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- #include "audio_decode_thread.h"
- #include <QLoggingCategory>
- #include "AVPlayer2/playercontroller.h"
- Q_LOGGING_CATEGORY(playerControllerAudioDecodeThread, "player.controller.AudioDecodeThread")
- AudioDecodeThread::AudioDecodeThread(VideoState* pState)
- : m_pState(pState)
- {}
- AudioDecodeThread::~AudioDecodeThread()
- {
- qCDebug(playerControllerAudioDecodeThread)
- << "[AudioDecodeThread] ~AudioDecodeThread, m_pState:" << (void*) m_pState;
- }
- void AudioDecodeThread::run()
- {
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] run start, m_pState:" << (void*) m_pState;
- assert(m_pState);
- VideoState* is = m_pState;
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] VideoState* is:" << (void*) is
- << ", abort_request:" << is->abort_request;
- AVFrame* frame = av_frame_alloc();
- Frame* af;
- #if USE_AVFILTER_AUDIO
- int last_serial = -1;
- AVChannelLayout dec_channel_layout; // int64_t
- int reconfigure;
- #endif
- int got_frame = 0;
- AVRational tb;
- int ret = 0;
- if (!frame) {
- qCWarning(playerControllerAudioDecodeThread) << "[AudioDecodeThread] av_frame_alloc failed!";
- return;
- }
-
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] Starting decode loop";
- do {
- if (is->abort_request) {
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] abort_request set, exit.";
- break;
- }
- if (isExit()) {
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] m_exit set, exit.";
- break;
- }
- qCDebug(playerControllerAudioDecodeThread)
- << "[AudioDecodeThread] call decoder_decode_frame, auddec.avctx:"
- << (void*) is->auddec.avctx;
- if ((got_frame = decoder_decode_frame(&is->auddec, frame, nullptr)) < 0) {
- qCWarning(playerControllerAudioDecodeThread)
- << "[AudioDecodeThread] decoder_decode_frame failed, ret:" << got_frame;
- goto the_end;
- }
- if (got_frame) {
- qCDebug(playerControllerAudioDecodeThread)
- << "[AudioDecodeThread] got audio frame, pts:" << frame->pts
- << ", sample_rate:" << frame->sample_rate << ", nb_samples:" << frame->nb_samples
- << ", format:" << av_get_sample_fmt_name(AVSampleFormat(frame->format))
- << ", channels:" << frame->ch_layout.nb_channels;
- tb = AVRational{1, frame->sample_rate};
- #if USE_AVFILTER_AUDIO
- dec_channel_layout = frame->ch_layout; // frame->channel_layout; //
- reconfigure = cmp_audio_fmts(is->audio_filter_src.fmt,
- is->audio_filter_src.ch_layout.nb_channels,
- AVSampleFormat(frame->format),
- frame->ch_layout.nb_channels)
- || is->audio_filter_src.ch_layout.nb_channels
- != dec_channel_layout.nb_channels
- || is->audio_filter_src.freq != frame->sample_rate
- || is->auddec.pkt_serial != last_serial;
- if (reconfigure || is->req_afilter_reconfigure) {
- char buf1[1024], buf2[1024];
- av_channel_layout_describe(&is->audio_filter_src.ch_layout, buf1, sizeof(buf1));
- av_channel_layout_describe(&dec_channel_layout, buf2, sizeof(buf2));
- av_log(nullptr,
- AV_LOG_DEBUG,
- "Audio frame changed from rate:%d ch:%d fmt:%s layout:%s "
- "serial:%d to rate:%d ch:%d fmt:%s layout:%s serial:%d\n",
- is->audio_filter_src.freq,
- is->audio_filter_src.ch_layout.nb_channels,
- av_get_sample_fmt_name(is->audio_filter_src.fmt),
- buf1,
- last_serial,
- frame->sample_rate,
- frame->ch_layout.nb_channels,
- av_get_sample_fmt_name(AVSampleFormat(frame->format)),
- buf2,
- is->auddec.pkt_serial);
- is->audio_filter_src.fmt = (AVSampleFormat) frame->format;
- ret = av_channel_layout_copy(&is->audio_filter_src.ch_layout, &frame->ch_layout);
- if (ret < 0)
- goto the_end;
- is->audio_filter_src.freq = frame->sample_rate;
- last_serial = is->auddec.pkt_serial;
- ret = configure_audio_filters(is, is->afilters, 1);
- if (ret < 0)
- goto the_end;
- is->req_afilter_reconfigure = 0;
- }
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] adding frame to audio filter";
- ret = av_buffersrc_add_frame(is->in_audio_filter, frame);
- if (ret < 0) {
- qCWarning(playerControllerAudioDecodeThread) << "[AudioDecodeThread] av_buffersrc_add_frame failed, ret:" << ret;
- goto the_end;
- }
- while ((ret = av_buffersink_get_frame_flags(is->out_audio_filter, frame, 0)) >= 0) {
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] got filtered audio frame";
- tb = av_buffersink_get_time_base(is->out_audio_filter);
- #endif
- if (!(af = frame_queue_peek_writable(&is->sampq)))
- goto the_end;
- af->pts = (frame->pts == AV_NOPTS_VALUE) ? NAN : frame->pts * av_q2d(tb);
- af->pos = frame->pkt_pos;
- af->serial = is->auddec.pkt_serial;
- af->duration = av_q2d(AVRational{frame->nb_samples, frame->sample_rate});
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] pushing audio frame to queue, pts:" << af->pts
- << ", duration:" << af->duration << ", serial:" << af->serial;
- av_frame_move_ref(af->frame, frame);
- frame_queue_push(&is->sampq);
- #if USE_AVFILTER_AUDIO
- if (is->audioq.serial != is->auddec.pkt_serial)
- break;
- }
- if (ret == AVERROR_EOF) {
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] audio filter EOF, marking decoder finished";
- is->auddec.finished = is->auddec.pkt_serial;
- }
- #endif
- } else {
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] no frame decoded, continue.";
- }
- } while (got_frame);
- the_end:
- #if USE_AVFILTER_AUDIO
- avfilter_graph_free(&is->agraph);
- if (is->afilters) {
- av_free(is->afilters);
- is->afilters = nullptr;
- }
- #endif
- av_frame_free(&frame);
- qCDebug(playerControllerAudioDecodeThread) << "[AudioDecodeThread] run end, abort_request:"
- << is->abort_request
- << ", m_exit:" << (m_exit ? m_exit->load() : -1)
- << ", total frames processed in this session";
- return;
- }
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