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- Developer Documentation
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- <div class="top-level-extent" id="SEC_Top">
- <div class="element-contents" id="SEC_Contents">
- <h2 class="contents-heading">Table of Contents</h2>
- <div class="contents">
- <ul class="toc-numbered-mark">
- <li><a id="toc-Introduction" href="#Introduction">1 Introduction</a></li>
- <li><a id="toc-Coding-Rules-1" href="#Coding-Rules-1">2 Coding Rules</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Language" href="#Language">2.1 Language</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-SIMD_002fDSP-1" href="#SIMD_002fDSP-1">2.1.1 SIMD/DSP</a></li>
- <li><a id="toc-Other-languages" href="#Other-languages">2.1.2 Other languages</a></li>
- </ul></li>
- <li><a id="toc-Code-formatting-conventions" href="#Code-formatting-conventions">2.2 Code formatting conventions</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Vim-configuration" href="#Vim-configuration">2.2.1 Vim configuration</a></li>
- <li><a id="toc-Emacs-configuration" href="#Emacs-configuration">2.2.2 Emacs configuration</a></li>
- </ul></li>
- <li><a id="toc-Comments" href="#Comments">2.3 Comments</a></li>
- <li><a id="toc-Naming-conventions-1" href="#Naming-conventions-1">2.4 Naming conventions</a></li>
- <li><a id="toc-Miscellaneous-conventions" href="#Miscellaneous-conventions">2.5 Miscellaneous conventions</a></li>
- </ul></li>
- <li><a id="toc-Development-Policy-1" href="#Development-Policy-1">3 Development Policy</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Code-behaviour" href="#Code-behaviour">3.1 Code behaviour</a></li>
- <li><a id="toc-Patches_002fCommitting" href="#Patches_002fCommitting">3.2 Patches/Committing</a></li>
- <li><a id="toc-Code" href="#Code">3.3 Code</a></li>
- <li><a id="toc-Library-public-interfaces" href="#Library-public-interfaces">3.4 Library public interfaces</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Adding-new-interfaces" href="#Adding-new-interfaces">3.4.1 Adding new interfaces</a></li>
- <li><a id="toc-Removing-interfaces-1" href="#Removing-interfaces-1">3.4.2 Removing interfaces</a></li>
- <li><a id="toc-Major-version-bumps-1" href="#Major-version-bumps-1">3.4.3 Major version bumps</a></li>
- </ul></li>
- <li><a id="toc-Documentation_002fOther" href="#Documentation_002fOther">3.5 Documentation/Other</a></li>
- </ul></li>
- <li><a id="toc-Submitting-patches-1" href="#Submitting-patches-1">4 Submitting patches</a></li>
- <li><a id="toc-New-codecs-or-formats-checklist" href="#New-codecs-or-formats-checklist">5 New codecs or formats checklist</a></li>
- <li><a id="toc-Patch-submission-checklist" href="#Patch-submission-checklist">6 Patch submission checklist</a></li>
- <li><a id="toc-Patch-review-process" href="#Patch-review-process">7 Patch review process</a></li>
- <li><a id="toc-Regression-tests-1" href="#Regression-tests-1">8 Regression tests</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Adding-files-to-the-fate_002dsuite-dataset" href="#Adding-files-to-the-fate_002dsuite-dataset">8.1 Adding files to the fate-suite dataset</a></li>
- <li><a id="toc-Visualizing-Test-Coverage" href="#Visualizing-Test-Coverage">8.2 Visualizing Test Coverage</a></li>
- <li><a id="toc-Using-Valgrind" href="#Using-Valgrind">8.3 Using Valgrind</a></li>
- </ul></li>
- <li><a id="toc-Release-process-1" href="#Release-process-1">9 Release process</a>
- <ul class="toc-numbered-mark">
- <li><a id="toc-Criteria-for-Point-Releases-1" href="#Criteria-for-Point-Releases-1">9.1 Criteria for Point Releases</a></li>
- <li><a id="toc-Release-Checklist" href="#Release-Checklist">9.2 Release Checklist</a></li>
- </ul></li>
- </ul>
- </div>
- </div>
- <ul class="mini-toc">
- <li><a href="#Introduction" accesskey="1">Introduction</a></li>
- <li><a href="#Coding-Rules-1" accesskey="2">Coding Rules</a></li>
- <li><a href="#Development-Policy-1" accesskey="3">Development Policy</a></li>
- <li><a href="#Submitting-patches-1" accesskey="4">Submitting patches</a></li>
- <li><a href="#New-codecs-or-formats-checklist" accesskey="5">New codecs or formats checklist</a></li>
- <li><a href="#Patch-submission-checklist" accesskey="6">Patch submission checklist</a></li>
- <li><a href="#Patch-review-process" accesskey="7">Patch review process</a></li>
- <li><a href="#Regression-tests-1" accesskey="8">Regression tests</a></li>
- <li><a href="#Release-process-1" accesskey="9">Release process</a></li>
- </ul>
- <div class="chapter-level-extent" id="Introduction">
- <h2 class="chapter"><span>1 Introduction<a class="copiable-link" href="#Introduction"> ¶</a></span></h2>
- <p>This text is concerned with the development <em class="emph">of</em> FFmpeg itself. Information
- on using the FFmpeg libraries in other programs can be found elsewhere, e.g. in:
- </p><ul class="itemize mark-bullet">
- <li>the installed header files
- </li><li><a class="url" href="http://ffmpeg.org/doxygen/trunk/index.html">the Doxygen documentation</a>
- generated from the headers
- </li><li>the examples under <samp class="file">doc/examples</samp>
- </li></ul>
- <p>For more detailed legal information about the use of FFmpeg in
- external programs read the <samp class="file">LICENSE</samp> file in the source tree and
- consult <a class="url" href="https://ffmpeg.org/legal.html">https://ffmpeg.org/legal.html</a>.
- </p>
- <p>If you modify FFmpeg code for your own use case, you are highly encouraged to
- <em class="emph">submit your changes back to us</em>, using this document as a guide. There are
- both pragmatic and ideological reasons to do so:
- </p><ul class="itemize mark-bullet">
- <li>Maintaining external changes to keep up with upstream development is
- time-consuming and error-prone. With your code in the main tree, it will be
- maintained by FFmpeg developers.
- </li><li>FFmpeg developers include leading experts in the field who can find bugs or
- design flaws in your code.
- </li><li>By supporting the project you find useful you ensure it continues to be
- maintained and developed.
- </li></ul>
- <p>All proposed code changes should be submitted for review to
- <a class="url" href="mailto:ffmpeg-devel@ffmpeg.org">the development mailing list</a>, as
- described in more detail in the <a class="ref" href="#Submitting-patches">Submitting patches</a> chapter. The code
- should comply with the <a class="ref" href="#Development-Policy">Development Policy</a> and follow the <a class="ref" href="#Coding-Rules">Coding Rules</a>.
- The developer making the commit and the author are responsible for their changes
- and should try to fix issues their commit causes.
- </p>
- <a class="anchor" id="Coding-Rules"></a></div>
- <div class="chapter-level-extent" id="Coding-Rules-1">
- <h2 class="chapter"><span>2 Coding Rules<a class="copiable-link" href="#Coding-Rules-1"> ¶</a></span></h2>
- <ul class="mini-toc">
- <li><a href="#Language" accesskey="1">Language</a></li>
- <li><a href="#Code-formatting-conventions" accesskey="2">Code formatting conventions</a></li>
- <li><a href="#Comments" accesskey="3">Comments</a></li>
- <li><a href="#Naming-conventions-1" accesskey="4">Naming conventions</a></li>
- <li><a href="#Miscellaneous-conventions" accesskey="5">Miscellaneous conventions</a></li>
- </ul>
- <div class="section-level-extent" id="Language">
- <h3 class="section"><span>2.1 Language<a class="copiable-link" href="#Language"> ¶</a></span></h3>
- <p>FFmpeg is mainly programmed in the ISO C11 language, except for the public
- headers which must stay C99 compatible.
