video_play_thread.cpp 20 KB

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  1. // ***********************************************************/
  2. // video_play_thread.cpp
  3. //
  4. // Copy Right @ Steven Huang. All rights reserved.
  5. //
  6. // Video play thread. This section includes key code for
  7. // synchronizing video frames and audio using pts/dts,
  8. // as well as subtitle processing.
  9. // ***********************************************************/
  10. #include "video_play_thread.h"
  11. #include "AVPlayer2/playercontroller.h"
  12. #include <QLoggingCategory>
  13. Q_LOGGING_CATEGORY(playerControllerVideoPlayThread, "player.controller.VideoPlayThread")
  14. extern int framedrop;
  15. const QRegularExpression VideoPlayThread::m_assFilter = QRegularExpression("{\\\\.*?}");
  16. const QRegularExpression VideoPlayThread::m_assNewLineReplacer = QRegularExpression("\\\\n|\\\\N");
  17. Q_DECLARE_METATYPE(AVFrame*)
  18. VideoPlayThread::VideoPlayThread(VideoState* pState)
  19. : m_pState(pState)
  20. {
  21. qRegisterMetaType<AVFrame*>();
  22. }
  23. VideoPlayThread::~VideoPlayThread()
  24. {
  25. final_resample_param();
  26. }
  27. void VideoPlayThread::run()
  28. {
  29. qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] run start, m_pState:" << (void*)m_pState;
  30. assert(m_pState);
  31. VideoState* is = m_pState;
  32. qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] VideoState* is:" << (void*)is << ", abort_request:" << is->abort_request;
  33. double remaining_time = 0.0;
  34. int loop_count = 0;
  35. for (;;) {
  36. if (isExit()) {
  37. qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] m_exit set, exit.";
  38. break;
  39. }
  40. if (is->abort_request) {
  41. qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] abort_request set, exit.";
  42. break;
  43. }
  44. if (is->eof && frame_queue_nb_remaining(&is->pictq) == 0) {
  45. qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] eof且队列空,退出线程";
  46. break; // 线程退出
  47. }
  48. if (is->paused) {
  49. qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] paused, wait.";
  50. std::unique_lock<std::mutex> lock(m_mutex);
  51. m_cv.wait_for(lock, std::chrono::milliseconds(10), [this] { return isExit(); });
  52. continue;
  53. }
  54. qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] call video_refresh, loop:" << loop_count << ", pictq size:" << (is ? is->pictq.size : -1) << ", remaining_time:" << remaining_time;
  55. if (remaining_time > 0.0)
  56. av_usleep((int64_t) (remaining_time * 1000000.0));
  57. remaining_time = REFRESH_RATE;
  58. if ((!is->paused || is->force_refresh)) {
  59. qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] call video_refresh, loop:" << loop_count++;
  60. video_refresh(is, &remaining_time);
  61. }
  62. }
  63. qCDebug(playerControllerVideoPlayThread) << "[VideoPlayThread] run end, abort_request:" << is->abort_request
  64. << ", m_exit:" << (m_exit ? m_exit->load() : -1);
  65. }
  66. void VideoPlayThread::video_refresh(VideoState* is, double* remaining_time)
  67. {
  68. double time;
  69. Frame *sp, *sp2;
  70. if (!is->paused && get_master_sync_type(is) == AV_SYNC_EXTERNAL_CLOCK && is->realtime)
  71. check_external_clock_speed(is);
  72. if (is->video_st) {
  73. retry:
  74. // ffplay方案:eof且只剩最后一帧时,消耗掉最后一帧
  75. if (is->eof && frame_queue_nb_remaining(&is->pictq) == 1) {
  76. frame_queue_next(&is->pictq);
  77. // 这里可以考虑发信号通知播放结束
  78. return;
  79. }
  80. if (frame_queue_nb_remaining(&is->pictq) == 0) {
  81. // nothing to do, no picture to display in the queue
