_context(&codecContext);
- return false;
- }
- // 释放解码器上下文
- avcodec_free_context(&codecContext);
-
- Logger::instance().info("Audio decoder setup successfully");
- return true;
- }
- void PlayerCoreV2::resetDecoders() {
- if (m_videoDecoder) {
- m_videoDecoder->reset();
- }
- if (m_audioDecoder) {
- m_audioDecoder->reset();
- }
- }
- bool PlayerCoreV2::startReadThread() {
- try {
- // 确保之前的线程已经完全停止
- if (m_readThread.joinable()) {
- Logger::instance().warning("Read thread still running, waiting for it to stop...");
- m_readThread.join();
- }
-
- m_readThread = std::thread(&PlayerCoreV2::readThreadFunc, this);
- Logger::instance().info("Read thread started");
- return true;
- } catch (const std::exception& e) {
- Logger::instance().error("Failed to start read thread: " + std::string(e.what()));
- return false;
- }
- }
- bool PlayerCoreV2::startDecodeThreads() {
- try {
- if (m_mediaInfo.hasVideo) {
- // 确保之前的视频解码线程已经完全停止
- if (m_videoDecodeThread.joinable()) {
- Logger::instance().warning("Video decode thread still running, waiting for it to stop...");
- m_videoDecodeThread.join();
- }
-
- m_videoDecodeThread = std::thread(&PlayerCoreV2::videoDecodeThreadFunc, this);
- Logger::instance().info("Video decode thread started");
- }
-
- if (m_mediaInfo.hasAudio) {
- // 确保之前的音频解码线程已经完全停止
- if (m_audioDecodeThread.joinable()) {
- Logger::instance().warning("Audio decode thread still running, waiting for it to stop...");
- m_audioDecodeThread.join();
- }
-
- m_audioDecodeThread = std::thread(&PlayerCoreV2::audioDecodeThreadFunc, this);
- Logger::instance().info("Audio decode thread started");
- }
-
- return true;
- } catch (const std::exception& e) {
- Logger::instance().error("Failed to start decode threads: " + std::string(e.what()));
- return false;
- }
- }
- bool PlayerCoreV2::startVideoPlayThread() {
- try {
- // 确保之前的视频播放线程已经完全停止
- if (m_videoPlayThread.joinable()) {
- Logger::instance().warning("Video play thread still running, waiting for it to stop...");
- m_videoPlayThread.join();
- }
-
- m_videoPlayThread = std::thread(&PlayerCoreV2::videoPlayThreadFunc, this);
- Logger::instance().info("Video play thread started");
- return true;
- } catch (const std::exception& e) {
- Logger::instance().error("Failed to start video play thread: " + std::string(e.what()));
- return false;
- }
- }
- bool PlayerCoreV2::startAudioPlayThread() {
- try {
- // 确保之前的音频播放线程已经完全停止
- if (m_audioPlayThread.joinable()) {
- Logger::instance().warning("Audio play thread still running, waiting for it to stop...");
- m_audioPlayThread.join();
- }
-
- m_audioPlayThread = std::thread(&PlayerCoreV2::audioPlayThreadFunc, this);
- Logger::instance().info("Audio play thread started");
- return true;
- } catch (const std::exception& e) {
- Logger::instance().error("Failed to start audio play thread: " + std::string(e.what()));
- return false;
- }
- }
- bool PlayerCoreV2::initializeFFmpeg() {
- // FFmpeg初始化逻辑
- av_log_set_level(AV_LOG_WARNING);
- return true;
- }
- void PlayerCoreV2::cleanup() {
- stopAllThreads();
-
- if (m_formatContext) {
- avformat_close_input(&m_formatContext);
- m_formatContext = nullptr;
- }
- // if (m_synchronizer) {
- // m_synchronizer->close();
- // }
- }
- void PlayerCoreV2::setState(PlayerState newState) {
- PlayerState oldState = m_state.exchange(newState);
- if (oldState != newState) {
- notifyStateChanged(newState);
- }
- }
- void PlayerCoreV2::notifyStateChanged(PlayerState newState) {
