audio_capturer.cpp 11 KB

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  1. #include "audio_capturer.h"
  2. #include "basic/basic.h"
  3. #define DEFAULT_SAMPLE_RATE 48000 // 默认采样率:48kHz
  4. #define DEFAULT_BITS_PER_SAMPLE 16 // 默认位深:16bit
  5. #define DEFAULT_CHANNELS 1 // 默认音频通道数:1
  6. #define DEFAULT_AUDIO_PACKET_INTERVAL 10 // 默认音频包发送间隔:10ms
  7. bool AudioCapturer::Init(Type deviceType)
  8. {
  9. Stop();
  10. _deviceType = deviceType;
  11. __CheckBool(_CreateDeviceEnumerator(&_pDeviceEnumerator));
  12. __CheckBool(_CreateDevice(_pDeviceEnumerator, &_pDevice));
  13. __CheckBool(_CreateAudioClient(_pDevice, &_pAudioClient));
  14. if (!_IsFormatSupported(_pAudioClient)) {
  15. __CheckBool(_GetPreferFormat(_pAudioClient, &_formatex));
  16. }
  17. __CheckBool(_InitAudioClient(_pAudioClient, &_formatex));
  18. __CheckBool(_CreateAudioCaptureClient(_pAudioClient, &_pAudioCaptureClient));
  19. _format.sampleRate = _formatex.Format.nSamplesPerSec;
  20. _format.channels = _formatex.Format.nChannels;
  21. _format.bitsPerSample = _formatex.Format.wBitsPerSample;
  22. _format.avgBytesPerSec = _formatex.Format.nAvgBytesPerSec;
  23. _format.blockAlign = _formatex.Format.nBlockAlign;
  24. _isInit = true;
  25. return true;
  26. }
  27. bool AudioCapturer::Start()
  28. {
  29. __CheckBool(_isInit);
  30. // 如果是麦克风设备,启动静音播放器确保音频引擎活跃
  31. if (_deviceType == Microphone) {
  32. if (!_InitializeSilencePlayer()) {
  33. // 静音播放器初始化失败不影响主要功能,只记录日志
  34. // qDebug() << "Failed to initialize silence player for microphone";
  35. }
  36. }
  37. _loopFlag = true;
  38. // PlaySoundA("./rc/mute.wav", nullptr, SND_FILENAME | SND_ASYNC | SND_LOOP);
  39. _captureThread = new std::thread(
  40. [this] { _ThreadRun(_pAudioClient, _pAudioCaptureClient); });
  41. return true;
  42. }
  43. void AudioCapturer::Stop()
  44. {
  45. // CoUninitialize();
  46. _isInit = false;
  47. _loopFlag = false;
  48. // 清理静音播放器
  49. _CleanupSilencePlayer();
  50. Free(_captureThread, [this] {
  51. _captureThread->join();
  52. delete _captureThread;
  53. });
  54. Free(_pAudioCaptureClient, [this] { _pAudioCaptureClient->Release(); });
  55. if (_pAudioClient != nullptr) {
  56. _pAudioClient->Stop();
  57. }
  58. //PlaySoundA(nullptr, nullptr, SND_FILENAME | SND_ASYNC | SND_LOOP);
  59. Free(_pAudioClient, [this] { _pAudioClient->Release(); });
  60. Free(_pDevice, [this] { _pDevice->Release(); });
  61. Free(_pDeviceEnumerator, [this] { _pDeviceEnumerator->Release(); });
  62. }
  63. bool AudioCapturer::_CreateDeviceEnumerator(IMMDeviceEnumerator** enumerator)
  64. {
  65. // __CheckBool(SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED)));
  66. // __CheckBool(SUCCEEDED(CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED)));
  67. __CheckBool(SUCCEEDED(CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL,
  68. __uuidof(IMMDeviceEnumerator),
  69. reinterpret_cast<void**>(enumerator))));
  70. return true;
  71. }
  72. bool AudioCapturer::_CreateDevice(IMMDeviceEnumerator* enumerator, IMMDevice** device)
  73. {
  74. EDataFlow enDataFlow = _deviceType == Microphone ? eCapture : eRender;
  75. ERole enRole = eConsole;
  76. __CheckBool(SUCCEEDED(enumerator->GetDefaultAudioEndpoint(enDataFlow, enRole, device)));
  77. return true;
  78. }
  79. bool AudioCapturer::_CreateAudioClient(IMMDevice* device, IAudioClient** audioClient)
  80. {
  81. __CheckBool(SUCCEEDED(device->Activate(__uuidof(IAudioClient), CLSCTX_ALL, NULL,
  82. (void**)audioClient)));
  83. return true;
  84. }
  85. bool AudioCapturer::_IsFormatSupported(IAudioClient* audioClient)
  86. {
  87. memset(&_formatex, 0, sizeof(_formatex));
  88. WAVEFORMATEX* format = &_formatex.Format;