  82. *remaining_time = REFRESH_RATE;
  83. } else {
  84. double last_duration, duration, delay;
  85. Frame *vp, *lastvp;
  86. /* dequeue the picture */
  87. lastvp = frame_queue_peek_last(&is->pictq);
  88. vp = frame_queue_peek(&is->pictq);
  89. if (vp->serial != is->videoq.serial) {
  90. frame_queue_next(&is->pictq);
  91. goto retry;
  92. }
  93. if (lastvp->serial != vp->serial)
  94. is->frame_timer = av_gettime_relative() / 1000000.0;
  95. if (is->paused)
  96. goto display;
  97. /* compute nominal last_duration */
  98. last_duration = vp_duration(is, lastvp, vp);
  99. delay = compute_target_delay(last_duration, is);
  100. time = av_gettime_relative() / 1000000.0;
  101. if (time < is->frame_timer + delay) {
  102. *remaining_time = FFMIN(is->frame_timer + delay - time, *remaining_time);
  103. goto display;
  104. }
  105. is->frame_timer += delay;
  106. if (delay > 0 && time - is->frame_timer > AV_SYNC_THRESHOLD_MAX)
  107. is->frame_timer = time;
  108. is->pictq.mutex->lock();
  109. if (!isnan(vp->pts))
  110. update_video_pts(is, vp->pts, vp->pos, vp->serial);
  111. is->pictq.mutex->unlock();
  112. if (frame_queue_nb_remaining(&is->pictq) > 1) {
  113. Frame* nextvp = frame_queue_peek_next(&is->pictq);
  114. duration = vp_duration(is, vp, nextvp);
  115. if (!is->step
  116. && (framedrop > 0
  117. || (framedrop && get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER))
  118. && time > is->frame_timer + duration) {
  119. is->frame_drops_late++;
  120. frame_queue_next(&is->pictq);
  121. goto retry;
  122. }
  123. }
  124. if (is->subtitle_st) {
  125. while (frame_queue_nb_remaining(&is->subpq) > 0) {
  126. sp = frame_queue_peek(&is->subpq);
  127. if (frame_queue_nb_remaining(&is->subpq) > 1)
  128. sp2 = frame_queue_peek_next(&is->subpq);
  129. else
  130. sp2 = nullptr;
  131. if (sp->serial != is->subtitleq.serial
  132. || (is->vidclk.pts > (sp->pts + ((float) sp->sub.end_display_time / 1000)))
  133. || (sp2
  134. && is->vidclk.pts
  135. > (sp2->pts + ((float) sp2->sub.start_display_time / 1000)))) {
  136. #if 0
  137. if (sp->uploaded) {
  138. int i;
  139. for (i = 0; i < sp->sub.num_rects; i++) {
  140. AVSubtitleRect* sub_rect = sp->sub.rects[i];
  141. /*uint8_t* pixels;
  142. int pitch, j;
  143. if (!SDL_LockTexture(is->sub_texture, (SDL_Rect*)sub_rect, (void**)&pixels, &pitch)) {
  144. for (j = 0; j < sub_rect->h; j++, pixels += pitch)
  145. memset(pixels, 0, sub_rect->w << 2);
  146. SDL_UnlockTexture(is->sub_texture);
  147. }*/
  148. }
  149. }
  150. #endif
  151. frame_queue_next(&is->subpq);
  152. } else {
  153. break;
  154. }
  155. }
  156. }
  157. frame_queue_next(&is->pictq);
  158. is->force_refresh = 1;
  159. if (is->step && !is->paused)
  160. toggle_pause(is, !is->step);
  161. }
  162. display:
  163. /* display picture */
  164. if (is->force_refresh && is->pictq.rindex_shown)
  165. video_display(is);
  166. }
  167. is->force_refresh = 0;
  168. }
  169. void VideoPlayThread::video_display(VideoState* is)
  170. {
  171. if (is->audio_st && false) {
  172. // video_audio_display(is);
  173. } else if (is->video_st) {
  174. video_image_display(is);
  175. }
  176. }
  177. #if 0
  178. void VideoPlayThread::video_audio_display(VideoState* s)
  179. {
  180. int64_t audio_callback_time = 0;
  181. int i, i_start, x, y1, y, ys, delay, n, nb_display_channels;
  182. int ch, channels, h, h2;
  183. int64_t time_diff;
  184. int rdft_bits, nb_freq;
  185. for (rdft_bits = 1; (1 << rdft_bits) < 2 * s->height; rdft_bits++)
  186. ;
  187. nb_freq = 1 << (rdft_bits - 1);