- if (m_eventCallback) {
- m_eventCallback->onStateChanged(newState);
- }
- }
- void PlayerCoreV2::notifyError(const std::string& error) {
- Logger::instance().error(error);
- if (m_eventCallback) {
- m_eventCallback->onErrorOccurred(error);
- }
- }
- void PlayerCoreV2::notifyPositionChanged() {
- if (m_eventCallback) {
- m_eventCallback->onPositionChanged(getCurrentTime());
- }
- }
- void PlayerCoreV2::handleSyncError(double error, const std::string& reason) {
- Logger::instance().warning("Sync error: " + std::to_string(error * 1000) + "ms, reason: " + reason);
-
- if (m_eventCallback) {
- m_eventCallback->onSyncError(error, reason);
- }
-
- // 如果同步误差太大,尝试恢复
- if (error > 0.2) { // 200ms
- attemptRecovery();
- }
- }
- void PlayerCoreV2::attemptRecovery() {
- m_errorCount++;
- m_lastErrorTime = std::chrono::steady_clock::now();
-
- Logger::instance().warning("Attempting recovery, error count: " + std::to_string(m_errorCount.load()));
-
- if (m_errorCount > 5) {
- Logger::instance().error("Too many errors, stopping playback");
- handleError("Too many sync errors");
- return;
- }
- // // 重置同步器
- // if (m_synchronizer) {
- // m_synchronizer->reset();
- // }
- // 清空部分缓冲区
- if (m_videoFrameQueue) {
- m_videoFrameQueue->clear();
- }
- if (m_audioFrameQueue) {
- m_audioFrameQueue->clear();
- }
- }
- void PlayerCoreV2::handleError(const std::string& error) {
- setState(PlayerState::Error);
- notifyError(error);
- }
- void PlayerCoreV2::updateSynchronization() {
- if (!m_synchronizer || !m_threadsRunning) {
- return;
- }
- // 同步器会在内部自动更新
- // 更新同步器统计信息
- //m_synchronizer->updateStats();
- // 获取同步器统计信息并更新播放器统计
- std::lock_guard<std::mutex> lock(m_mutex);
- auto syncStats = m_synchronizer->getStats();
- m_stats.syncError = syncStats.audioVideoSyncError;
- m_stats.avgSyncError = syncStats.avgSyncError;
- m_stats.maxSyncError = syncStats.maxSyncError;
- m_stats.droppedFrames = syncStats.droppedFrames;
- m_stats.duplicatedFrames = syncStats.duplicatedFrames;
- }
- void PlayerCoreV2::updateStats() {
- std::lock_guard<std::mutex> lock(m_mutex);
-
- // 更新帧率统计
- int64_t currentFrameCount = m_frameCount;
- int64_t frameDiff = currentFrameCount - m_lastFrameCount;
- m_lastFrameCount = currentFrameCount;
-
- // 计算比特率等其他统计信息
- if (m_formatContext) {
- m_stats.bitrate = m_formatContext->bit_rate / 1000.0; // kbps
- }
- }
- void PlayerCoreV2::updatePerformanceStats() {
- std::lock_guard<std::mutex> lock(m_mutex);
-
- m_stats.cpuUsage = calculateCpuUsage();
- m_stats.memoryUsage = calculateMemoryUsage();
- }
- double PlayerCoreV2::calculateCpuUsage() {
- return 0.0;
- }
- double PlayerCoreV2::calculateMemoryUsage() {
- return 0.0;
- }
- void PlayerCoreV2::stopAllThreads() {
- Logger::instance().info("Stopping all threads...");
-
- m_threadsShouldStop = true;
-
- // 唤醒所有等待的队列,确保线程能够检查停止标志
- flushBuffers();
-
- // 等待线程结束,添加超时保护
- auto joinWithTimeout = [](std::thread& t, const std::string& name) {
- if (t.joinable()) {
- Logger::instance().info("Waiting for " + name + " to stop...");
- t.join();
- Logger::instance().info(name + " stopped");
- }
- };
-
- joinWithTimeout(m_readThread, "read thread");
- joinWithTimeout(m_videoDecodeThread, "video decode thread");
- joinWithTimeout(m_audioDecodeThread, "audio decode thread");
- joinWithTimeout(m_videoPlayThread, "video play thread");
- joinWithTimeout(m_audioPlayThread, "audio play thread");
-
- m_threadsRunning = false;
- Logger::instance().info("All threads stopped successfully");