  89. format->nSamplesPerSec = DEFAULT_SAMPLE_RATE;
  90. format->wBitsPerSample = DEFAULT_BITS_PER_SAMPLE;
  91. format->nChannels = DEFAULT_CHANNELS;
  92. WAVEFORMATEX* closestMatch = nullptr;
  93. HRESULT hr = audioClient->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED,
  94. format, &closestMatch);
  95. if (hr == AUDCLNT_E_UNSUPPORTED_FORMAT) // 0x88890008
  96. {
  97. if (closestMatch == nullptr) // 如果找不到最相近的格式,closestMatch可能为nullptr
  98. {
  99. return false;
  100. }
  101. format->nSamplesPerSec = closestMatch->nSamplesPerSec;
  102. format->wBitsPerSample = closestMatch->wBitsPerSample;
  103. format->nChannels = closestMatch->nChannels;
  104. return true;
  105. }
  106. return false;
  107. }
  108. bool AudioCapturer::_GetPreferFormat(IAudioClient* audioClient,
  109. WAVEFORMATEXTENSIBLE* formatex)
  110. {
  111. WAVEFORMATEX* format = nullptr;
  112. __CheckBool(SUCCEEDED(audioClient->GetMixFormat(&format)));
  113. formatex->Format.nSamplesPerSec = format->nSamplesPerSec;
  114. formatex->Format.wBitsPerSample = format->wBitsPerSample;
  115. formatex->Format.nChannels = format->nChannels;
  116. return true;
  117. }
  118. bool AudioCapturer::_InitAudioClient(IAudioClient* audioClient,
  119. WAVEFORMATEXTENSIBLE* formatex)
  120. {
  121. AUDCLNT_SHAREMODE shareMode = AUDCLNT_SHAREMODE_SHARED; // share Audio Engine with other applications
  122. DWORD streamFlags = _deviceType == Microphone ? 0 : AUDCLNT_STREAMFLAGS_LOOPBACK;
  123. streamFlags |= AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM; // A channel matrixer and a sample
  124. // rate converter are inserted
  125. streamFlags |= AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY; // a sample rate converter
  126. // with better quality than
  127. // the default conversion but
  128. // with a higher performance
  129. // cost is used
  130. REFERENCE_TIME hnsBufferDuration = 0;
  131. WAVEFORMATEX* format = &formatex->Format;
  132. format->wFormatTag = WAVE_FORMAT_EXTENSIBLE;
  133. format->nBlockAlign = (format->wBitsPerSample >> 3) * format->nChannels;
  134. format->nAvgBytesPerSec = format->nBlockAlign * format->nSamplesPerSec;
  135. format->cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
  136. formatex->Samples.wValidBitsPerSample = format->wBitsPerSample;
  137. formatex->dwChannelMask = format->nChannels == 1 ? KSAUDIO_SPEAKER_MONO : KSAUDIO_SPEAKER_STEREO;
  138. formatex->SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
  139. __CheckBool(SUCCEEDED(audioClient->Initialize(shareMode, streamFlags, hnsBufferDuration, 0,
  140. format, nullptr)));
  141. return true;
  142. }
  143. bool AudioCapturer::_CreateAudioCaptureClient(IAudioClient* audioClient,
  144. IAudioCaptureClient** audioCaptureClient)
  145. {
  146. __CheckBool(SUCCEEDED(audioClient->GetService(IID_PPV_ARGS(audioCaptureClient))));
  147. return true;
  148. }
  149. bool AudioCapturer::_ThreadRun(IAudioClient* audio_client,
  150. IAudioCaptureClient* audio_capture_client)
  151. {
  152. UINT32 num_success = 0;
  153. BYTE* p_audio_data = nullptr;
  154. UINT32 num_frames_to_read = 0;
  155. DWORD dw_flag = 0;
  156. UINT32 num_frames_in_next_packet = 0;
  157. audio_client->Start();
  158. while (_loopFlag) {
  159. SleepMs(5);
  160. while (true) {
  161. __CheckBool(SUCCEEDED(audio_capture_client->GetNextPacketSize(&num_frames_in_next_packet)));
  162. if (num_frames_in_next_packet == 0) {
  163. break;
  164. }
  165. __CheckBool(SUCCEEDED(audio_capture_client->GetBuffer(&p_audio_data, &num_frames_to_read,
  166. &dw_flag, nullptr, nullptr)));
  167. size_t size = (_formatex.Format.wBitsPerSample >> 3) * _formatex.Format.nChannels * num_frames_to_read;
  168. {
  169. std::lock_guard<std::mutex> lock(_bufferMutex);