  188. /* compute display index : center on currently output samples */
  189. channels = s->audio_tgt.channels;
  190. nb_display_channels = channels;
  191. if (!s->paused) {
  192. int data_used = (2 * nb_freq);
  193. n = 2 * channels;
  194. delay = s->audio_write_buf_size;
  195. delay /= n;
  196. /* to be more precise, we take into account the time spent since
  197. the last buffer computation */
  198. if (audio_callback_time) {
  199. time_diff = av_gettime_relative() - audio_callback_time;
  200. delay -= (time_diff * s->audio_tgt.freq) / 1000000;
  201. }
  202. delay += 2 * data_used;
  203. if (delay < data_used)
  204. delay = data_used;
  205. i_start = x = compute_mod(s->sample_array_index - delay * channels, SAMPLE_ARRAY_SIZE);
  206. /*if (s->show_mode == SHOW_MODE_WAVES) {
  207. h = INT_MIN;
  208. for (i = 0; i < 1000; i += channels) {
  209. int idx = (SAMPLE_ARRAY_SIZE + x - i) % SAMPLE_ARRAY_SIZE;
  210. int a = s->sample_array[idx];
  211. int b = s->sample_array[(idx + 4 * channels) % SAMPLE_ARRAY_SIZE];
  212. int c = s->sample_array[(idx + 5 * channels) % SAMPLE_ARRAY_SIZE];
  213. int d = s->sample_array[(idx + 9 * channels) % SAMPLE_ARRAY_SIZE];
  214. int score = a - d;
  215. if (h < score && (b ^ c) < 0) {
  216. h = score;
  217. i_start = idx;
  218. }
  219. }
  220. }*/
  221. s->last_i_start = i_start;
  222. }
  223. else {
  224. i_start = s->last_i_start;
  225. }
  226. #if 0
  227. if (s->show_mode == SHOW_MODE_WAVES) {
  228. SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
  229. /* total height for one channel */
  230. h = s->height / nb_display_channels;
  231. /* graph height / 2 */
  232. h2 = (h * 9) / 20;
  233. for (ch = 0; ch < nb_display_channels; ch++) {
  234. i = i_start + ch;
  235. y1 = s->ytop + ch * h + (h / 2); /* position of center line */
  236. for (x = 0; x < s->width; x++) {
  237. y = (s->sample_array[i] * h2) >> 15;
  238. if (y < 0) {
  239. y = -y;
  240. ys = y1 - y;
  241. }
  242. else {
  243. ys = y1;
  244. }
  245. fill_rectangle(s->xleft + x, ys, 1, y);
  246. i += channels;
  247. if (i >= SAMPLE_ARRAY_SIZE)
  248. i -= SAMPLE_ARRAY_SIZE;
  249. }
  250. }
  251. SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
  252. for (ch = 1; ch < nb_display_channels; ch++) {
  253. y = s->ytop + ch * h;
  254. fill_rectangle(s->xleft, y, s->width, 1);
  255. }
  256. }
  257. else {
  258. if (realloc_texture(&s->vis_texture, SDL_PIXELFORMAT_ARGB8888, s->width, s->height, SDL_BLENDMODE_NONE, 1) < 0)
  259. return;
  260. if (s->xpos >= s->width)
  261. s->xpos = 0;
  262. nb_display_channels = FFMIN(nb_display_channels, 2);
  263. if (rdft_bits != s->rdft_bits) {
  264. av_rdft_end(s->rdft);
  265. av_free(s->rdft_data);
  266. s->rdft = av_rdft_init(rdft_bits, DFT_R2C);
  267. s->rdft_bits = rdft_bits;
  268. s->rdft_data = av_malloc_array(nb_freq, 4 * sizeof(*s->rdft_data));
  269. }
  270. if (!s->rdft || !s->rdft_data) {
  271. av_log(nullptr, AV_LOG_ERROR, "Failed to allocate buffers for RDFT, switching to waves display\n");
  272. s->show_mode = SHOW_MODE_WAVES;
  273. }
  274. else {
  275. FFTSample* data[2];
  276. SDL_Rect rect = { .x = s->xpos, .y = 0, .w = 1, .h = s->height };
  277. uint32_t* pixels;
  278. int pitch;
  279. for (ch = 0; ch < nb_display_channels; ch++) {
  280. data[ch] = s->rdft_data + 2 * nb_freq * ch;
  281. i = i_start + ch;
  282. for (x = 0; x < 2 * nb_freq; x++) {
  283. double w = (x - nb_freq) * (1.0 / nb_freq);
  284. data[ch][x] = s->sample_array[i] * (1.0 - w * w);
  285. i += channels;
  286. if (i >= SAMPLE_ARRAY_SIZE)
  287. i -= SAMPLE_ARRAY_SIZE;