- }
- void PlayerCoreV2::flushBuffers() {
- if (m_videoPacketQueue) {
- m_videoPacketQueue->clear();
- m_videoPacketQueue->wakeup(); // 唤醒等待的解码线程
- }
- if (m_audioPacketQueue) {
- m_audioPacketQueue->clear();
- m_audioPacketQueue->wakeup(); // 唤醒等待的解码线程
- }
- if (m_videoFrameQueue) {
- m_videoFrameQueue->clear();
- m_videoFrameQueue->wakeup(); // 唤醒等待的播放线程
- }
- if (m_audioFrameQueue) {
- m_audioFrameQueue->clear();
- m_audioFrameQueue->wakeup(); // 唤醒等待的播放线程
- }
- }
- void PlayerCoreV2::readThreadFunc() {
- Logger::instance().info("Read thread started");
-
- AVPacket* packet = av_packet_alloc();
- if (!packet) {
- Logger::instance().error("Failed to allocate packet");
- return;
- }
-
- while (!m_threadsShouldStop) {
- // 检查暂停状态,类似ffplay.c中的paused检查
- bool pausedState = m_paused.load();
- Logger::instance().debug("Read thread loop - m_paused: " + std::to_string(pausedState));
- if (pausedState) {
- Logger::instance().info("Read thread entering pause wait");
- std::unique_lock<std::mutex> lock(m_pauseMutex);
- m_pauseCondition.wait(lock, [this] { return !m_paused || m_threadsShouldStop; });
- if (m_threadsShouldStop) {
- break;
- }
- Logger::instance().info("Read thread exiting pause wait");
- // 暂停状态结束后,继续下一次循环
- continue;
- }
-
- // 检查是否需要seek
- if (m_seeking) {
- std::unique_lock<std::mutex> lock(m_seekMutex);
-
- // 获取seek参数
- int64_t seekMinTime = m_seekMinTime;
- int64_t seekTarget = m_seekTarget;
- int64_t seekMaxTime = m_seekMaxTime;
- int flags = m_seekFlags;
- Logger::instance().info("Performing precise seek - min: " + std::to_string(seekMinTime) +
- ", target: " + std::to_string(seekTarget) +
- ", max: " + std::to_string(seekMaxTime) +
- ", flags: " + std::to_string(flags));
- // 首先尝试定位到最近的关键帧以确保视频解码正常
- int ret = av_seek_frame(m_formatContext, -1, seekTarget, AVSEEK_FLAG_BACKWARD);
- if (ret < 0) {
- Logger::instance().warning("Video keyframe seek failed, trying precise seek");
- // 如果关键帧定位失败,回退到精确seek
- ret = avformat_seek_file(m_formatContext, -1, seekMinTime, seekTarget, seekMaxTime, flags);
- if (ret < 0) {
- Logger::instance().error("All seek methods failed");
- } else {
- Logger::instance().info("Fallback precise seek completed to: " + std::to_string(seekTarget));
- }
- } else {
- Logger::instance().info("Keyframe seek completed successfully to target: " + std::to_string(seekTarget));
- }
-
- // 清空缓冲区
- flushBuffers();
-
- // 重置解码器
- resetDecoders();
- // 重置时间
- if (flags & AVSEEK_FLAG_BYTE) {
- m_synchronizer->setClock(av::utils::ClockType::EXTERNAL, NAN, 0);
- } else {
- m_synchronizer->setClock(av::utils::ClockType::EXTERNAL,
- seekTarget / (double) AV_TIME_BASE,
- 0);
- }
-
- m_seeking = false;
- setState(m_state == PlayerState::Seeking ? PlayerState::Playing : m_state.load());
- lock.unlock();
- m_seekCondition.notify_all();
- }
-
- // 检查队列是否接近容量上限 - 使用队列容量的90%作为警告阈值,但不丢弃包
- bool videoQueueNearFull = m_videoPacketQueue && m_videoPacketQueue->size() > 800;
- bool audioQueueNearFull = m_audioPacketQueue && m_audioPacketQueue->size() > 800;
- if (videoQueueNearFull || audioQueueNearFull) {
- // 队列接近满,暂停一段时间让解码线程处理
- Logger::instance().warning("Packet queue is getting large: Video=" +
- std::to_string(m_videoPacketQueue ? m_videoPacketQueue->size() : 0) +
- ", Audio=" + std::to_string(m_audioPacketQueue ? m_audioPacketQueue->size() : 0) +
- ". Slowing down read thread.");
- std::this_thread::sleep_for(std::chrono::milliseconds(50));
- continue;
- }
-