- </p>
- <p>Compiler-specific extensions may be used with good reason, but must not be
- depended on, i.e. the code must still compile and work with compilers lacking
- the extension.
- </p>
- <p>The following C99 features must not be used anywhere in the codebase:
- </p><ul class="itemize mark-bullet">
- <li>variable-length arrays;
- </li><li>complex numbers;
- </li><li>mixed statements and declarations.
- </li></ul>
- <ul class="mini-toc">
- <li><a href="#SIMD_002fDSP-1" accesskey="1">SIMD/DSP</a></li>
- <li><a href="#Other-languages" accesskey="2">Other languages</a></li>
- </ul>
- <div class="subsection-level-extent" id="SIMD_002fDSP-1">
- <h4 class="subsection"><span>2.1.1 SIMD/DSP<a class="copiable-link" href="#SIMD_002fDSP-1"> ¶</a></span></h4>
- <a class="anchor" id="SIMD_002fDSP"></a>
- <p>As modern compilers are unable to generate efficient SIMD or other
- performance-critical DSP code from plain C, handwritten assembly is used.
- Usually such code is isolated in a separate function. Then the standard approach
- is writing multiple versions of this function – a plain C one that works
- everywhere and may also be useful for debugging, and potentially multiple
- architecture-specific optimized implementations. Initialization code then
- chooses the best available version at runtime and loads it into a function
- pointer; the function in question is then always called through this pointer.
- </p>
- <p>The specific syntax used for writing assembly is:
- </p><ul class="itemize mark-bullet">
- <li>NASM on x86;
- </li><li>GAS on ARM and RISC-V.
- </li></ul>
- <p>A unit testing framework for assembly called <code class="code">checkasm</code> lives under
- <samp class="file">tests/checkasm</samp>. All new assembly should come with <code class="code">checkasm</code> tests;
- adding tests for existing assembly that lacks them is also strongly encouraged.
- </p>
- </div>
- <div class="subsection-level-extent" id="Other-languages">
- <h4 class="subsection"><span>2.1.2 Other languages<a class="copiable-link" href="#Other-languages"> ¶</a></span></h4>
- <p>Other languages than C may be used in special cases:
- </p><ul class="itemize mark-bullet">
- <li>Compiler intrinsics or inline assembly when the code in question cannot be
- written in the standard way described in the <a class="ref" href="#SIMD_002fDSP">SIMD/DSP</a> section. This
- typically applies to code that needs to be inlined.
- </li><li>Objective-C where required for interacting with macOS-specific interfaces.
- </li></ul>
- </div>
- </div>
- <div class="section-level-extent" id="Code-formatting-conventions">
- <h3 class="section"><span>2.2 Code formatting conventions<a class="copiable-link" href="#Code-formatting-conventions"> ¶</a></span></h3>
- <p>There are the following guidelines regarding the indentation in files:
- </p>
- <ul class="itemize mark-bullet">
- <li>Indent size is 4.
- </li><li>The TAB character is forbidden outside of Makefiles as is any
- form of trailing whitespace. Commits containing either will be
- rejected by the git repository.
- </li><li>You should try to limit your code lines to 80 characters; however, do so if
- and only if this improves readability.
- </li><li>K&R coding style is used.
- </li></ul>
- <p>The presentation is one inspired by ’indent -i4 -kr -nut’.
- </p>
- <ul class="mini-toc">
- <li><a href="#Vim-configuration" accesskey="1">Vim configuration</a></li>
- <li><a href="#Emacs-configuration" accesskey="2">Emacs configuration</a></li>
- </ul>
- <div class="subsection-level-extent" id="Vim-configuration">
- <h4 class="subsection"><span>2.2.1 Vim configuration<a class="copiable-link" href="#Vim-configuration"> ¶</a></span></h4>
- <p>In order to configure Vim to follow FFmpeg formatting conventions, paste
- the following snippet into your <samp class="file">.vimrc</samp>:
- </p><div class="example">
- <pre class="example-preformatted">" indentation rules for FFmpeg: 4 spaces, no tabs
- set expandtab
- set shiftwidth=4
- set softtabstop=4
- set cindent
- set cinoptions=(0
- " Allow tabs in Makefiles.
- autocmd FileType make,automake set noexpandtab shiftwidth=8 softtabstop=8
- " Trailing whitespace and tabs are forbidden, so highlight them.
- highlight ForbiddenWhitespace ctermbg=red guibg=red
- match ForbiddenWhitespace /\s\+$\|\t/
- " Do not highlight spaces at the end of line while typing on that line.
- autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@<!$/
- </pre></div>
- </div>
- <div class="subsection-level-extent" id="Emacs-configuration">
- <h4 class="subsection"><span>2.2.2 Emacs configuration<a class="copiable-link" href="#Emacs-configuration"> ¶</a></span></h4>
- <p>For Emacs, add these roughly equivalent lines to your <samp class="file">.emacs.d/init.el</samp>:
- </p><div class="example lisp">
- <pre class="lisp-preformatted">(c-add-style "ffmpeg"
- '("k&r"
- (c-basic-offset . 4)
- (indent-tabs-mode . nil)
- (show-trailing-whitespace . t)
- (c-offsets-alist
- (statement-cont . (c-lineup-assignments +)))
- )
- )
- (setq c-default-style "ffmpeg")
- </pre></div>
- </div>
- </div>
- <div class="section-level-extent" id="Comments">
- <h3 class="section"><span>2.3 Comments<a class="copiable-link" href="#Comments"> ¶</a></span></h3>
- <p>Use the JavaDoc/Doxygen format (see examples below) so that code documentation
- can be generated automatically. All nontrivial functions should have a comment
- above them explaining what the function does, even if it is just one sentence.
- All structures and their member variables should be documented, too.
- </p>
- <p>Avoid Qt-style and similar Doxygen syntax with <code class="code">!</code> in it, i.e. replace
- <code class="code">//!</code> with <code class="code">///</code> and similar. Also @ syntax should be employed
- for markup commands, i.e. use <code class="code">@param</code> and not <code class="code">\param</code>.
- </p>
- <div class="example">
- <pre class="example-preformatted">/**
- * @file
- * MPEG codec.
- * @author ...
- */
- /**
- * Summary sentence.
- * more text ...
- * ...
- */
- typedef struct Foobar {
- int var1; /**< var1 description */
- int var2; ///< var2 description
- /** var3 description */
- int var3;
- } Foobar;
- /**
- * Summary sentence.
- * more text ...
- * ...
- * @param my_parameter description of my_parameter
- * @return return value description
- */
- int myfunc(int my_parameter)
- ...
- </pre></div>
- <a class="anchor" id="Naming-conventions"></a></div>
- <div class="section-level-extent" id="Naming-conventions-1">
- <h3 class="section"><span>2.4 Naming conventions<a class="copiable-link" href="#Naming-conventions-1"> ¶</a></span></h3>
- <p>Names of functions, variables, and struct members must be lowercase, using
- underscores (_) to separate words. For example, ‘<samp class="samp">avfilter_get_video_buffer</samp>’
- is an acceptable function name and ‘<samp class="samp">AVFilterGetVideo</samp>’ is not.