  288. }
  289. av_rdft_calc(s->rdft, data[ch]);
  290. }
  291. /* Least efficient way to do this, we should of course
  292. * directly access it but it is more than fast enough. */
  293. if (!SDL_LockTexture(s->vis_texture, &rect, (void**)&pixels, &pitch)) {
  294. pitch >>= 2;
  295. pixels += pitch * s->height;
  296. for (y = 0; y < s->height; y++) {
  297. double w = 1 / sqrt(nb_freq);
  298. int a = sqrt(w * sqrt(data[0][2 * y + 0] * data[0][2 * y + 0] + data[0][2 * y + 1] * data[0][2 * y + 1]));
  299. int b = (nb_display_channels == 2) ? sqrt(w * hypot(data[1][2 * y + 0], data[1][2 * y + 1]))
  300. : a;
  301. a = FFMIN(a, 255);
  302. b = FFMIN(b, 255);
  303. pixels -= pitch;
  304. *pixels = (a << 16) + (b << 8) + ((a + b) >> 1);
  305. }
  306. SDL_UnlockTexture(s->vis_texture);
  307. }
  308. SDL_RenderCopy(renderer, s->vis_texture, nullptr, nullptr);
  309. }
  310. if (!s->paused)
  311. s->xpos++;
  312. }
  313. #endif
  314. }
  315. #endif
  316. void VideoPlayThread::video_image_display(VideoState* is)
  317. {
  318. Frame* sp = nullptr;
  319. Frame* vp = frame_queue_peek_last(&is->pictq);
  320. Video_Resample* pResample = &m_Resample;
  321. if (frame_queue_nb_remaining(&is->subpq) > 0) {
  322. sp = frame_queue_peek(&is->subpq);
  323. if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) {
  324. if (!sp->uploaded) {
  325. // uint8_t* pixels[4];
  326. // int pitch[4];
  327. if (!sp->width || !sp->height) {
  328. sp->width = vp->width;
  329. sp->height = vp->height;
  330. }
  331. // if (realloc_texture(&is->sub_texture, SDL_PIXELFORMAT_ARGB8888,
  332. // sp->width, sp->height, SDL_BLENDMODE_BLEND, 1) < 0) return;
  333. #if 1
  334. for (unsigned int i = 0; i < sp->sub.num_rects; i++) {
  335. AVSubtitleRect* sub_rect = sp->sub.rects[i];
  336. if (sub_rect->type == SUBTITLE_ASS) {
  337. qDebug("subtitle[%d], format:%d, type:%d, text:%s, flags:%d",
  338. i,
  339. sp->sub.format,
  340. sub_rect->type,
  341. sub_rect->text,
  342. sub_rect->flags);
  343. // QString ass = QString::fromUtf8(sub_rect->ass);
  344. QString ass = QString::fromLocal8Bit(
  345. QString::fromStdString(sub_rect->ass).toUtf8());
  346. QStringList assList = ass.split(",");
  347. if (assList.size() > 8) {
  348. ass = assList[8];
  349. qDebug("ass: %s", qUtf8Printable(ass));
  350. parse_subtitle_ass(ass);
  351. }
  352. } else {
  353. qWarning("not handled yet, type:%d", sub_rect->type);
  354. }
  355. }
  356. #else
  357. for (i = 0; i < sp->sub.num_rects; i++) {
  358. AVSubtitleRect* sub_rect = sp->sub.rects[i];
  359. sub_rect->x = av_clip(sub_rect->x, 0, sp->width);
  360. sub_rect->y = av_clip(sub_rect->y, 0, sp->height);
  361. sub_rect->w = av_clip(sub_rect->w, 0, sp->width - sub_rect->x);
  362. sub_rect->h = av_clip(sub_rect->h, 0, sp->height - sub_rect->y);
  363. is->sub_convert_ctx = sws_getCachedContext(is->sub_convert_ctx,
  364. sub_rect->w,
  365. sub_rect->h,
  366. AV_PIX_FMT_PAL8,
  367. sub_rect->w,
  368. sub_rect->h,
  369. AV_PIX_FMT_BGRA,
  370. 0,
  371. nullptr,
  372. nullptr,
  373. nullptr);
  374. if (!is->sub_convert_ctx) {
  375. av_log(nullptr, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
  376. return;
  377. }
  378. #if 1
  379. sws_scale(is->sub_convert_ctx,
  380. (const uint8_t* const*) sub_rect->data,
  381. sub_rect->linesize,
  382. 0,
  383. sub_rect->h,
  384. pixels,
  385. pitch);
  386. #else
  387. if (!SDL_LockTexture(is->sub_texture,
  388. (SDL_Rect*) sub_rect,
  389. (void**) pixels,
  390. pitch)) {
  391. sws_scale(is->sub_convert_ctx,
  392. (const uint8_t* const*) sub_rect->data,