- // 在读取数据包前检查暂停状态,避免在读取期间阻塞
- if (m_paused.load()) {
- Logger::instance().debug("Read thread detected pause before av_read_frame");
- continue;
- }
-
- // 读取数据包
- int ret = av_read_frame(m_formatContext, packet);
- if (ret < 0) {
- if (ret == AVERROR_EOF) {
- Logger::instance().info("End of file reached, sending EOF packets to queues");
-
- // 向视频和音频队列分别发送EOF标记,让解码线程知道文件结束
- if (m_videoPacketQueue && m_mediaInfo.hasVideo) {
- AVPacket* eofPacket = av_packet_alloc();
- if (eofPacket) {
- eofPacket->data = nullptr;
- eofPacket->size = 0;
- eofPacket->stream_index = -1; // 特殊标记表示EOF
- m_videoPacketQueue->push(eofPacket);
- Logger::instance().info("EOF packet sent to video queue");
- }
- }
-
- if (m_audioPacketQueue && m_mediaInfo.hasAudio) {
- AVPacket* eofPacket = av_packet_alloc();
- if (eofPacket) {
- eofPacket->data = nullptr;
- eofPacket->size = 0;
- eofPacket->stream_index = -1; // 特殊标记表示EOF
- m_audioPacketQueue->push(eofPacket);
- Logger::instance().info("EOF packet sent to audio queue");
- }
- }
- break;
- } else {
- Logger::instance().error("Error reading frame: " + std::to_string(ret));
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- continue;
- }
- }
-
- // 根据流索引将数据包分发到对应队列
- if (packet->stream_index == m_mediaInfo.videoStreamIndex && m_videoStreamEnabled) {
- // 视频包放入视频队列 - 不考虑队列是否已满,确保不丢包
- if (m_videoPacketQueue) {
- AVPacket* packetCopy = av_packet_alloc();
- if (packetCopy && av_packet_ref(packetCopy, packet) == 0) {
- m_videoPacketQueue->push(packetCopy);
-
- // 记录队列大小,用于监控
- if (m_videoPacketQueue->size() % 100 == 0) {
- Logger::instance().debug("Video packet queue size: " + std::to_string(m_videoPacketQueue->size()));
- }
- } else {
- av_packet_free(&packetCopy);
- }
- }
- } else if (packet->stream_index == m_mediaInfo.audioStreamIndex && m_audioStreamEnabled) {
- // 音频包放入音频队列 - 不考虑队列是否已满,确保不丢包
- if (m_audioPacketQueue) {
- AVPacket* packetCopy = av_packet_alloc();
- if (packetCopy && av_packet_ref(packetCopy, packet) == 0) {
- m_audioPacketQueue->push(packetCopy);
- // 记录队列大小,用于监控
- if (m_audioPacketQueue->size() % 100 == 0) {
- Logger::instance().debug("Audio packet queue size: " + std::to_string(m_audioPacketQueue->size()));
- }
- } else {
- av_packet_free(&packetCopy);
- }
- }
- }
- m_audioPacketQueue->wakeup();
- m_videoPacketQueue->wakeup();
- av_packet_unref(packet);
- }
-
- av_packet_free(&packet);
- Logger::instance().info("Read thread finished");
- }
- void PlayerCoreV2::videoDecodeThreadFunc() {
- Logger::instance().info("Video decode thread started");
-
- int packetCount = 0;
- int frameCount = 0;
- while (!m_threadsShouldStop) {
- // 检查暂停状态,类似ffplay.c中的paused检查
- bool pausedState = m_paused.load();
- Logger::instance().debug("Video decode thread loop - m_paused: "
- + std::to_string(pausedState));
- if (pausedState) {
- Logger::instance().info("Video decode thread entering pause wait");
- std::unique_lock<std::mutex> lock(m_pauseMutex);
- m_pauseCondition.wait(lock, [this] { return !m_paused || m_threadsShouldStop; });
- if (m_threadsShouldStop) {
- break;
- }
- Logger::instance().info("Video decode thread exiting pause wait");
- // 暂停状态结束后,继续下一次循环
- continue;
- }
- if (!m_videoPacketQueue || !m_videoFrameQueue || !m_videoDecoder) {
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- continue;
- }
- if (m_seeking) {
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- continue;
- }
- Logger::instance().info("Video decode thread read Packet111");
- // 从视频包队列获取包