- </p>
- <p>Struct, union, enum, and typedeffed type names must use CamelCase. All structs
- and unions should be typedeffed to the same name as the struct/union tag, e.g.
- <code class="code">typedef struct AVFoo { ... } AVFoo;</code>. Enums are typically not
- typedeffed.
- </p>
- <p>Enumeration constants and macros must be UPPERCASE, except for macros
- masquerading as functions, which should use the function naming convention.
- </p>
- <p>All identifiers in the libraries should be namespaced as follows:
- </p><ul class="itemize mark-bullet">
- <li>No namespacing for identifiers with file and lower scope (e.g. local variables,
- static functions), and struct and union members,
- </li><li>The <code class="code">ff_</code> prefix must be used for variables and functions visible outside
- of file scope, but only used internally within a single library, e.g.
- ‘<samp class="samp">ff_w64_demuxer</samp>’. This prevents name collisions when FFmpeg is statically
- linked.
- </li><li>For variables and functions visible outside of file scope, used internally
- across multiple libraries, use <code class="code">avpriv_</code> as prefix, for example,
- ‘<samp class="samp">avpriv_report_missing_feature</samp>’.
- </li><li>All other internal identifiers, like private type or macro names, should be
- namespaced only to avoid possible internal conflicts. E.g. <code class="code">H264_NAL_SPS</code>
- vs. <code class="code">HEVC_NAL_SPS</code>.
- </li><li>Each library has its own prefix for public symbols, in addition to the
- commonly used <code class="code">av_</code> (<code class="code">avformat_</code> for libavformat,
- <code class="code">avcodec_</code> for libavcodec, <code class="code">swr_</code> for libswresample, etc).
- Check the existing code and choose names accordingly.
- </li><li>Other public identifiers (struct, union, enum, macro, type names) must use their
- library’s public prefix (<code class="code">AV</code>, <code class="code">Sws</code>, or <code class="code">Swr</code>).
- </li></ul>
- <p>Furthermore, name space reserved for the system should not be invaded.
- Identifiers ending in <code class="code">_t</code> are reserved by
- <a class="url" href="http://pubs.opengroup.org/onlinepubs/007904975/functions/xsh_chap02_02.html#tag_02_02_02">POSIX</a>.
- Also avoid names starting with <code class="code">__</code> or <code class="code">_</code> followed by an uppercase
- letter as they are reserved by the C standard. Names starting with <code class="code">_</code>
- are reserved at the file level and may not be used for externally visible
- symbols. If in doubt, just avoid names starting with <code class="code">_</code> altogether.
- </p>
- </div>
- <div class="section-level-extent" id="Miscellaneous-conventions">
- <h3 class="section"><span>2.5 Miscellaneous conventions<a class="copiable-link" href="#Miscellaneous-conventions"> ¶</a></span></h3>
- <ul class="itemize mark-bullet">
- <li>Casts should be used only when necessary. Unneeded parentheses
- should also be avoided if they don’t make the code easier to understand.
- </li></ul>
- <a class="anchor" id="Development-Policy"></a></div>
- </div>
- <div class="chapter-level-extent" id="Development-Policy-1">
- <h2 class="chapter"><span>3 Development Policy<a class="copiable-link" href="#Development-Policy-1"> ¶</a></span></h2>
- <ul class="mini-toc">
- <li><a href="#Code-behaviour" accesskey="1">Code behaviour</a></li>
- <li><a href="#Patches_002fCommitting" accesskey="2">Patches/Committing</a></li>
- <li><a href="#Code" accesskey="3">Code</a></li>
- <li><a href="#Library-public-interfaces" accesskey="4">Library public interfaces</a></li>
- <li><a href="#Documentation_002fOther" accesskey="5">Documentation/Other</a></li>
- </ul>
- <div class="section-level-extent" id="Code-behaviour">
- <h3 class="section"><span>3.1 Code behaviour<a class="copiable-link" href="#Code-behaviour"> ¶</a></span></h3>
- <h4 class="subheading" id="Correctness"><span>Correctness<a class="copiable-link" href="#Correctness"> ¶</a></span></h4>
- <p>The code must be valid. It must not crash, abort, access invalid pointers, leak
- memory, cause data races or signed integer overflow, or otherwise cause
- undefined behaviour. Error codes should be checked and, when applicable,
- forwarded to the caller.
- </p>
- <h4 class="subheading" id="Thread_002d-and-library_002dsafety"><span>Thread- and library-safety<a class="copiable-link" href="#Thread_002d-and-library_002dsafety"> ¶</a></span></h4>
- <p>Our libraries may be called by multiple independent callers in the same process.
- These calls may happen from any number of threads and the different call sites
- may not be aware of each other - e.g. a user program may be calling our
- libraries directly, and use one or more libraries that also call our libraries.
- The code must behave correctly under such conditions.
- </p>
- <h4 class="subheading" id="Robustness"><span>Robustness<a class="copiable-link" href="#Robustness"> ¶</a></span></h4>
- <p>The code must treat as untrusted any bytestream received from a caller or read
- from a file, network, etc. It must not misbehave when arbitrary data is sent to
- it - typically it should print an error message and return
- <code class="code">AVERROR_INVALIDDATA</code> on encountering invalid input data.
- </p>
- <h4 class="subheading" id="Memory-allocation"><span>Memory allocation<a class="copiable-link" href="#Memory-allocation"> ¶</a></span></h4>
- <p>The code must use the <code class="code">av_malloc()</code> family of functions from
- <samp class="file">libavutil/mem.h</samp> to perform all memory allocation, except in special cases
- (e.g. when interacting with an external library that requires a specific
- allocator to be used).
- </p>
- <p>All allocations should be checked and <code class="code">AVERROR(ENOMEM)</code> returned on
- failure. A common mistake is that error paths leak memory - make sure that does
- not happen.
- </p>
- <h4 class="subheading" id="stdio"><span>stdio<a class="copiable-link" href="#stdio"> ¶</a></span></h4>
- <p>Our libraries must not access the stdio streams stdin/stdout/stderr directly
- (e.g. via <code class="code">printf()</code> family of functions), as that is not library-safe. For
- logging, use <code class="code">av_log()</code>.
- </p>
- </div>
- <div class="section-level-extent" id="Patches_002fCommitting">
- <h3 class="section"><span>3.2 Patches/Committing<a class="copiable-link" href="#Patches_002fCommitting"> ¶</a></span></h3>
- <h4 class="subheading" id="Licenses-for-patches-must-be-compatible-with-FFmpeg_002e"><span>Licenses for patches must be compatible with FFmpeg.<a class="copiable-link" href="#Licenses-for-patches-must-be-compatible-with-FFmpeg_002e"> ¶</a></span></h4>
- <p>Contributions should be licensed under the
- <a class="uref" href="http://www.gnu.org/licenses/lgpl-2.1.html">LGPL 2.1</a>,
- including an "or any later version" clause, or, if you prefer
- a gift-style license, the
- <a class="uref" href="http://opensource.org/licenses/isc-license.txt">ISC</a> or
- <a class="uref" href="http://mit-license.org/">MIT</a> license.
- <a class="uref" href="http://www.gnu.org/licenses/gpl-2.0.html">GPL 2</a> including
- an "or any later version" clause is also acceptable, but LGPL is
- preferred.
- If you add a new file, give it a proper license header. Do not copy and
- paste it from a random place, use an existing file as template.