  170. size_t oldSize = _buffer.size();
  171. _buffer.resize(oldSize + size);
  172. memcpy(_buffer.data() + oldSize, p_audio_data, size);
  173. }
  174. __CheckBool(SUCCEEDED(audio_capture_client->ReleaseBuffer(num_frames_to_read)));
  175. }
  176. }
  177. audio_client->Stop();
  178. return true;
  179. }
  180. int AudioCapturer::readAudioData(char* buf, int maxLen)
  181. {
  182. std::lock_guard<std::mutex> lock(_bufferMutex);
  183. int toRead = std::min<int>(maxLen, _buffer.size());
  184. if (toRead > 0) {
  185. memcpy(buf, _buffer.data(), toRead);
  186. _buffer.erase(_buffer.begin(), _buffer.begin() + toRead);
  187. }
  188. return toRead;
  189. }
  190. // 静音播放器实现
  191. bool AudioCapturer::_InitializeSilencePlayer()
  192. {
  193. HRESULT hr;
  194. // 获取默认音频渲染设备
  195. hr = _pDeviceEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &_pSilenceDevice);
  196. if (FAILED(hr)) {
  197. return false;
  198. }
  199. // 激活音频客户端
  200. hr = _pSilenceDevice->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr, (void**)&_pSilenceAudioClient);
  201. if (FAILED(hr)) {
  202. return false;
  203. }
  204. // 获取混音格式
  205. WAVEFORMATEX* pSilenceFormat = nullptr;
  206. hr = _pSilenceAudioClient->GetMixFormat(&pSilenceFormat);
  207. if (FAILED(hr)) {
  208. return false;
  209. }
  210. // 初始化音频客户端(共享模式)
  211. hr = _pSilenceAudioClient->Initialize(
  212. AUDCLNT_SHAREMODE_SHARED,
  213. 0,
  214. 10000000, // 1秒缓冲区
  215. 0,
  216. pSilenceFormat,
  217. nullptr
  218. );
  219. CoTaskMemFree(pSilenceFormat);
  220. if (FAILED(hr)) {
  221. return false;
  222. }
  223. // 获取渲染客户端
  224. hr = _pSilenceAudioClient->GetService(__uuidof(IAudioRenderClient), (void**)&_pSilenceRenderClient);
  225. if (FAILED(hr)) {
  226. return false;
  227. }
  228. // 启动音频客户端
  229. hr = _pSilenceAudioClient->Start();
  230. if (FAILED(hr)) {
  231. return false;
  232. }
  233. // 启动静音播放线程
  234. _silencePlayerRunning = true;
  235. _silencePlayerThread = new std::thread([this] { _SilencePlayerThreadFunc(); });
  236. return true;
  237. }
  238. void AudioCapturer::_CleanupSilencePlayer()
  239. {
  240. // 停止静音播放线程
  241. if (_silencePlayerRunning) {
  242. _silencePlayerRunning = false;
  243. if (_silencePlayerThread && _silencePlayerThread->joinable()) {
  244. _silencePlayerThread->join();
  245. delete _silencePlayerThread;
  246. _silencePlayerThread = nullptr;
  247. }
  248. }
  249. // 清理 WASAPI 资源
  250. if (_pSilenceAudioClient) {
  251. _pSilenceAudioClient->Stop();
  252. _pSilenceAudioClient->Release();
  253. _pSilenceAudioClient = nullptr;
  254. }
  255. if (_pSilenceRenderClient) {
  256. _pSilenceRenderClient->Release();
  257. _pSilenceRenderClient = nullptr;
  258. }
  259. if (_pSilenceDevice) {
  260. _pSilenceDevice->Release();
  261. _pSilenceDevice = nullptr;
  262. }
  263. }
  264. void AudioCapturer::_SilencePlayerThreadFunc()
  265. {
  266. UINT32 bufferFrameCount;
  267. HRESULT hr = _pSilenceAudioClient->GetBufferSize(&bufferFrameCount);
  268. if (FAILED(hr)) {
  269. return;
  270. }
  271. while (_silencePlayerRunning) {
  272. UINT32 numFramesPadding;
  273. hr = _pSilenceAudioClient->GetCurrentPadding(&numFramesPadding);
  274. if (FAILED(hr)) {
  275. break;
  276. }
  277. UINT32 numFramesAvailable = bufferFrameCount - numFramesPadding;
  278. if (numFramesAvailable > 0) {
  279. BYTE* pData;
  280. hr = _pSilenceRenderClient->GetBuffer(numFramesAvailable, &pData);
  281. if (SUCCEEDED(hr)) {
  282. // 填充静音数据(全零)
  283. memset(pData, 0, numFramesAvailable * sizeof(float) * 2); // 假设立体声
  284. hr = _pSilenceRenderClient->ReleaseBuffer(numFramesAvailable, 0);
  285. }
  286. }
  287. Sleep(10); // 10ms 间隔
  288. }
  289. }