- AVPacket* packet = nullptr;
- while (!m_threadsShouldStop && !packet) {
- // 在 pop 操作前检查暂停状态,避免在 pop 期间阻塞
- if (m_paused.load()) {
- Logger::instance().debug("Video decode thread detected pause before pop");
- break;
- }
- Logger::instance().info("Video decode thread read Packet");
- packet = m_videoPacketQueue->pop(10); // 减少超时时间以提高seek响应速度
- Logger::instance().infof("Video decode thread read Packet %d", packet);
- if (packet) {
- // 检查是否是EOF标记
- if (packet->stream_index == -1 && packet->data == nullptr) {
- Logger::instance().info("Video decode thread received EOF packet");
- av_packet_free(&packet);
-
- // 向视频帧队列发送EOF标记
- if (m_videoFrameQueue) {
- AVFramePtr eofFrame = makeAVFrame();
- if (eofFrame) {
- eofFrame->data[0] = nullptr;
- eofFrame->width = 0;
- eofFrame->height = 0;
- eofFrame->pts = AV_NOPTS_VALUE;
- m_videoFrameQueue->push(std::move(eofFrame));
- Logger::instance().info("EOF frame sent to video frame queue");
- }
- }
-
- // 视频解码线程结束
- Logger::instance().info("Video decode thread finishing due to EOF");
- return;
- }
- }
- if (!packet) {
- std::this_thread::sleep_for(std::chrono::milliseconds(5));
- }
- }
- if (!packet) {
- Logger::instance().debug("Video decode thread: no more packets available");
- continue;
- }
- packetCount++;
- Logger::instance().debug("Video decode thread got packet #" + std::to_string(packetCount) +
- ", size=" + std::to_string(packet->size) +
- ", pts=" + std::to_string(packet->pts));
-
- // 解码视频帧
- AVPacketPtr packetPtr(packet);
- std::vector<AVFramePtr> frames;
- ErrorCode decodeResult = m_videoDecoder->decode(packetPtr, frames);
-
- Logger::instance().debug("Video decode result: " + std::to_string(static_cast<int>(decodeResult)) +
- ", frames count: " + std::to_string(frames.size()));
-
- if (decodeResult == ErrorCode::SUCCESS) {
- for (auto& framePtr : frames) {
- if (framePtr && !m_threadsShouldStop) {
- frameCount++;
- Logger::instance().debug("Processing video frame #" + std::to_string(frameCount) +
- ", width=" + std::to_string(framePtr->width) +
- ", height=" + std::to_string(framePtr->height) +
- ", pts=" + std::to_string(framePtr->pts));
-
- // 设置帧的时间戳(保持原始PTS,在播放时再转换)
- if (framePtr->pts != AV_NOPTS_VALUE) {
- Logger::instance().debug("Frame PTS: " + std::to_string(framePtr->pts));
- }
-
- // 将帧放入队列 - 不丢弃任何帧
- // 使用移动语义转移智能指针所有权
- m_videoFrameQueue->push(std::move(framePtr));
- m_frameCount++;
- Logger::instance().debug("Video frame pushed to queue, queue size: " + std::to_string(m_videoFrameQueue->size()));
-
- // 如果队列大小超过警告阈值,记录警告但不丢弃
- if (m_videoFrameQueue->size() > 80) {
- Logger::instance().warning("Video frame queue is getting large: " + std::to_string(m_videoFrameQueue->size()) +
- " frames. Performance may be affected.");
- }
- }
- }
- } else {
- Logger::instance().warning("Video decode failed with error: " + std::to_string(static_cast<int>(decodeResult)));
- }
- }
- Logger::instance().info("Video decode thread finished, packets processed: "
- + std::to_string(packetCount)
- + ", frames decoded: " + std::to_string(frameCount));
- }
- void PlayerCoreV2::audioDecodeThreadFunc() {
- Logger::instance().info("Audio decode thread started");
-
- int packetCount = 0;
- int frameCount = 0;
- while (!m_threadsShouldStop) {
- // 检查暂停状态,类似ffplay.c中的paused检查
- bool pausedState = m_paused.load();
- Logger::instance().debug("Audio decode thread loop - m_paused: "
- + std::to_string(pausedState));
- if (pausedState) {