- </p>
- <h4 class="subheading" id="You-must-not-commit-code-which-breaks-FFmpeg_0021"><span>You must not commit code which breaks FFmpeg!<a class="copiable-link" href="#You-must-not-commit-code-which-breaks-FFmpeg_0021"> ¶</a></span></h4>
- <p>This means unfinished code which is enabled and breaks compilation,
- or compiles but does not work/breaks the regression tests. Code which
- is unfinished but disabled may be permitted under-circumstances, like
- missing samples or an implementation with a small subset of features.
- Always check the mailing list for any reviewers with issues and test
- FATE before you push.
- </p>
- <h4 class="subheading" id="Commit-messages"><span>Commit messages<a class="copiable-link" href="#Commit-messages"> ¶</a></span></h4>
- <p>Commit messages are highly important tools for informing other developers on
- what a given change does and why. Every commit must always have a properly
- filled out commit message with the following format:
- </p><div class="example">
- <pre class="example-preformatted">area changed: short 1 line description
- details describing what and why and giving references.
- </pre></div>
- <p>If the commit addresses a known bug on our bug tracker or other external issue
- (e.g. CVE), the commit message should include the relevant bug ID(s) or other
- external identifiers. Note that this should be done in addition to a proper
- explanation and not instead of it. Comments such as "fixed!" or "Changed it."
- are not acceptable.
- </p>
- <p>When applying patches that have been discussed at length on the mailing list,
- reference the thread in the commit message.
- </p>
- <h4 class="subheading" id="Testing-must-be-adequate-but-not-excessive_002e"><span>Testing must be adequate but not excessive.<a class="copiable-link" href="#Testing-must-be-adequate-but-not-excessive_002e"> ¶</a></span></h4>
- <p>If it works for you, others, and passes FATE then it should be OK to commit
- it, provided it fits the other committing criteria. You should not worry about
- over-testing things. If your code has problems (portability, triggers
- compiler bugs, unusual environment etc) they will be reported and eventually
- fixed.
- </p>
- <h4 class="subheading" id="Do-not-commit-unrelated-changes-together_002e"><span>Do not commit unrelated changes together.<a class="copiable-link" href="#Do-not-commit-unrelated-changes-together_002e"> ¶</a></span></h4>
- <p>They should be split them into self-contained pieces. Also do not forget
- that if part B depends on part A, but A does not depend on B, then A can
- and should be committed first and separate from B. Keeping changes well
- split into self-contained parts makes reviewing and understanding them on
- the commit log mailing list easier. This also helps in case of debugging
- later on.
- Also if you have doubts about splitting or not splitting, do not hesitate to
- ask/discuss it on the developer mailing list.
- </p>
- <h4 class="subheading" id="Cosmetic-changes-should-be-kept-in-separate-patches_002e"><span>Cosmetic changes should be kept in separate patches.<a class="copiable-link" href="#Cosmetic-changes-should-be-kept-in-separate-patches_002e"> ¶</a></span></h4>
- <p>We refuse source indentation and other cosmetic changes if they are mixed
- with functional changes, such commits will be rejected and removed. Every
- developer has his own indentation style, you should not change it. Of course
- if you (re)write something, you can use your own style, even though we would
- prefer if the indentation throughout FFmpeg was consistent (Many projects
- force a given indentation style - we do not.). If you really need to make
- indentation changes (try to avoid this), separate them strictly from real
- changes.
- </p>
- <p>NOTE: If you had to put if(){ .. } over a large (> 5 lines) chunk of code,
- then either do NOT change the indentation of the inner part within (do not
- move it to the right)! or do so in a separate commit
- </p>
- <h4 class="subheading" id="Credit-the-author-of-the-patch_002e"><span>Credit the author of the patch.<a class="copiable-link" href="#Credit-the-author-of-the-patch_002e"> ¶</a></span></h4>
- <p>Make sure the author of the commit is set correctly. (see git commit –author)
- If you apply a patch, send an
- answer to ffmpeg-devel (or wherever you got the patch from) saying that
- you applied the patch.
- </p>
- <h4 class="subheading" id="Credit-any-researchers"><span>Credit any researchers<a class="copiable-link" href="#Credit-any-researchers"> ¶</a></span></h4>
- <p>If a commit/patch fixes an issues found by some researcher, always credit the
- researcher in the commit message for finding/reporting the issue.
- </p>
- <h4 class="subheading" id="Always-wait-long-enough-before-pushing-changes"><span>Always wait long enough before pushing changes<a class="copiable-link" href="#Always-wait-long-enough-before-pushing-changes"> ¶</a></span></h4>
- <p>Do NOT commit to code actively maintained by others without permission.
- Send a patch to ffmpeg-devel. If no one answers within a reasonable
- time-frame (12h for build failures and security fixes, 3 days small changes,
- 1 week for big patches) then commit your patch if you think it is OK.
- Also note, the maintainer can simply ask for more time to review!
- </p>
- </div>
- <div class="section-level-extent" id="Code">
- <h3 class="section"><span>3.3 Code<a class="copiable-link" href="#Code"> ¶</a></span></h3>
- <h4 class="subheading" id="Warnings-for-correct-code-may-be-disabled-if-there-is-no-other-option_002e"><span>Warnings for correct code may be disabled if there is no other option.<a class="copiable-link" href="#Warnings-for-correct-code-may-be-disabled-if-there-is-no-other-option_002e"> ¶</a></span></h4>
- <p>Compiler warnings indicate potential bugs or code with bad style. If a type of
- warning always points to correct and clean code, that warning should
- be disabled, not the code changed.
- Thus the remaining warnings can either be bugs or correct code.
- If it is a bug, the bug has to be fixed. If it is not, the code should
- be changed to not generate a warning unless that causes a slowdown
- or obfuscates the code.
- </p>
- </div>
- <div class="section-level-extent" id="Library-public-interfaces">
- <h3 class="section"><span>3.4 Library public interfaces<a class="copiable-link" href="#Library-public-interfaces"> ¶</a></span></h3>
- <p>Every library in FFmpeg provides a set of public APIs in its installed headers,
- which are those listed in the variable <code class="code">HEADERS</code> in that library’s
- <samp class="file">Makefile</samp>. All identifiers defined in those headers (except for those
- explicitly documented otherwise), and corresponding symbols exported from
- compiled shared or static libraries are considered public interfaces and must
- comply with the API and ABI compatibility rules described in this section.
- </p>
- <p>Public APIs must be backward compatible within a given major version. I.e. any
- valid user code that compiles and works with a given library version must still
- compile and work with any later version, as long as the major version number is
- unchanged. "Valid user code" here means code that is calling our APIs in a
- documented and/or intended manner and is not relying on any undefined behavior.
- Incrementing the major version may break backward compatibility, but only to the
- extent described in <a class="ref" href="#Major-version-bumps">Major version bumps</a>.
- </p>
- <p>We also guarantee backward ABI compatibility for shared and static libraries.
- I.e. it should be possible to replace a shared or static build of our library
- with a build of any later version (re-linking the user binary in the static
- case) without breaking any valid user binaries, as long as the major version
- number remains unchanged.
- </p>
- <ul class="mini-toc">
- <li><a href="#Adding-new-interfaces" accesskey="1">Adding new interfaces</a></li>
- <li><a href="#Removing-interfaces-1" accesskey="2">Removing interfaces</a></li>
- <li><a href="#Major-version-bumps-1" accesskey="3">Major version bumps</a></li>
- </ul>
- <div class="subsection-level-extent" id="Adding-new-interfaces">
- <h4 class="subsection"><span>3.4.1 Adding new interfaces<a class="copiable-link" href="#Adding-new-interfaces"> ¶</a></span></h4>
- <p>Any new public identifiers in installed headers are considered new API - this
- includes new functions, structs, macros, enum values, typedefs, new fields in
- existing structs, new installed headers, etc. Consider the following
- guidelines when adding new APIs.