  393. sub_rect->linesize,
  394. 0,
  395. sub_rect->h,
  396. pixels,
  397. pitch);
  398. SDL_UnlockTexture(is->sub_texture);
  399. }
  400. #endif
  401. }
  402. #endif
  403. sp->uploaded = 1;
  404. }
  405. } else {
  406. sp = nullptr;
  407. }
  408. }
  409. AVFrame* pFrameRGB = pResample->pFrameRGB; // dst
  410. AVCodecContext* pVideoCtx = is->viddec.avctx;
  411. AVFrame* pFrame = vp->frame;
  412. // AVPixelFormat fmt = (AVPixelFormat)pFrame->format; // 0
  413. // const char* fmt_name = av_get_pix_fmt_name(fmt);
  414. // AVHWFramesContext* ctx =
  415. // (AVHWFramesContext*)pVideoCtx->hw_frames_ctx->data; AVPixelFormat sw_fmt =
  416. // ctx->sw_format;
  417. // qDebug("frame w:%d,h:%d, pts:%lld, dts:%lld", pVideoCtx->width,
  418. // pVideoCtx->height, pFrame->pts, pFrame->pkt_dts);
  419. // TODO: 不转换
  420. sws_scale(pResample->sws_ctx,
  421. (uint8_t const* const*) pFrame->data,
  422. pFrame->linesize,
  423. 0,
  424. pVideoCtx->height,
  425. pFrameRGB->data,
  426. pFrameRGB->linesize);
  427. // QImage img(pVideoCtx->width, pVideoCtx->height, QImage::Format_RGB888);
  428. // for (int y = 0; y < pVideoCtx->height; ++y) {
  429. // memcpy(img.scanLine(y),
  430. // pFrameRGB->data[0] + y * pFrameRGB->linesize[0],
  431. // pVideoCtx->width * 3);
  432. // }
  433. // emit frame_ready(img);
  434. if (m_onFrameReady) m_onFrameReady(pFrameRGB);
  435. }
  436. bool VideoPlayThread::init_resample_param(AVCodecContext* pVideo, bool bHardware)
  437. {
  438. Video_Resample* pResample = &m_Resample;
  439. if (pVideo) {
  440. enum AVPixelFormat pix_fmt = pVideo->pix_fmt; // frame format after decode
  441. if (bHardware)
  442. pix_fmt = AV_PIX_FMT_NV12;
  443. struct SwsContext* sws_ctx
  444. = sws_getContext(pVideo->width,
  445. pVideo->height,
  446. pix_fmt, // AV_PIX_FMT_YUV420P
  447. pVideo->width,
  448. pVideo->height,
  449. AV_PIX_FMT_RGB24, // sws_scale destination color scheme
  450. SWS_BILINEAR,
  451. nullptr,
  452. nullptr,
  453. nullptr);
  454. AVFrame* pFrameRGB = av_frame_alloc();
  455. if (!pFrameRGB) {
  456. printf("Could not allocate rgb frame.\n");
  457. return false;
  458. }
  459. pFrameRGB->width = pVideo->width;
  460. pFrameRGB->height = pVideo->height;
  461. pFrameRGB->format = AV_PIX_FMT_RGB24;
  462. int numBytes = av_image_get_buffer_size(AV_PIX_FMT_RGB24, pVideo->width, pVideo->height, 32);
  463. uint8_t* const buffer_RGB = (uint8_t*) av_malloc(numBytes * sizeof(uint8_t));
  464. if (!buffer_RGB) {
  465. printf("Could not allocate buffer.\n");
  466. return false;
  467. }
  468. av_image_fill_arrays(pFrameRGB->data,
  469. pFrameRGB->linesize,
  470. buffer_RGB,
  471. AV_PIX_FMT_RGB24,
  472. pVideo->width,
  473. pVideo->height,
  474. 32);
  475. pResample->sws_ctx = sws_ctx;
  476. pResample->pFrameRGB = pFrameRGB;
  477. pResample->buffer_RGB = buffer_RGB;
  478. return true;
  479. }
  480. return false;
  481. }
  482. void VideoPlayThread::final_resample_param()
  483. {
  484. Video_Resample* pResample = &m_Resample;
  485. // Free video resample context
  486. sws_freeContext(pResample->sws_ctx);
  487. // Free the RGB image
  488. av_free(pResample->buffer_RGB);
  489. av_frame_free(&pResample->pFrameRGB);
  490. av_free(pResample->pFrameRGB);
  491. }
  492. void VideoPlayThread::parse_subtitle_ass(const QString& text)
  493. {
  494. QString str = text;
  495. str.remove(m_assFilter);
  496. str.replace(m_assNewLineReplacer, "\n");
  497. str = str.trimmed();
  498. // emit subtitle_ready(str);
  499. if (m_onSubtitleReady) m_onSubtitleReady(str);
  500. }