- Logger::instance().info("Audio decode thread entering pause wait");
- std::unique_lock<std::mutex> lock(m_pauseMutex);
- m_pauseCondition.wait(lock, [this] { return !m_paused || m_threadsShouldStop; });
- if (m_threadsShouldStop) {
- break;
- }
- Logger::instance().info("Audio decode thread exiting pause wait");
- // 暂停状态结束后,继续下一次循环
- continue;
- }
- if (!m_audioPacketQueue || !m_audioFrameQueue || !m_audioDecoder) {
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- continue;
- }
- if (m_seeking) {
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- continue;
- }
- // 从音频包队列获取包
- AVPacket* packet = nullptr;
- while (!m_threadsShouldStop && !packet) {
- // 在 pop 操作前检查暂停状态,避免在 pop 期间阻塞
- if (m_paused.load()) {
- Logger::instance().debug("Audio decode thread detected pause before pop");
- break;
- }
- packet = m_audioPacketQueue->pop(10); // 减少超时时间以提高seek响应速度
- if (packet) {
- // 检查是否是EOF标记
- if (packet->stream_index == -1 && packet->data == nullptr) {
- Logger::instance().info("Audio decode thread received EOF packet");
- av_packet_free(&packet);
-
- // 向音频帧队列发送EOF标记
- if (m_audioFrameQueue) {
- AVFramePtr eofFrame = makeAVFrame();
- if (eofFrame) {
- eofFrame->data[0] = nullptr;
- eofFrame->nb_samples = 0;
- eofFrame->pts = AV_NOPTS_VALUE;
- m_audioFrameQueue->push(std::move(eofFrame));
- Logger::instance().info("EOF frame sent to audio frame queue");
- }
- }
-
- // 音频解码线程结束
- Logger::instance().info("Audio decode thread finishing due to EOF");
- return;
- }
- }
- if (!packet) {
- std::this_thread::sleep_for(std::chrono::milliseconds(5));
- }
- }
-
- if (!packet) {
- Logger::instance().debug("Audio decode thread: no more packets available");
- continue;
- }
-
- packetCount++;
- Logger::instance().debug("Audio decode thread got packet #" + std::to_string(packetCount) +
- ", size=" + std::to_string(packet->size) +
- ", pts=" + std::to_string(packet->pts));
-
- // 解码音频帧
- AVPacketPtr packetPtr(packet);
- std::vector<AVFramePtr> frames;
- ErrorCode decodeResult = m_audioDecoder->decode(packetPtr, frames);
-
- Logger::instance().debug("Audio decode result: " + std::to_string(static_cast<int>(decodeResult)) +
- ", frames count: " + std::to_string(frames.size()));
-
- if (decodeResult == ErrorCode::SUCCESS) {
- for (auto& framePtr : frames) {
- if (framePtr && !m_threadsShouldStop) {
- frameCount++;
- Logger::instance().debug("Processing audio frame #" + std::to_string(frameCount) +
- ", nb_samples=" + std::to_string(framePtr->nb_samples) +
- ", pts=" + std::to_string(framePtr->pts));
-
- // 设置帧的时间戳(保持原始PTS,在播放时再转换)
- if (framePtr->pts != AV_NOPTS_VALUE) {
- Logger::instance().debug("Audio Frame PTS: " + std::to_string(framePtr->pts));
- }
-
- // 将帧放入队列 - 不丢弃任何帧
- // 使用移动语义转移智能指针所有权
- m_audioFrameQueue->push(std::move(framePtr));
- Logger::instance().debug("Audio frame pushed to queue, queue size: " + std::to_string(m_audioFrameQueue->size()));
-
- // 如果队列大小超过警告阈值,记录警告但不丢弃
- if (m_audioFrameQueue->size() > 300) {
- Logger::instance().warning("Audio frame queue is getting large: " + std::to_string(m_audioFrameQueue->size()) +
- " frames. Performance may be affected.");
- }
- }
- }
- } else {
- Logger::instance().warning("Audio decode failed with error: " + std::to_string(static_cast<int>(decodeResult)));
- }
-
- // packet已经被packetPtr管理,不需要手动释放
- }
-
- Logger::instance().info("Audio decode thread finished, packets processed: " + std::to_string(packetCount) +
- ", frames decoded: " + std::to_string(frameCount));