- </p>
- <h4 class="subsubheading" id="Motivation"><span>Motivation<a class="copiable-link" href="#Motivation"> ¶</a></span></h4>
- <p>While new APIs can be added relatively easily, changing or removing them is much
- harder due to abovementioned compatibility requirements. You should then
- consider carefully whether the functionality you are adding really needs to be
- exposed to our callers as new public API.
- </p>
- <p>Your new API should have at least one well-established use case outside of the
- library that cannot be easily achieved with existing APIs. Every library in
- FFmpeg also has a defined scope - your new API must fit within it.
- </p>
- <h4 class="subsubheading" id="Replacing-existing-APIs"><span>Replacing existing APIs<a class="copiable-link" href="#Replacing-existing-APIs"> ¶</a></span></h4>
- <p>If your new API is replacing an existing one, it should be strictly superior to
- it, so that the advantages of using the new API outweight the cost to the
- callers of changing their code. After adding the new API you should then
- deprecate the old one and schedule it for removal, as described in
- <a class="ref" href="#Removing-interfaces">Removing interfaces</a>.
- </p>
- <p>If you deem an existing API deficient and want to fix it, the preferred approach
- in most cases is to add a differently-named replacement and deprecate the
- existing API rather than modify it. It is important to make the changes visible
- to our callers (e.g. through compile- or run-time deprecation warnings) and make
- it clear how to transition to the new API (e.g. in the Doxygen documentation or
- on the wiki).
- </p>
- <h4 class="subsubheading" id="API-design"><span>API design<a class="copiable-link" href="#API-design"> ¶</a></span></h4>
- <p>The FFmpeg libraries are used by a variety of callers to perform a wide range of
- multimedia-related processing tasks. You should therefore - within reason - try
- to design your new API for the broadest feasible set of use cases and avoid
- unnecessarily limiting it to a specific type of callers (e.g. just media
- playback or just transcoding).
- </p>
- <h4 class="subsubheading" id="Consistency"><span>Consistency<a class="copiable-link" href="#Consistency"> ¶</a></span></h4>
- <p>Check whether similar APIs already exist in FFmpeg. If they do, try to model
- your new addition on them to achieve better overall consistency.
- </p>
- <p>The naming of your new identifiers should follow the <a class="ref" href="#Naming-conventions">Naming conventions</a>
- and be aligned with other similar APIs, if applicable.
- </p>
- <h4 class="subsubheading" id="Extensibility"><span>Extensibility<a class="copiable-link" href="#Extensibility"> ¶</a></span></h4>
- <p>You should also consider how your API might be extended in the future in a
- backward-compatible way. If you are adding a new struct <code class="code">AVFoo</code>, the
- standard approach is requiring the caller to always allocate it through a
- constructor function, typically named <code class="code">av_foo_alloc()</code>. This way new fields
- may be added to the end of the struct without breaking ABI compatibility.
- Typically you will also want a destructor - <code class="code">av_foo_free(AVFoo**)</code> that
- frees the indirectly supplied object (and its contents, if applicable) and
- writes <code class="code">NULL</code> to the supplied pointer, thus eliminating the potential
- dangling pointer in the caller’s memory.
- </p>
- <p>If you are adding new functions, consider whether it might be desirable to tweak
- their behavior in the future - you may want to add a flags argument, even though
- it would be unused initially.
- </p>
- <h4 class="subsubheading" id="Documentation"><span>Documentation<a class="copiable-link" href="#Documentation"> ¶</a></span></h4>
- <p>All new APIs must be documented as Doxygen-formatted comments above the
- identifiers you add to the public headers. You should also briefly mention the
- change in <samp class="file">doc/APIchanges</samp>.
- </p>
- <h4 class="subsubheading" id="Bump-the-version"><span>Bump the version<a class="copiable-link" href="#Bump-the-version"> ¶</a></span></h4>
- <p>Backward-incompatible API or ABI changes require incrementing (bumping) the
- major version number, as described in <a class="ref" href="#Major-version-bumps">Major version bumps</a>. Major
- bumps are significant events that happen on a schedule - so if your change
- strictly requires one you should add it under <code class="code">#if</code> preprocesor guards that
- disable it until the next major bump happens.
- </p>
- <p>New APIs that can be added without breaking API or ABI compatibility require
- bumping the minor version number.
- </p>
- <p>Incrementing the third (micro) version component means a noteworthy binary
- compatible change (e.g. encoder bug fix that matters for the decoder). The third
- component always starts at 100 to distinguish FFmpeg from Libav.
- </p>
- <a class="anchor" id="Removing-interfaces"></a></div>
- <div class="subsection-level-extent" id="Removing-interfaces-1">
- <h4 class="subsection"><span>3.4.2 Removing interfaces<a class="copiable-link" href="#Removing-interfaces-1"> ¶</a></span></h4>
- <p>Due to abovementioned compatibility guarantees, removing APIs is an involved
- process that should only be undertaken with good reason. Typically a deficient,
- restrictive, or otherwise inadequate API is replaced by a superior one, though
- it does at times happen that we remove an API without any replacement (e.g. when
- the feature it provides is deemed not worth the maintenance effort, out of scope
- of the project, fundamentally flawed, etc.).
- </p>
- <p>The removal has two steps - first the API is deprecated and scheduled for
- removal, but remains present and functional. The second step is actually
- removing the API - this is described in <a class="ref" href="#Major-version-bumps">Major version bumps</a>.
- </p>
- <p>To deprecate an API you should signal to our users that they should stop using
- it. E.g. if you intend to remove struct members or functions, you should mark
- them with <code class="code">attribute_deprecated</code>. When this cannot be done, it may be
- possible to detect the use of the deprecated API at runtime and print a warning
- (though take care not to print it too often). You should also document the
- deprecation (and the replacement, if applicable) in the relevant Doxygen
- documentation block.
- </p>
- <p>Finally, you should define a deprecation guard along the lines of
- <code class="code">#define FF_API_<FOO> (LIBAVBAR_VERSION_MAJOR < XX)</code> (where XX is the major
- version in which the API will be removed) in <samp class="file">libavbar/version_major.h</samp>
- (<samp class="file">version.h</samp> in case of <code class="code">libavutil</code>). Then wrap all uses of the
- deprecated API in <code class="code">#if FF_API_<FOO> .... #endif</code>, so that the code will
- automatically get disabled once the major version reaches XX. You can also use
- <code class="code">FF_DISABLE_DEPRECATION_WARNINGS</code> and <code class="code">FF_ENABLE_DEPRECATION_WARNINGS</code>
- to suppress compiler deprecation warnings inside these guards. You should test
- that the code compiles and works with the guard macro evaluating to both true
- and false.
- </p>
- <a class="anchor" id="Major-version-bumps"></a></div>
- <div class="subsection-level-extent" id="Major-version-bumps-1">
- <h4 class="subsection"><span>3.4.3 Major version bumps<a class="copiable-link" href="#Major-version-bumps-1"> ¶</a></span></h4>
- <p>A major version bump signifies an API and/or ABI compatibility break. To reduce
- the negative effects on our callers, who are required to adapt their code,
- backward-incompatible changes during a major bump should be limited to:
- </p><ul class="itemize mark-bullet">
- <li>Removing previously deprecated APIs.
- </li><li>Performing ABI- but not API-breaking changes, like reordering struct contents.
