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- /****************************************************************************
- **
- ** Copyright (C) 2020 Uwe Kindler
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of Qt Creator.
- **
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 2.1 or (at your option) any later version.
- ** The licenses are as published by the Free Software Foundation
- ** and appearing in the file LICENSE.LGPLv21 included in the packaging
- ** of this file. Please review the following information to ensure
- ** the GNU Lesser General Public License version 2.1 requirements
- ** will be met: https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 3 or (at your option) any later version
- ** approved by the KDE Free Qt Foundation. The licenses are as published by
- ** the Free Software Foundation and appearing in the file LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ****************************************************************************/
- #pragma once
- #include "ads_globals.h"
- #include <QDockWidget>
- #include <QRubberBand>
- #ifdef Q_OS_LINUX
- using FloatingWidgetBaseType = QDockWidget;
- #else
- using FloatingWidgetBaseType = QWidget;
- #endif
- namespace ADS {
- struct FloatingDockContainerPrivate;
- class DockManager;
- struct DockManagerPrivate;
- class DockAreaWidget;
- class DockContainerWidget;
- class DockWidget;
- class DockManager;
- class DockAreaTabBar;
- class DockWidgetTab;
- struct DockWidgetTabPrivate;
- class DockAreaTitleBar;
- struct DockAreaTitleBarPrivate;
- class FloatingWidgetTitleBar;
- class DockingStateReader;
- /**
- * Pure virtual interface for floating widgets.
- * This interface is used for opaque and non-opaque undocking. If opaque
- * undocking is used, the a real FloatingDockContainer widget will be created
- */
- class AbstractFloatingWidget
- {
- public:
- virtual ~AbstractFloatingWidget() = 0;
- /**
- * Starts floating.
- * This function should get called typically from a mouse press event
- * handler
- */
- virtual void startFloating(const QPoint &dragStartMousePos,
- const QSize &size,
- eDragState dragState,
- QWidget *mouseEventHandler)
- = 0;
- /**
- * Moves the widget to a new position relative to the position given when
- * startFloating() was called.
- * This function should be called from a mouse mouve event handler to
- * move the floating widget on mouse move events.
- */
- virtual void moveFloating() = 0;
- /**
- * Tells the widget that to finish dragging if the mouse is released.
- * This function should be called from a mouse release event handler
- * to finish the dragging
- */
- virtual void finishDragging() = 0;
- };
- /**
- * This implements a floating widget that is a dock container that accepts
- * docking of dock widgets like the main window and that can be docked into
- * another dock container.
- * Every floating window of the docking system is a FloatingDockContainer.
- */
- class ADS_EXPORT FloatingDockContainer : public FloatingWidgetBaseType,
- public AbstractFloatingWidget
- {
- Q_OBJECT
- private:
- FloatingDockContainerPrivate *d; ///< private data (pimpl)
- friend struct FloatingDockContainerPrivate;
- friend class DockManager;
- friend struct DockManagerPrivate;
- friend class DockAreaTabBar;
- friend struct DockWidgetTabPrivate;
- friend class DockWidgetTab;
- friend class DockAreaTitleBar;
- friend struct DockAreaTitleBarPrivate;
- friend class DockWidget;
- friend class DockAreaWidget;
- friend class FloatingWidgetTitleBar;
- void onDockAreasAddedOrRemoved();
- void onDockAreaCurrentChanged(int Index);
- protected:
- /**
- * Starts floating at the given global position.
- * Use moveToGlobalPos() to move the widget to a new position
- * depending on the start position given in Pos parameter
- */
- virtual void startFloating(const QPoint &dragStartMousePos,
- const QSize &size,
- eDragState dragState,
- QWidget *mouseEventHandler) override;
- /**
- * Call this function to start dragging the floating widget
- */
- void startDragging(const QPoint &dragStartMousePos,
- const QSize &size,
- QWidget *mouseEventHandler)
- {
- startFloating(dragStartMousePos, size, DraggingFloatingWidget, mouseEventHandler);
- }
- /**
- * Call this function if you explicitly want to signal that dragging has
- * finished
- */
- virtual void finishDragging() override;
- /**
- * Call this function if you just want to initialize the position
- * and size of the floating widget
- */
- void initFloatingGeometry(const QPoint &dragStartMousePos, const QSize &size)
- {
- startFloating(dragStartMousePos, size, DraggingInactive, nullptr);
- }
- /**
- * Moves the widget to a new position relative to the position given when
- * startFloating() was called
- */
- void moveFloating() override;
- /**
- * Restores the state from given stream.
- * If Testing is true, the function only parses the data from the given
- * stream but does not restore anything. You can use this check for
- * faulty files before you start restoring the state
- */
- bool restoreState(DockingStateReader &stream, bool testing);
- /**
- * Call this function to update the window title
- */
- void updateWindowTitle();
- protected: // reimplements QWidget
- virtual void changeEvent(QEvent *event) override;
- virtual void moveEvent(QMoveEvent *event) override;
- virtual bool event(QEvent *event) override;
- virtual void closeEvent(QCloseEvent *event) override;
- virtual void hideEvent(QHideEvent *event) override;
- virtual void showEvent(QShowEvent *event) override;
- public:
- using Super = QWidget;
- /**
- * Create empty floating widget - required for restore state
- */
- FloatingDockContainer(DockManager *dockManager);
- /**
- * Create floating widget with the given dock area
- */
- FloatingDockContainer(DockAreaWidget *dockArea);
- /**
- * Create floating widget with the given dock widget
- */
- FloatingDockContainer(DockWidget *dockWidget);
- /**
- * Virtual Destructor
- */
- virtual ~FloatingDockContainer() override;
- /**
- * Access function for the internal dock container
- */
- DockContainerWidget *dockContainer() const;
- /**
- * This function returns true, if it can be closed.
- * It can be closed, if all dock widgets in all dock areas can be closed
- */
- bool isClosable() const;
- /**
- * This function returns true, if this floating widget has only one single
- * visible dock widget in a single visible dock area.
- * The single dock widget is a real top level floating widget because no
- * other widgets are docked.
- */
- bool hasTopLevelDockWidget() const;
- /**
- * This function returns the first dock widget in the first dock area.
- * If the function hasSingleDockWidget() returns true, then this function
- * returns this single dock widget.
- */
- DockWidget *topLevelDockWidget() const;
- /**
- * This function returns a list of all dock widget in this floating widget.
- * This is a simple convenience function that simply calls the dockWidgets()
- * function of the internal container widget.
- */
- QList<DockWidget *> dockWidgets() const;
- }; // class FloatingDockContainer
- } // namespace ADS
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