- }
- void PlayerCoreV2::videoPlayThreadFunc() {
- Logger::instance().info("Video play thread started");
- // 用于计算帧持续时间的变量
- AVFramePtr lastFrame = nullptr;
- while (!m_threadsShouldStop) {
- // 检查暂停状态,类似ffplay.c中的paused检查
- bool pausedState = m_paused.load();
- Logger::instance().debug("Video play thread loop - m_paused: "
- + std::to_string(pausedState));
- if (pausedState) {
- Logger::instance().info("Video play thread entering pause wait");
- std::unique_lock<std::mutex> lock(m_pauseMutex);
- m_pauseCondition.wait(lock, [this] { return !m_paused || m_threadsShouldStop; });
- if (m_threadsShouldStop) {
- break;
- }
- Logger::instance().info("Video play thread exiting pause wait");
- // 暂停状态结束后,继续下一次循环
- continue;
- }
- if (!m_videoFrameQueue || !m_synchronizer) {
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- continue;
- }
- // 在pop之前再次检查暂停状态,避免在pop期间阻塞
- if (m_paused.load()) {
- Logger::instance().debug("Video play thread detected pause before pop");
- continue;
- }
- // 获取视频帧,使用更短的超时时间以提高暂停响应速度
- AVFramePtr frame = m_videoFrameQueue->pop(1); // 使用1ms超时以快速响应暂停
- if (!frame) {
- // 检查是否应该继续等待
- if (m_threadsShouldStop) {
- break;
- }
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- continue;
- }
- // 获取帧后立即检查暂停状态,如果已暂停则释放帧并继续
- bool pausedAfterPop = m_paused.load();
- Logger::instance().debug("Video play thread after pop - m_paused: " + std::to_string(pausedAfterPop));
- if (pausedAfterPop) {
- Logger::instance().info("Video play thread releasing frame due to pause");
- frame.reset(); // 智能指针自动释放
- continue;
- }
- Logger::instance().debug("Video play thread got frame, pts=" + std::to_string(frame->pts));
- // frame 本身就是智能指针,直接使用
- AVFramePtr& framePtr = frame;
-
- // 使用同步器计算视频帧显示时间
- double pts = frame->pts * av_q2d(m_formatContext->streams[m_mediaInfo.videoStreamIndex]->time_base);
-
- // 只在非暂停状态下更新时钟和处理帧
- m_synchronizer->setClock(av::utils::ClockType::VIDEO, pts, 0);
-
- // 计算帧持续时间
- double last_duration = 0.0;
- if (lastFrame && lastFrame->pts != AV_NOPTS_VALUE && frame->pts != AV_NOPTS_VALUE) {
- // 计算两帧之间的时间差
- double last_pts = lastFrame->pts * av_q2d(m_formatContext->streams[m_mediaInfo.videoStreamIndex]->time_base);
- last_duration = pts - last_pts;
- if (last_duration < 0 || last_duration > 10.0) {
- // 如果持续时间不合理,使用帧率的倒数作为默认值
- last_duration = 1.0 / m_mediaInfo.fps;
- }
- } else {
- // 如果没有上一帧,使用帧率的倒数作为默认值
- last_duration = 1.0 / m_mediaInfo.fps;
- }
-
- // 计算视频帧延迟并决定是否显示
- FrameDecision decision = m_synchronizer->synchronizeVideo(pts, 0, last_duration);
-
- if (decision.action == FrameAction::DISPLAY) {
- // 如果需要延迟显示,等待指定时间
- if (decision.delay > 0.0) {
- std::this_thread::sleep_for(
- std::chrono::microseconds(static_cast<int64_t>(decision.delay * 1000000)));
- }
- // 通知显示帧
- if (m_eventCallback) {
- m_eventCallback->onVideoFrameReady(framePtr.get());
- Logger::instance().debug("Video frame ready for display, pts=" + std::to_string(pts) + ", delay=" + std::to_string(decision.delay));
- }
-
- // 更新上一帧指针
- lastFrame.reset(); // 智能指针自动释放旧帧
-
- // 创建当前帧的副本
- AVFramePtr clonedFrame = makeAVFrame();
- if (clonedFrame && av_frame_ref(clonedFrame.get(), frame.get()) == 0) {
- lastFrame = std::move(clonedFrame);
- }
- } else if (decision.action == FrameAction::DROP) {
- Logger::instance().debug("Video frame dropped due to sync, pts=" + std::to_string(pts) + ", error=" + std::to_string(decision.syncError));
- }
- }
- // 清理最后一帧 - 智能指针自动清理
- lastFrame.reset();