- </li></ul>
- </div>
- </div>
- <div class="section-level-extent" id="Documentation_002fOther">
- <h3 class="section"><span>3.5 Documentation/Other<a class="copiable-link" href="#Documentation_002fOther"> ¶</a></span></h3>
- <h4 class="subheading" id="Subscribe-to-the-ffmpeg_002ddevel-mailing-list_002e"><span>Subscribe to the ffmpeg-devel mailing list.<a class="copiable-link" href="#Subscribe-to-the-ffmpeg_002ddevel-mailing-list_002e"> ¶</a></span></h4>
- <p>It is important to be subscribed to the
- <a class="uref" href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a>
- mailing list. Almost any non-trivial patch is to be sent there for review.
- Other developers may have comments about your contribution. We expect you see
- those comments, and to improve it if requested. (N.B. Experienced committers
- have other channels, and may sometimes skip review for trivial fixes.) Also,
- discussion here about bug fixes and FFmpeg improvements by other developers may
- be helpful information for you. Finally, by being a list subscriber, your
- contribution will be posted immediately to the list, without the moderation
- hold which messages from non-subscribers experience.
- </p>
- <p>However, it is more important to the project that we receive your patch than
- that you be subscribed to the ffmpeg-devel list. If you have a patch, and don’t
- want to subscribe and discuss the patch, then please do send it to the list
- anyway.
- </p>
- <h4 class="subheading" id="Subscribe-to-the-ffmpeg_002dcvslog-mailing-list_002e"><span>Subscribe to the ffmpeg-cvslog mailing list.<a class="copiable-link" href="#Subscribe-to-the-ffmpeg_002dcvslog-mailing-list_002e"> ¶</a></span></h4>
- <p>Diffs of all commits are sent to the
- <a class="uref" href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-cvslog">ffmpeg-cvslog</a>
- mailing list. Some developers read this list to review all code base changes
- from all sources. Subscribing to this list is not mandatory.
- </p>
- <h4 class="subheading" id="Keep-the-documentation-up-to-date_002e"><span>Keep the documentation up to date.<a class="copiable-link" href="#Keep-the-documentation-up-to-date_002e"> ¶</a></span></h4>
- <p>Update the documentation if you change behavior or add features. If you are
- unsure how best to do this, send a patch to ffmpeg-devel, the documentation
- maintainer(s) will review and commit your stuff.
- </p>
- <h4 class="subheading" id="Important-discussions-should-be-accessible-to-all_002e"><span>Important discussions should be accessible to all.<a class="copiable-link" href="#Important-discussions-should-be-accessible-to-all_002e"> ¶</a></span></h4>
- <p>Try to keep important discussions and requests (also) on the public
- developer mailing list, so that all developers can benefit from them.
- </p>
- <h4 class="subheading" id="Check-your-entries-in-MAINTAINERS_002e"><span>Check your entries in MAINTAINERS.<a class="copiable-link" href="#Check-your-entries-in-MAINTAINERS_002e"> ¶</a></span></h4>
- <p>Make sure that no parts of the codebase that you maintain are missing from the
- <samp class="file">MAINTAINERS</samp> file. If something that you want to maintain is missing add it with
- your name after it.
- If at some point you no longer want to maintain some code, then please help in
- finding a new maintainer and also don’t forget to update the <samp class="file">MAINTAINERS</samp> file.
- </p>
- <p>We think our rules are not too hard. If you have comments, contact us.
- </p>
- <a class="anchor" id="Submitting-patches"></a></div>
- </div>
- <div class="chapter-level-extent" id="Submitting-patches-1">
- <h2 class="chapter"><span>4 Submitting patches<a class="copiable-link" href="#Submitting-patches-1"> ¶</a></span></h2>
- <p>First, read the <a class="ref" href="#Coding-Rules">Coding Rules</a> above if you did not yet, in particular
- the rules regarding patch submission.
- </p>
- <p>When you submit your patch, please use <code class="code">git format-patch</code> or
- <code class="code">git send-email</code>. We cannot read other diffs :-).
- </p>
- <p>Also please do not submit a patch which contains several unrelated changes.
- Split it into separate, self-contained pieces. This does not mean splitting
- file by file. Instead, make the patch as small as possible while still
- keeping it as a logical unit that contains an individual change, even
- if it spans multiple files. This makes reviewing your patches much easier
- for us and greatly increases your chances of getting your patch applied.
- </p>
- <p>Use the patcheck tool of FFmpeg to check your patch.
- The tool is located in the tools directory.
- </p>
- <p>Run the <a class="ref" href="#Regression-tests">Regression tests</a> before submitting a patch in order to verify
- it does not cause unexpected problems.
- </p>
- <p>It also helps quite a bit if you tell us what the patch does (for example
- ’replaces lrint by lrintf’), and why (for example ’*BSD isn’t C99 compliant
- and has no lrint()’)
- </p>
- <p>Also please if you send several patches, send each patch as a separate mail,
- do not attach several unrelated patches to the same mail.
- </p>
- <p>Patches should be posted to the
- <a class="uref" href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a>
- mailing list. Use <code class="code">git send-email</code> when possible since it will properly
- send patches without requiring extra care. If you cannot, then send patches
- as base64-encoded attachments, so your patch is not trashed during
- transmission. Also ensure the correct mime type is used
- (text/x-diff or text/x-patch or at least text/plain) and that only one
- patch is inline or attached per mail.
- You can check <a class="url" href="https://patchwork.ffmpeg.org">https://patchwork.ffmpeg.org</a>, if your patch does not show up, its mime type
- likely was wrong.
- </p>
- <h4 class="subheading" id="How-to-setup-git-send_002demail_003f"><span>How to setup git send-email?<a class="copiable-link" href="#How-to-setup-git-send_002demail_003f"> ¶</a></span></h4>
- <p>Please see <a class="url" href="https://git-send-email.io/">https://git-send-email.io/</a>.
- For gmail additionally see <a class="url" href="https://shallowsky.com/blog/tech/email/gmail-app-passwds.html">https://shallowsky.com/blog/tech/email/gmail-app-passwds.html</a>.
- </p>
- <h4 class="subheading" id="Sending-patches-from-email-clients"><span>Sending patches from email clients<a class="copiable-link" href="#Sending-patches-from-email-clients"> ¶</a></span></h4>
- <p>Using <code class="code">git send-email</code> might not be desirable for everyone. The
- following trick allows to send patches via email clients in a safe
- way. It has been tested with Outlook and Thunderbird (with X-Unsent
- extension) and might work with other applications.
- </p>
- <p>Create your patch like this:
- </p>
- <pre class="verbatim">git format-patch -s -o "outputfolder" --add-header "X-Unsent: 1" --suffix .eml --to ffmpeg-devel@ffmpeg.org -1 1a2b3c4d
- </pre>
- <p>Now you’ll just need to open the eml file with the email application
- and execute ’Send’.
- </p>
- <h4 class="subheading" id="Reviews"><span>Reviews<a class="copiable-link" href="#Reviews"> ¶</a></span></h4>
- <p>Your patch will be reviewed on the mailing list. You will likely be asked
- to make some changes and are expected to send in an improved version that
- incorporates the requests from the review. This process may go through
- several iterations. Once your patch is deemed good enough, some developer
- will pick it up and commit it to the official FFmpeg tree.
- </p>
- <p>Give us a few days to react. But if some time passes without reaction,
- send a reminder by email. Your patch should eventually be dealt with.
- </p>
- </div>
- <div class="chapter-level-extent" id="New-codecs-or-formats-checklist">
- <h2 class="chapter"><span>5 New codecs or formats checklist<a class="copiable-link" href="#New-codecs-or-formats-checklist"> ¶</a></span></h2>
- <ol class="enumerate">
- <li> Did you use av_cold for codec initialization and close functions?
- </li><li> Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
- AVInputFormat/AVOutputFormat struct?
- </li><li> Did you bump the minor version number (and reset the micro version
- number) in <samp class="file">libavcodec/version.h</samp> or <samp class="file">libavformat/version.h</samp>?
- </li><li> Did you register it in <samp class="file">allcodecs.c</samp> or <samp class="file">allformats.c</samp>?
- </li><li> Did you add the AVCodecID to <samp class="file">avcodec.h</samp>?
- When adding new codec IDs, also add an entry to the codec descriptor
- list in <samp class="file">libavcodec/codec_desc.c</samp>.
- </li><li> If it has a FourCC, did you add it to <samp class="file">libavformat/riff.c</samp>,
- even if it is only a decoder?
- </li><li> Did you add a rule to compile the appropriate files in the Makefile?
- Remember to do this even if you’re just adding a format to a file that is
- already being compiled by some other rule, like a raw demuxer.
- </li><li> Did you add an entry to the table of supported formats or codecs in
- <samp class="file">doc/general.texi</samp>?
- </li><li> Did you add an entry in the Changelog?
- </li><li> If it depends on a parser or a library, did you add that dependency in
- configure?
- </li><li> Did you <code class="code">git add</code> the appropriate files before committing?
- </li><li> Did you make sure it compiles standalone, i.e. with
- <code class="code">configure --disable-everything --enable-decoder=foo</code>
- (or <code class="code">--enable-demuxer</code> or whatever your component is)?
- </li></ol>
- </div>
- <div class="chapter-level-extent" id="Patch-submission-checklist">
- <h2 class="chapter"><span>6 Patch submission checklist<a class="copiable-link" href="#Patch-submission-checklist"> ¶</a></span></h2>
- <ol class="enumerate">
- <li> Does <code class="code">make fate</code> pass with the patch applied?
- </li><li> Was the patch generated with git format-patch or send-email?
- </li><li> Did you sign-off your patch? (<code class="code">git commit -s</code>)
- See <a class="uref" href="https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/plain/Documentation/process/submitting-patches.rst">Sign your work</a> for the meaning
- of <em class="dfn">sign-off</em>.
- </li><li> Did you provide a clear git commit log message?
- </li><li> Is the patch against latest FFmpeg git master branch?
- </li><li> Are you subscribed to ffmpeg-devel?
- (the list is subscribers only due to spam)
- </li><li> Have you checked that the changes are minimal, so that the same cannot be
- achieved with a smaller patch and/or simpler final code?
- </li><li> If the change is to speed critical code, did you benchmark it?
- </li><li> If you did any benchmarks, did you provide them in the mail?
- </li><li> Have you checked that the patch does not introduce buffer overflows or
- other security issues?
- </li><li> Did you test your decoder or demuxer against damaged data? If no, see
- tools/trasher, the noise bitstream filter, and
- <a class="uref" href="http://caca.zoy.org/wiki/zzuf">zzuf</a>. Your decoder or demuxer
- should not crash, end in a (near) infinite loop, or allocate ridiculous
- amounts of memory when fed damaged data.
- </li><li> Did you test your decoder or demuxer against sample files?
- Samples may be obtained at <a class="url" href="https://samples.ffmpeg.org">https://samples.ffmpeg.org</a>.
- </li><li> Does the patch not mix functional and cosmetic changes?
- </li><li> Did you add tabs or trailing whitespace to the code? Both are forbidden.
- </li><li> Is the patch attached to the email you send?
- </li><li> Is the mime type of the patch correct? It should be text/x-diff or
- text/x-patch or at least text/plain and not application/octet-stream.
- </li><li> If the patch fixes a bug, did you provide a verbose analysis of the bug?
- </li><li> If the patch fixes a bug, did you provide enough information, including
- a sample, so the bug can be reproduced and the fix can be verified?
- Note please do not attach samples >100k to mails but rather provide a
- URL, you can upload to <a class="url" href="https://streams.videolan.org/upload/">https://streams.videolan.org/upload/</a>.
- </li><li> Did you provide a verbose summary about what the patch does change?
- </li><li> Did you provide a verbose explanation why it changes things like it does?
- </li><li> Did you provide a verbose summary of the user visible advantages and
- disadvantages if the patch is applied?
- </li><li> Did you provide an example so we can verify the new feature added by the
- patch easily?
- </li><li> If you added a new file, did you insert a license header? It should be
- taken from FFmpeg, not randomly copied and pasted from somewhere else.
- </li><li> You should maintain alphabetical order in alphabetically ordered lists as
- long as doing so does not break API/ABI compatibility.
- </li><li> Lines with similar content should be aligned vertically when doing so
- improves readability.
- </li><li> Consider adding a regression test for your code. All new modules
- should be covered by tests. That includes demuxers, muxers, decoders, encoders
- filters, bitstream filters, parsers. If its not possible to do that, add
- an explanation why to your patchset, its ok to not test if theres a reason.
- </li><li> If you added YASM code please check that things still work with –disable-yasm.
- </li><li> Test your code with valgrind and or Address Sanitizer to ensure it’s free
- of leaks, out of array accesses, etc.
- </li></ol>
- </div>
- <div class="chapter-level-extent" id="Patch-review-process">
- <h2 class="chapter"><span>7 Patch review process<a class="copiable-link" href="#Patch-review-process"> ¶</a></span></h2>
- <p>All patches posted to ffmpeg-devel will be reviewed, unless they contain a
- clear note that the patch is not for the git master branch.
- Reviews and comments will be posted as replies to the patch on the
- mailing list. The patch submitter then has to take care of every comment,
- that can be by resubmitting a changed patch or by discussion. Resubmitted
- patches will themselves be reviewed like any other patch. If at some point
- a patch passes review with no comments then it is approved, that can for
- simple and small patches happen immediately while large patches will generally
- have to be changed and reviewed many times before they are approved.
- After a patch is approved it will be committed to the repository.
- </p>
- <p>We will review all submitted patches, but sometimes we are quite busy so
- especially for large patches this can take several weeks.
- </p>
- <p>If you feel that the review process is too slow and you are willing to try to
- take over maintainership of the area of code you change then just clone
- git master and maintain the area of code there. We will merge each area from
- where its best maintained.
- </p>
- <p>When resubmitting patches, please do not make any significant changes
- not related to the comments received during review. Such patches will
- be rejected. Instead, submit significant changes or new features as
- separate patches.
- </p>
- <p>Everyone is welcome to review patches. Also if you are waiting for your patch
- to be reviewed, please consider helping to review other patches, that is a great
- way to get everyone’s patches reviewed sooner.
- </p>
- <a class="anchor" id="Regression-tests"></a></div>
- <div class="chapter-level-extent" id="Regression-tests-1">
- <h2 class="chapter"><span>8 Regression tests<a class="copiable-link" href="#Regression-tests-1"> ¶</a></span></h2>
- <p>Before submitting a patch (or committing to the repository), you should at least
- test that you did not break anything.
- </p>
- <p>Running ’make fate’ accomplishes this, please see <a class="url" href="fate.html">fate.html</a> for details.
- </p>
- <p>[Of course, some patches may change the results of the regression tests. In
- this case, the reference results of the regression tests shall be modified
- accordingly].
- </p>
- <ul class="mini-toc">
- <li><a href="#Adding-files-to-the-fate_002dsuite-dataset" accesskey="1">Adding files to the fate-suite dataset</a></li>
- <li><a href="#Visualizing-Test-Coverage" accesskey="2">Visualizing Test Coverage</a></li>
- <li><a href="#Using-Valgrind" accesskey="3">Using Valgrind</a></li>
- </ul>
- <div class="section-level-extent" id="Adding-files-to-the-fate_002dsuite-dataset">
- <h3 class="section"><span>8.1 Adding files to the fate-suite dataset<a class="copiable-link" href="#Adding-files-to-the-fate_002dsuite-dataset"> ¶</a></span></h3>
- <p>If you need a sample uploaded send a mail to samples-request.