- Logger::instance().info("Video play thread finished");
- }
- void PlayerCoreV2::audioPlayThreadFunc() {
- Logger::instance().info("Audio play thread started");
- int frameCount = 0;
- while (!m_threadsShouldStop) {
- // 检查暂停状态,类似ffplay.c中的paused检查
- bool pausedState = m_paused.load();
- Logger::instance().debug("Audio play thread loop - m_paused: "
- + std::to_string(pausedState));
- if (pausedState) {
- Logger::instance().info("Audio play thread entering pause wait");
- std::unique_lock<std::mutex> lock(m_pauseMutex);
- m_pauseCondition.wait(lock, [this] { return !m_paused || m_threadsShouldStop; });
- if (m_threadsShouldStop) {
- break;
- }
- Logger::instance().info("Audio play thread exiting pause wait");
- // 暂停状态结束后,继续下一次循环
- continue;
- }
- if (!m_audioFrameQueue || !m_synchronizer || !m_audioOutput) {
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- continue;
- }
- // 在pop之前再次检查暂停状态,避免在pop期间阻塞
- if (m_paused.load()) {
- Logger::instance().debug("Audio play thread detected pause before pop");
- continue;
- }
- // 获取音频帧,使用更短的超时时间以提高暂停响应速度
- AVFramePtr frame = m_audioFrameQueue->pop(1); // 使用1ms超时以快速响应暂停
- if (!frame) {
- // 检查是否应该继续等待
- if (m_threadsShouldStop) {
- break;
- }
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- continue;
- }
-
- // 获取帧后立即检查暂停状态,如果已暂停则释放帧并继续
- bool pausedAfterPop = m_paused.load();
- Logger::instance().debug("Audio play thread after pop - m_paused: " + std::to_string(pausedAfterPop));
- if (pausedAfterPop) {
- Logger::instance().info("Audio play thread releasing frame due to pause");
- frame.reset(); // 智能指针自动释放
- continue;
- }
-
- // 检查是否是EOF帧
- if (frame->data[0] == nullptr && frame->nb_samples == 0) {
- Logger::instance().info("Audio play thread received EOF frame, playback completed");
- frame.reset(); // 智能指针自动释放
- // 通知播放完成
- setState(PlayerState::Stopped);
- Logger::instance().info("Audio playback finished naturally");
- return;
- }
- frameCount++;
- Logger::instance().debug("Audio play thread got frame #" + std::to_string(frameCount)
- + ", pts=" + std::to_string(frame->pts)
- + ", nb_samples=" + std::to_string(frame->nb_samples));
- // frame 本身就是智能指针,直接使用
- AVFramePtr& framePtr = frame;
- // 计算音频PTS
- double pts = frame->pts
- * av_q2d(m_formatContext->streams[m_mediaInfo.audioStreamIndex]->time_base);
- // 只在非暂停状态下更新音频时钟
- m_synchronizer->setClock(av::utils::ClockType::AUDIO, pts, 0);
- // 同步音频样本数量
- int originalSamples = frame->nb_samples;
- int adjustedSamples = m_synchronizer->synchronizeAudio((short*) frame->data[0],
- frame->nb_samples,
- pts);
- if (adjustedSamples != originalSamples) {
- Logger::instance().debug("Audio samples adjusted from " + std::to_string(originalSamples)
- + " to " + std::to_string(adjustedSamples) + " for sync");
- }
- if (m_paused) {
- continue;
- }
- {
- Logger::instance().debug("Writing audio frame to output device");
- bool writeResult = m_audioOutput->writeFrame(framePtr);
- Logger::instance().debug("Audio frame write result: " + std::to_string(writeResult));
- // 如果写入失败,等待一段时间避免快速循环
- if (!writeResult) {
- Logger::instance().warning("Audio frame write failed, waiting before next frame");
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- }
- }
- // framePtr 会自动释放内存,无需手动调用 av_frame_free
- }
- Logger::instance().info("Audio play thread finished, total frames processed: "
- + std::to_string(frameCount));
- }
- } // namespace player
- } // namespace av
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