- </p>
- <p>When there is no muxer or encoder available to generate test media for a
- specific test then the media has to be included in the fate-suite.
- First please make sure that the sample file is as small as possible to test the
- respective decoder or demuxer sufficiently. Large files increase network
- bandwidth and disk space requirements.
- Once you have a working fate test and fate sample, provide in the commit
- message or introductory message for the patch series that you post to
- the ffmpeg-devel mailing list, a direct link to download the sample media.
- </p>
- </div>
- <div class="section-level-extent" id="Visualizing-Test-Coverage">
- <h3 class="section"><span>8.2 Visualizing Test Coverage<a class="copiable-link" href="#Visualizing-Test-Coverage"> ¶</a></span></h3>
- <p>The FFmpeg build system allows visualizing the test coverage in an easy
- manner with the coverage tools <code class="code">gcov</code>/<code class="code">lcov</code>. This involves
- the following steps:
- </p>
- <ol class="enumerate">
- <li> Configure to compile with instrumentation enabled:
- <code class="code">configure --toolchain=gcov</code>.
- </li><li> Run your test case, either manually or via FATE. This can be either
- the full FATE regression suite, or any arbitrary invocation of any
- front-end tool provided by FFmpeg, in any combination.
- </li><li> Run <code class="code">make lcov</code> to generate coverage data in HTML format.
- </li><li> View <code class="code">lcov/index.html</code> in your preferred HTML viewer.
- </li></ol>
- <p>You can use the command <code class="code">make lcov-reset</code> to reset the coverage
- measurements. You will need to rerun <code class="code">make lcov</code> after running a
- new test.
- </p>
- </div>
- <div class="section-level-extent" id="Using-Valgrind">
- <h3 class="section"><span>8.3 Using Valgrind<a class="copiable-link" href="#Using-Valgrind"> ¶</a></span></h3>
- <p>The configure script provides a shortcut for using valgrind to spot bugs
- related to memory handling. Just add the option
- <code class="code">--toolchain=valgrind-memcheck</code> or <code class="code">--toolchain=valgrind-massif</code>
- to your configure line, and reasonable defaults will be set for running
- FATE under the supervision of either the <strong class="strong">memcheck</strong> or the
- <strong class="strong">massif</strong> tool of the valgrind suite.
- </p>
- <p>In case you need finer control over how valgrind is invoked, use the
- <code class="code">--target-exec='valgrind <your_custom_valgrind_options></code> option in
- your configure line instead.
- </p>
- <a class="anchor" id="Release-process"></a></div>
- </div>
- <div class="chapter-level-extent" id="Release-process-1">
- <h2 class="chapter"><span>9 Release process<a class="copiable-link" href="#Release-process-1"> ¶</a></span></h2>
- <p>FFmpeg maintains a set of <strong class="strong">release branches</strong>, which are the
- recommended deliverable for system integrators and distributors (such as
- Linux distributions, etc.). At regular times, a <strong class="strong">release
- manager</strong> prepares, tests and publishes tarballs on the
- <a class="url" href="https://ffmpeg.org">https://ffmpeg.org</a> website.
- </p>
- <p>There are two kinds of releases:
- </p>
- <ol class="enumerate">
- <li> <strong class="strong">Major releases</strong> always include the latest and greatest
- features and functionality.
- </li><li> <strong class="strong">Point releases</strong> are cut from <strong class="strong">release</strong> branches,
- which are named <code class="code">release/X</code>, with <code class="code">X</code> being the release
- version number.
- </li></ol>
- <p>Note that we promise to our users that shared libraries from any FFmpeg
- release never break programs that have been <strong class="strong">compiled</strong> against
- previous versions of <strong class="strong">the same release series</strong> in any case!
- </p>
- <p>However, from time to time, we do make API changes that require adaptations
- in applications. Such changes are only allowed in (new) major releases and
- require further steps such as bumping library version numbers and/or
- adjustments to the symbol versioning file. Please discuss such changes
- on the <strong class="strong">ffmpeg-devel</strong> mailing list in time to allow forward planning.
- </p>
- <a class="anchor" id="Criteria-for-Point-Releases"></a><ul class="mini-toc">
- <li><a href="#Criteria-for-Point-Releases-1" accesskey="1">Criteria for Point Releases</a></li>
- <li><a href="#Release-Checklist" accesskey="2">Release Checklist</a></li>
- </ul>
- <div class="section-level-extent" id="Criteria-for-Point-Releases-1">
- <h3 class="section"><span>9.1 Criteria for Point Releases<a class="copiable-link" href="#Criteria-for-Point-Releases-1"> ¶</a></span></h3>
- <p>Changes that match the following criteria are valid candidates for
- inclusion into a point release:
- </p>
- <ol class="enumerate">
- <li> Fixes a security issue, preferably identified by a <strong class="strong">CVE
- number</strong> issued by <a class="url" href="http://cve.mitre.org/">http://cve.mitre.org/</a>.
- </li><li> Fixes a documented bug in <a class="url" href="https://trac.ffmpeg.org">https://trac.ffmpeg.org</a>.
- </li><li> Improves the included documentation.
- </li><li> Retains both source code and binary compatibility with previous
- point releases of the same release branch.
- </li></ol>
- <p>The order for checking the rules is (1 OR 2 OR 3) AND 4.
- </p>
- </div>
- <div class="section-level-extent" id="Release-Checklist">
- <h3 class="section"><span>9.2 Release Checklist<a class="copiable-link" href="#Release-Checklist"> ¶</a></span></h3>
- <p>The release process involves the following steps:
- </p>
- <ol class="enumerate">
- <li> Ensure that the <samp class="file">RELEASE</samp> file contains the version number for
- the upcoming release.
- </li><li> Add the release at <a class="url" href="https://trac.ffmpeg.org/admin/ticket/versions">https://trac.ffmpeg.org/admin/ticket/versions</a>.
- </li><li> Announce the intent to do a release to the mailing list.
- </li><li> Make sure all relevant security fixes have been backported. See
- <a class="url" href="https://ffmpeg.org/security.html">https://ffmpeg.org/security.html</a>.
- </li><li> Ensure that the FATE regression suite still passes in the release
- branch on at least <strong class="strong">i386</strong> and <strong class="strong">amd64</strong>
- (cf. <a class="ref" href="#Regression-tests">Regression tests</a>).
- </li><li> Prepare the release tarballs in <code class="code">bz2</code> and <code class="code">gz</code> formats, and
- supplementing files that contain <code class="code">gpg</code> signatures
- </li><li> Publish the tarballs at <a class="url" href="https://ffmpeg.org/releases">https://ffmpeg.org/releases</a>. Create and
- push an annotated tag in the form <code class="code">nX</code>, with <code class="code">X</code>
- containing the version number.
- </li><li> Propose and send a patch to the <strong class="strong">ffmpeg-devel</strong> mailing list
- with a news entry for the website.
- </li><li> Publish the news entry.
- </li><li> Send an announcement to the mailing list.
- </li></ol>
- </div>
- </div>
- </div>
- <p style="font-size: small;">
- This document was generated using <a class="uref" href="https://www.gnu.org/software/texinfo/"><em class="emph">makeinfo</em></a>.
- </p>
- </div>
- </body>
- </html>
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